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/third_party/skia/third_party/externals/freetype/builds/wince/vc2008-ce/
Dfreetype.sln7 LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4)
8 LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4)
9 …LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Window…
10 …LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windo…
11 …LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windo…
12 …LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows M…
25 …LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4)
26 …LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARM…
27 …LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Wi…
28 …LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|W…
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/third_party/skia/third_party/externals/freetype/builds/wince/vc2005-ce/
Dfreetype.sln7 LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4)
8 LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4)
9 …LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Window…
10 …LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windo…
11 …LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windo…
12 …LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows M…
25 …LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4)
26 …LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARM…
27 …LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Wi…
28 …LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|W…
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/third_party/mesa3d/docs/
Ddispatch.rst80 In a multithreaded environment, a naive implementation of
112 become multithreaded, ``NULL`` is stored in ``_glapi_Dispatch``.
115 multithreaded case by comparing ``_glapi_Dispatch`` to ``NULL``. The
176 #. Using ``_glapi_Dispatch`` directly in builds for non-multithreaded
179 multithreaded environments.
181 multithreaded environments.
182 #. Using ``_glapi_tls_Dispatch`` directly in TLS enabled multithreaded
/third_party/mindspore/mindspore-src/source/mindspore/lite/src/litert/delegate/nnapi/
Dnnapi_implementation.h250 * See {@link ANeuralNetworksMemoryDesc} for information on multithreaded usage.
282 * See {@link ANeuralNetworksMemoryDesc} for information on multithreaded usage.
328 * See {@link ANeuralNetworksMemoryDesc} for information on multithreaded usage.
363 * See {@link ANeuralNetworksMemoryDesc} for information on multithreaded usage.
383 * See {@link ANeuralNetworksMemoryDesc} for information on multithreaded usage.
678 * See {@link ANeuralNetworksCompilation} for information on multithreaded usage.
724 …* See {@link ANeuralNetworksExecution} for information on execution states and multithreaded usage.
846 …* See {@link ANeuralNetworksExecution} for information on execution states and multithreaded usage.
914 …* See {@link ANeuralNetworksExecution} for information on execution states and multithreaded usage.
1025 * See {@link ANeuralNetworksModel} for information on multithreaded usage.
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DRWMutex.h93 /// running in multithreaded mode.
118 // Single-threaded debugging code. This would be racy in multithreaded in lock_shared()
130 // Single-threaded debugging code. This would be racy in multithreaded in unlock_shared()
143 // Single-threaded debugging code. This would be racy in multithreaded in lock()
156 // Single-threaded debugging code. This would be racy in multithreaded in unlock()
DMutex.h26 /// running in multithreaded mode.
39 // multithreaded mode, but provides not sanity checks in single in lock()
52 // multithreaded mode, but provides not sanity checks in single in unlock()
/third_party/skia/third_party/externals/microhttpd/src/microhttpd/
Dconnection.h45 * implementations (multithreaded, external select, internal select)
59 * implementations (multithreaded, external select, internal select)
73 * implementations (multithreaded, external select, internal select)
/third_party/libsnd/.github/workflows/
Daction.yml130 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>
141 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>
156 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>
168 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>
/third_party/ffmpeg/libavcodec/
Dthread.h67 * Wrapper around get_format() for frame-multithreaded codecs.
80 * Wrapper around get_buffer() for frame-multithreaded codecs.
90 * Wrapper around release_buffer() frame-for multithreaded codecs.
/third_party/libfuse/lib/
Dcuse_lowlevel.c267 int *multithreaded, void *userdata) in cuse_lowlevel_setup() argument
282 *multithreaded = !opts.singlethread; in cuse_lowlevel_setup()
345 int multithreaded; in cuse_lowlevel_main() local
348 se = cuse_lowlevel_setup(argc, argv, ci, clop, &multithreaded, in cuse_lowlevel_main()
353 if (multithreaded) { in cuse_lowlevel_main()
/third_party/lame/vc_solution/
Dvs2019_libmp3lame_dll.vcxproj145 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
163 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
181 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
199 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
247 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
265 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
Dvs2019_lame_lame.vcxproj152 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
170 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
218 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
236 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
254 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
272 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
Dvs2019_lame_mp3rtp.vcxproj80 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
115 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
134 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
Dvs2019_lame_mp3x.vcxproj92 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
125 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
143 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
/third_party/skia/third_party/externals/freetype/builds/windows/visualce/
Dfreetype.dsp22 !MESSAGE "freetype - Win32 Debug Multithreaded" (based on "Win32 (x86) Static Library")
23 !MESSAGE "freetype - Win32 Release Multithreaded" (based on "Win32 (x86) Static Library")
83 !ELSEIF "$(CFG)" == "freetype - Win32 Debug Multithreaded"
108 !ELSEIF "$(CFG)" == "freetype - Win32 Release Multithreaded"
189 # Name "freetype - Win32 Debug Multithreaded"
190 # Name "freetype - Win32 Release Multithreaded"
/third_party/libwebsockets/minimal-examples/http-server/minimal-http-server-smp/
DREADME.md1 # lws minimal http server with multithreaded service
3 Lws supports multithreaded service... build lws with `-DLWS_MAP_SMP=<max number of threads>`, the
/third_party/musl/libc-test/src/functional/
Ddl_multithread_lock.c243 …* @tc.desc : multithreaded dlopen/dlclose, at the end the expected so file should not be in m…
257 * @tc.desc : multithreaded dlopen, the init constructor should be called only once.
278 …* @tc.desc : multithreaded dlopen, the deconstructor should be called only at the last dlclos…
303 …* @tc.desc : multithreaded iterate Callback in dl_iterate_phdr, the static test_value should …
330 * @tc.desc : multithreaded dlsym, dlsym should not be blocked by dlsym in other threads.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/Support/
DMutex.h89 /// running in multithreaded mode.
104 // multithreaded mode, but provides not sanity checks in single in lock()
117 // multithreaded mode, but provides not sanity checks in single in unlock()
/third_party/skia/third_party/externals/swiftshader/third_party/subzero/docs/
DALLOCATION.rst7 Multithreaded translation model
35 Multithreaded translation introduces potential for randomness that may need to
40 multithreaded, FIFO order for the assembler buffer queue may not be
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_platform_angle_d3d.txt121 1) Some multithreaded applications can crash if the display automatically
127 Applications that do multithreaded rendering should disable automatic
/third_party/skia/third_party/externals/libpng/projects/vstudio/
DREADME.txt37 Studio. In particular the runtime library is the "MultiThreaded DLL"
48 a non-standard runtime library - the "MultiThreaded" version. When you
/third_party/mesa3d/docs/_extra/specs/
DMESA_multithread_makecurrent.spec32 The GLX context setup encourages multithreaded applications to
136 The intention is to allow multithreaded access to the GL at the
/third_party/icu/docs/userguide/icu4c/
Dindex.md324 ### Using ICU in a Multithreaded Environment
346 ICU 2.4 and earlier versions were not prepared for multithreaded use on multi-CPU platforms where t…
348 #### Using ICU in a Multithreaded Environment on HP-UX
352 #### Using ICU in a Multithreaded Environment on Solaris
356 …ggested** to strictly follow the compiling and linking guidelines for multithreaded applications, …
434 …doing synchronization in multithreaded applications. If you wish to use International Components f…
/third_party/mesa3d/.gitlab-ci/windows/
Dmesa_deps_build.ps179 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded `
112 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded `
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DWorkerThread.cpp318 std::shared_ptr<WorkerThreadPool> WorkerThreadPool::Create(bool multithreaded) in Create() argument
324 if (hasPostWorkerTaskImpl && multithreaded) in Create()
330 if (!pool && multithreaded) in Create()

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