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/third_party/libwebsockets/contrib/
DiOS.cmake3 # It has been altered for iOS development
9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
21 # IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Defaul…
30 # A macro used to find executable programs on the host system, not within the iOS environment.
31 # Thanks to the android-cmake project for providing the command
39 set (IOS TRUE) variable
47 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
49 # Determine the cmake host system version so we know where to find the iOS SDKs
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/third_party/vk-gl-cts/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
26 set (IOS True) variable
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
34 exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
35 …string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VE…
38 # Force the compilers to gcc for iOS
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/third_party/skia/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/protobuf/objectivec/DevTools/
Dfull_mac_build.sh3 # Helper to do build so you don't have to remember all the steps/args.
6 set -eu
9 readonly ScriptDir=$(dirname "$(echo $0 | sed -e "s,^\([^/]\),$(pwd)/\1,")")
17 This script does the common build steps needed.
23 -h, --help
25 -c, --clean
26 Issue a clean before the normal build.
27 -a, --autogen
29 -r, --regenerate-descriptors
32 -j #, --jobs #
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/third_party/skia/third_party/externals/freetype/builds/cmake/
DiOS.cmake1 # iOS.cmake
3 # Copyright (C) 2014-2021 by
17 # altered for iOS development.
21 # -------
28 # OS - the default, used to build for iPhone and iPad physical devices,
30 # SIMULATOR - used to build for the Simulator platforms, which have an
44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
50 # ------
63 # iOS environment. Thanks to the `android-cmake' project for providing
72 set(IOS True) variable
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/third_party/skia/site/docs/user/
Dbuild.md1 ---
2 title: 'How to build Skia'
3 linkTitle: 'How to build Skia'
6 ---
14 ## `is_official_build` and Third-party Dependencies
19 This mode configures Skia in a way that's suitable to ship: an optimized build
20 with no debug symbols, dynamically linked against its third-party dependencies
23 In contrast, the developer-oriented default is an unoptimized build with full
24 debug symbols and all third-party dependencies built from source and embedded
27 Skia offers several features that make use of third-party libraries, like
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/third_party/libuv/.github/workflows/
DCI-unix.yml1 name: CI-unix
6 - '**'
7 - '!docs/**'
8 - '!src/win/**'
9 - '!.**'
10 - '.github/workflows/CI-unix.yml'
13 - v[0-9].*
14 - master
17 build-linux:
18 runs-on: ubuntu-latest
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/third_party/gn/examples/ios/build/config/ios/templates/
Dios_app_bundle.gni2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/bundle_identifier_prefix.gni")
6 import("//build/config/ios/sdk_info.gni")
7 import("//build/config/ios/templates/ios_binary_bundle.gni")
8 import("//build/config/ios/templates/merge_plist.gni")
18 # - info_plist (optional)
22 # - bundle_identifier_prefix (optional)
28 # - output_name (optional)
49 script = "//build/config/ios/scripts/find_app_identifier_prefix.py"
53 "-b=" + _bundle_identifier,
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Dios_binary_bundle.gni2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/templates/merge_plist.gni")
12 # - bundle_extension
17 # - bundle_type
23 # - bundle_identitier
27 # - product_type
31 # - output_name (optional)
37 # - display_name (optional)
42 # - info_plist (optional)
84 get_label_info("//build/config/ios:compiler_plist", "target_out_dir") +
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/third_party/skia/third_party/externals/libwebp/
Dxcframeworkbuild.sh5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including
10 # directory (the previous build will be erased if it exists).
13 set -e
21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then
30 xcodebuild -showsdks \
31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
32 xcodebuild -showsdks \
33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}'
35 readonly IOS=0
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Diosbuild.sh5 # An iOS app can decode WebP images by including 'WebPDecoder.framework' and
9 # (the previous build will be erased if it exists).
11 # This script is inspired by the build script written by Carson McDonald.
12 # (http://www.ioncannon.net/programming/1483/using-webp-to-reduce-native-ios-app-size/).
14 set -e
20 readonly SDK=$(xcodebuild -showsdks \
21 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
24 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
25 if [[ -z "${XCODE}" ]]; then
32 # Add iPhoneOS-V6 to the list of platforms below if you need armv6 support.
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/third_party/skia/third_party/externals/icu/scripts/
Dmake_data_all.sh3 set -x -e # stop if fail
8 if [ $# -lt 1 ];
11 echo "Should be (android|android_extra|android_small|cast|chromeos|common|flutter|ios)" >&2
16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
17 Linux/gcc --disable-tests --disable-layoutex || \
21 echo "Build the necessary tools"
22 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
23 Linux/gcc --disable-tests --disable-layoutex
24 make -j 120
26 echo "Build the filtered data for common"
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/third_party/skia/infra/bots/
Djobs.json2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"},
3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"},
4 {"name": "Build-Debian10-GCC-x86-Release-Docker"},
5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"},
6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker",
9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker",
12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"},
13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"},
14 {"name": "Build-Debian10-Clang-arm-Debug-Android",
17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"},
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/third_party/rust/crates/nix/
D.cirrus.yml6 # Build by default; don't just check
7 BUILD: build
8 RUSTFLAGS: -D warnings
9 RUSTDOCFLAGS: -D warnings
15 # Tests that don't require executing the build binaries
16 build: &BUILD
18 - . $HOME/.cargo/env || true
19 - $TOOL +$TOOLCHAIN -Vv
20 - rustc +$TOOLCHAIN -Vv
21 - $TOOL +$TOOLCHAIN $BUILD $ZFLAGS --target $TARGET --all-targets
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/third_party/gn/examples/ios/build/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/deployment_target.gni")
14 cflags = [ "-g" ]
15 swiftflags = [ "-g" ]
19 if (current_os == "ios" || current_os == "mac") {
28 cflags_objc = [ "-fobjc-abi-version=2" ]
31 "-Xlinker",
32 "-objc_abi_version",
33 "-Xlinker",
47 "-fobjc-arc",
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/third_party/skia/infra/bots/recipe_modules/flavor/examples/full.expected/
Dretry_ios_install_retries_exhausted.json4 "[START_DIR]/skia/platform_tools/ios/bin/ios_push_file",
19 "[START_DIR]/skia/platform_tools/ios/bin/ios_cat_file",
33 "[START_DIR]/skia/platform_tools/ios/bin/ios_rm",
48 "-u",
50 "--json-output",
61 "-u",
63 "--json-output",
65 "ensure-directory",
66 "--mode",
75 "[START_DIR]/skia/platform_tools/ios/bin/ios_rm",
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/third_party/gn/examples/ios/build/config/ios/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/sdk_info.gni")
6 import("//build/config/ios/templates/merge_plist.gni")
23 plists = [ "//build/config/ios/resources/compiler-Info.plist" ]
/third_party/skia/site/docs/dev/testing/
Dios.md1 ---
2 title: 'Testing on iOS'
3 linkTitle: 'Testing on iOS'
4 ---
7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the
8 mainstream iOS tool chain. See the
9 [quick start guide for ios](/docs/user/build/).
11 iOS doesn't lend itself well to compiling and running from the command line.
15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>.
21 - libimobiledevice <http://www.libimobiledevice.org/>,
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/third_party/gn/examples/ios/app/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/templates/ios_app_bundle.gni")
6 import("//build/config/ios/templates/ios_framework_bundle.gni")
7 import("//build/config/ios/templates/storyboards.gni")
69 bridge_header = "Foo-Bridging-Header.h"
/third_party/skia/infra/bots/recipe_modules/build/
Ddefault.py2 # Use of this source code is governed by a BSD-style license that can be
10 api.run(api.python, 'build command_buffer',
13 '--chrome-dir', chrome_dir,
14 '--output-dir', out,
15 '--extra-gn-args', 'mac_sdk_min="10.13"',
16 '--no-sync', '--no-hooks', '--make-output-dir'])
20 """Build SwiftShader with CMake.
31 '-DSWIFTSHADER_BUILD_TESTS=OFF',
32 '-DSWIFTSHADER_WARNINGS_AS_ERRORS=OFF',
33 '-DREACTOR_ENABLE_MEMORY_SANITIZER_INSTRUMENTATION=OFF', # Way too slow.
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/third_party/skia/infra/bots/recipe_modules/build/examples/full.expected/
DBuild-Mac-Xcode11.4.1-arm64-Debug-iOS.json13 "-kind",
14 "ios",
15 "-xcode-version",
17 "-output-dir",
28 "xcode-select",
29 "-switch",
40 "-u",
41 "[START_DIR]/cache/work/skia/bin/fetch-gn"
49 "name": "fetch-gn"
54 "-s"
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DBuild-Mac-Clang-arm64-Debug-iOS.json13 "-kind",
14 "ios",
15 "-xcode-version",
17 "-output-dir",
28 "xcode-select",
29 "-switch",
40 "-u",
41 "[START_DIR]/cache/work/skia/bin/fetch-gn"
49 "name": "fetch-gn"
54 "-s"
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/third_party/gn/examples/ios/build/toolchain/ios/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/deployment_target.gni")
22 _sdk_info = exec_script("//build/config/ios/scripts/sdk_info.py",
24 "--target-cpu",
26 "--target-environment",
28 "--deployment-target",
33 cc = "clang -target ${_sdk_info.target} -isysroot ${_sdk_info.sdk_path}"
34 cxx = "clang++ -target ${_sdk_info.target} -isysroot ${_sdk_info.sdk_path}"
36 swiftmodule_switch = "-Wl,-add_ast_path,"
44 …command = "$cxx {{ldflags}} -o $output -Wl,-filelist,$rspfile {{libs}} {{solibs}} {{frameworks}} {…
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/third_party/gn/src/gn/
Dfunctions_target.cc2 // Use of this source code is governed by a BSD-style license that can be
56 block->Execute(&block_scope, err); in ExecuteGenericTarget()
57 if (err->has_error()) in ExecuteGenericTarget()
62 if (err->has_error()) in ExecuteGenericTarget()
71 // action ----------------------------------------------------------------------
77 " directory being that of the root build directory. If you pass files\n" \
79 " file names to be relative to the build directory (file names in the\n" \
81 " current build file and converted as needed automatically).\n" \
87 " downstream steps for incremental builds. Scripts can improve build\n" \
94 " All output files must be inside the output directory of the build.\n" \
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/third_party/rust/crates/libloading/.github/workflows/
Dlibloading.yml2 group: ${{ github.workflow }}-${{ github.ref }}
3 cancel-in-progress: true
8 paths-ignore: ['*.mkd', 'LICENSE']
13 native-test:
14 runs-on: ${{ matrix.os }}
16 fail-fast: false
19 os: [ubuntu-latest, windows-latest, macOS-latest]
20 timeout-minutes: 20
22 - uses: actions/checkout@v2
23 - run: rustup install ${{ matrix.rust_toolchain }} --profile=minimal
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