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/third_party/skia/third_party/externals/angle2/doc/
DDevSetupAndroid.md1 # ANGLE for Android
3 **Important note**: Android builds currently require Linux.
5 ## Setting up the ANGLE build for Android
8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android
11 The following command will open a text editor to populate GN args for an Android Release build:
13 gn args out/Android
16 Once the editor is up, paste the following GN args to generate an Android build, and save the file.
18 target_os = "android"
23 use_goma = true # Googlers-only! If you're not a Googler remove this.
26 More targeted GN arg combinations can be found [below](#android-gn-args-combinations).
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DExternalBenchmarks.md14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for
19 To build glmark2 on Linux:
24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/
31 $ cd build/src
32 $ ./glmark2-es2
35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE:
39 $ ln -s libEGL.so libEGL.so.1
40 $ ln -s libGLESv2.so libGLESv2.so.2
46 $ cd /path/to/glmark2/build/src
47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2
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DDebuggingTips.md3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips
23 `ldconfig -p | grep libGL`.
34 # edit samples/BUILD.gn and append "_static" to "angle_util", "libEGL", "libGLESv2"
35 ninja -C out/Debug
37 apitrace trace -o mytrace ./out/Debug/hello_triangle
43 Normally, ANGLE only logs errors and warnings (e.g. to Android logcat). General logging, or
49 ## Debug Angle on Android
51 Android is built as an Android APK, which makes it more difficult to debug an APK that is using ANG…
52 * You need to build ANGLE with debug symbols enabled. Assume your build variant is called Debug. Ma…
64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni
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/third_party/skia/infra/bots/
Djobs.json2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"},
3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"},
4 {"name": "Build-Debian10-GCC-x86-Release-Docker"},
5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"},
6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker",
9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker",
12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"},
13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"},
14 {"name": "Build-Debian10-Clang-arm-Debug-Android",
17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"},
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/third_party/mesa3d/docs/
Dandroid.rst1 Android title
4 Mesa hardware drivers can be built for Android one of two ways: built
5 into the Android OS using the Android.mk build system on older versions
6 of Android, or out-of-tree using the Meson build system and the
7 Android NDK.
9 The Android.mk build system has proven to be hard to maintain, as one
10 needs a built Android tree to build against, and it has never been
11 tested in CI. The meson build system flow is frequently used by
12 Chrome OS developers for building and testing Android drivers.
14 Building using the Android NDK
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/third_party/nghttp2/doc/sources/
Dbuilding-android-binary.rst1 Building Android binary
4 In this article, we briefly describe how to build Android binary using
5 `Android NDK <https://developer.android.com/ndk>`_ cross-compiler on
8 The easiest way to build android binary is use Dockerfile.android.
9 See Dockerfile.android for more details. If you cannot use
10 Dockerfile.android for whatever reason, continue to read the rest of
13 We offer ``android-config`` script to make the build easier. To make
17 .. code-block:: text
19 $ unzip android-ndk-$NDK_VERSION-linux.zip
20 $ cd android-ndk-$NDK_VERSION
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/third_party/nghttp2/
DDockerfile.android2 # Dockerfile to build nghttp2 android binary
4 # $ sudo docker build -t nghttp2-android - < Dockerfile.android
6 # After successful build, android binaries are located under
7 # /root/build/nghttp2. You can copy the binary using docker cp. For
11 # $ sudo docker run -v /path/to/dest:/out nghttp2-android cp /root/build/nghttp2/src/nghttpx /out
14 # Only use standalone-toolchain for reduce size
19 ENV NDK /root/android-ndk-$NDK_VERSION
20 ENV TOOLCHAIN $NDK/toolchains/llvm/prebuilt/linux-x86_64
21 ENV TARGET aarch64-linux-android
23 ENV AR $TOOLCHAIN/bin/llvm-ar
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/third_party/skia/third_party/externals/angle2/third_party/bazel/desugar/
Dstateful-lambdas.patch1--git a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java b/s…
3 --- a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
4 +++ b/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
5 @@ -93,7 +93,7 @@ class LambdaClassFixer extends ClassVisitor {
9 - hasState = false;
14 @@ -136,7 +136,7 @@ class LambdaClassFixer extends ClassVisitor {
18 - if (!lambdaInfo.needFactory() && !desc.startsWith("()")) {
23 @@ -156,10 +156,6 @@ class LambdaClassFixer extends ClassVisitor {
27 - checkState(
28 - !hasState || hasFactory,
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DREADME.chromium9 Desugar is a Google-developed open-source Java library used by the build process
11 such as lambda experssions for Chrome on Android.
16 * Added BUILD.gn, proguard.flags.
24 https://docs.bazel.build/versions/master/install.html
25 * Apply stateful-lambdas.patch:
26 git apply $CHROMIUM_SRC/third_party/bazel/desugar/stateful-lambdas.patch
27 * Build Desugar_deploy.jar:
28 … bazel build //src/tools/android/java/com/google/devtools/build/android/desugar:Desugar_deploy.jar
31 …mv bazel-bin/src/tools/android/java/com/google/devtools/build/android/desugar/Desugar_deploy.jar $…
33 unzip Desugar.jar "com/google/devtools/build/android/desugar/runtime*"
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/third_party/f2fs-tools/.github/workflows/
Dci.yml1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions
2 # See also https://github.com/marketplace/actions/setup-android-ndk
9 build:
10 runs-on: ubuntu-latest
12 fail-fast: false
14 build:
15 - android
16 - linux-gcc
17 - linux-clang
18 - linux-x86-gcc
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/third_party/libsnd/
DBuilding-for-Android.md1 # Building for Android
3 Assuming the Android Ndk is installed at location `/path/to/toolchain`, building
4 libsndfile for Android (arm-linux-androideabi) should be as simple as:
6 autoreconf -vif
7 export ANDROID_TOOLCHAIN_HOME=/path/to/android/toolchain
8 ./Scripts/android-configure.sh
11 The `Scripts/android-configure.sh` contains four of variables; `ANDROID_NDK_VER`,
15 Since I (erikd), do almost zero Android development, I am happy accept patches
16 for this documentation and script to improve its utility for real Android
19 ---
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/third_party/skia/third_party/externals/swiftshader/docs/
DdEQP.md7 -------------
13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download)
15 6. Install [Git](https://git-scm.com/download/win)
16 7. Install [Android Studio](https://developer.android.com/studio/index.html)
17 8. Run Android Studio and install Android SDK.
18 9. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett…
20 * Add `<path to MinGW-W64>\bin` to your PATH environment variable
23 …Note: abd is in the Android SDK, typically in `C:\Users\<username>\AppData\Local\Android\sdk\platf…
28 ----------------
32 `git clone https://github.com/KhronosGroup/VK-GL-CTS`
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/third_party/mesa3d/.gitlab-ci/container/debian/
Dandroid_build.sh3 set -ex
11 apt-get install -y --no-remove $EPHEMERAL
14 ndk=android-ndk-r21d
15 wget -O $ndk.zip https://dl.google.com/android/repository/$ndk-linux-x86_64.zip
16 unzip -d / $ndk.zip "$ndk/toolchains/llvm/*"
20 rdfind -makehardlinks true -makeresultsfile false /android-ndk-r21d/
21 # Drop some large tools we won't use in this build.
22 find /android-ndk-r21d/ -type f | egrep -i "clang-check|clang-tidy|lldb" | xargs rm -f
24 sh .gitlab-ci/container/create-android-ndk-pc.sh /$ndk zlib.pc "" "-lz" "1.2.3"
26 sh .gitlab-ci/container/create-android-cross-file.sh /$ndk x86_64-linux-android x86_64 x86_64
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/third_party/skia/third_party/externals/libjpeg-turbo/
DBUILDING.md1 Building libjpeg-turbo
5 Build Requirements
6 ------------------
11 - [CMake](http://www.cmake.org) v2.8.12 or later
13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net)
14 (if building x86 or x86-64 SIMD extensions)
19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in
21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when
22 building libjpeg-turbo.
30 build and install NASM from a source RPM by downloading one of the SRPMs from
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/third_party/libwebsockets/READMEs/
DREADME.build-android.md1 # Building for Android NDK
3 If you have the ndk and prebuilt toolchains with that, you can simply build
4 lws library for your android app from one cmake and one make command.
13 Android Studio and then run `sdkmanager` to install a recent NDK.
15 I installed the sdk and ndk pieces into /opt/android/ and that's how the
16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can
25 - /home/someone
26 - /home/someone/libwebsockets
27 - /home/someone/mbedtls
32 build it later.
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/test/
Drun_tests.sh1 # Copyright 2018 The Android Open Source Project
7 # http://www.apache.org/licenses/LICENSE-2.0
16 # Script to build and run the Oboe tests on an attached Android device or emulator
19 # - CMake on PATH
20 # - ANDROID_NDK environment variable is set to your Android NDK location
21 # e.g. /Library/Android/sdk/ndk-bundle
22 # - Android device or emulator attached and accessible via adb
25 # Run this script from within the oboe/tests directory. A directory 'build' will be
32 # If you want to perform a clean build just delete the 'build' folder and re-run this script
39 BUILD_DIR=build
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/third_party/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
10 How to build and run the SkQP tests
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
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/third_party/skia/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/skia/third_party/externals/oboe/tests/
Drun_tests.sh3 # Copyright 2018 The Android Open Source Project
9 # http://www.apache.org/licenses/LICENSE-2.0
18 # Script to build and run the Oboe tests on an attached Android device or emulator
21 # - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin.
22 # - ANDROID_NDK environment variable is set to your Android NDK location
23 # e.g. $HOME/Library/Android/sdk/ndk/<version>
24 # - Android device or emulator attached and accessible via adb
27 # - Run this script
28 # - Check the test results on your target device
31 # - Builds a test binary for the target architecture
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/third_party/vk-gl-cts/external/amber/src/kokoro/android/
Dbuild.sh7 # http://www.apache.org/licenses/LICENSE-2.0
15 set -e # Fail on error
16 set -x # Display commands as run
22 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r25b"
24 ANDROID_PLATFORM="android-14"
25 ANDROID_ABI="armeabi-v7a with NEON"
27 TOOLCHAIN_PATH="$ANDROID_NDK/build/cmake/android.toolchain.cmake"
29 # Disable git's "detected dubious ownership" error - kokoro checks out the repo with a different
31 git config --global --add safe.directory '*'
34 echo y | sudo apt-get purge --auto-remove cmake
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/third_party/skia/platform_tools/android/bin/
Dandroid_build_universal_viewer4 # Use of this source code is governed by a BSD-style license that can be
26 python tools/git-sync-deps
27 git clean -fxd platform_tools/android/apps/$APP
28 mkdir -p platform_tools/android/apps/${APP}/src/main/assets
29 cp -a resources platform_tools/android/apps/${APP}/src/main/assets/
32 BUILD=out/${APP}-$ARCH
33 mkdir -p "$BUILD"
34 make_gn > "${BUILD}/args.gn"
35 bin/gn gen $BUILD
36 ninja -C $BUILD $LIB
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/third_party/libuv/.github/workflows/
DCI-unix.yml1 name: CI-unix
6 - '**'
7 - '!docs/**'
8 - '!src/win/**'
9 - '!.**'
10 - '.github/workflows/CI-unix.yml'
13 - v[0-9].*
14 - master
17 build-linux:
18 runs-on: ubuntu-latest
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/third_party/libwebsockets/test-apps/android/app/
Dapp.iml1 <?xml version="1.0" encoding="UTF-8"?>
4 <facet type="android-gradle" name="Android-Gradle">
9 <facet type="android" name="Android">
26 <component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_7" inherit-compiler-output="false">
27 <output url="file://$MODULE_DIR$/build/intermediates/classes/debug" />
28 <output-test url="file://$MODULE_DIR$/build/intermediates/classes/test/debug" />
29 <exclude-output />
31 …<sourceFolder url="file://$MODULE_DIR$/build/generated/source/r/debug" isTestSource="false" genera…
32 …<sourceFolder url="file://$MODULE_DIR$/build/generated/source/aidl/debug" isTestSource="false" gen…
33 …<sourceFolder url="file://$MODULE_DIR$/build/generated/source/buildConfig/debug" isTestSource="fal…
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/third_party/vk-gl-cts/external/amber/src/
DREADME.md3 Amber is a multi-API shader test framework.
16 * Shaders can be expressed in binary form (as hex), in SPIR-V assembly, or in a
95 * Ninja (or other build tool)
103 ./tools/git-sync-deps
104 mkdir -p out/Debug
106 cmake -GNinja ../..
114 `-DAMBER_ENABLE_SHARED_CRT`.
118 ### Android subsection
120 * Android build needs Android SDK 28, Android NDK r25b, Java 8. If you prefer
121 other versions of Android SDK, Android NDK, Java, then you can change
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/third_party/vk-gl-cts/external/amber/src/kokoro/ndk-build/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 set -e # fail on error
17 set -x # display commands
22 # Disable git's "detected dubious ownership" error - kokoro checks out the repo with a different
24 git config --global --add safe.directory '*'
27 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r25b"
30 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
31 unzip -q ninja-linux.zip
34 # Get Android NDK.
35 wget -q https://dl.google.com/android/repository/android-ndk-r25b-linux.zip
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