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Searched defs:windowPattern (Results 1 – 2 of 2) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
Dwindow_pattern.cpp66 …explicit LifecycleListener(const WeakPtr<WindowPattern>& windowPattern) : windowPattern_(windowPat… in LifecycleListener()
71 auto windowPattern = windowPattern_.Upgrade(); in OnActivation() local
78 auto windowPattern = windowPattern_.Upgrade(); in OnConnect() local
85 auto windowPattern = windowPattern_.Upgrade(); in OnForeground() local
92 auto windowPattern = windowPattern_.Upgrade(); in OnBackground() local
99 auto windowPattern = windowPattern_.Upgrade(); in OnDisconnect() local
106 auto windowPattern = windowPattern_.Upgrade(); in OnLayoutFinished() local
113 auto windowPattern = windowPattern_.Upgrade(); in OnDrawingCompleted() local
120 auto windowPattern = windowPattern_.Upgrade(); in OnRemoveBlank() local
127 auto windowPattern = windowPattern_.Upgrade(); in OnAddSnapshot() local
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Dwindow_scene_layout_manager.cpp226 auto windowPattern = node->GetPattern<PanelScene>(); in NoNeedSyncScenePanelGlobalPosition() local
274 auto windowPattern = node->GetPattern<PanelScene>(); in IsRecentContainerState() local
388 uint32_t WindowSceneLayoutManager::GetWindowIdInner(const RefPtr<T>& windowPattern) in GetWindowIdInner()
416 auto windowPattern = node->GetPattern<SystemWindowScene>(); in GetWindowId() local
433 std::string WindowSceneLayoutManager::GetWindowNameInner(const RefPtr<T>& windowPattern) in GetWindowNameInner()