| /third_party/libwebsockets/contrib/ |
| D | iOS.cmake | 3 # It has been altered for iOS development 9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa… 21 # IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Defaul… 30 # A macro used to find executable programs on the host system, not within the iOS environment. 31 # Thanks to the android-cmake project for providing the command 39 set (IOS TRUE) variable 47 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR… 49 # Determine the cmake host system version so we know where to find the iOS SDKs [all …]
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| /third_party/vk-gl-cts/framework/delibs/cmake/ |
| D | toolchain-ios.cmake | 3 # It has been altered for iOS development 9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa… 26 set (IOS True) variable 29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR… 31 # Determine the cmake host system version so we know where to find the iOS SDKs 34 exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) 35 …string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VE… 38 # Force the compilers to gcc for iOS [all …]
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| /third_party/skia/site/docs/user/sample/ |
| D | viewer.md | 2 --- 6 --- 10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times. 11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste… 14 Some slides require resources stored outside the program. These resources are stored in the `<skia-… 17 ---------------------------- 19 The Viewer can be built using the regular GN build process, e.g. 21 bin/gn gen out/Release --args='is_debug=false' 22 ninja -C out/Release viewer 24 To load resources in the desktop Viewers, use the `--resourcePath` option: [all …]
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| /third_party/protobuf/objectivec/DevTools/ |
| D | full_mac_build.sh | 3 # Helper to do build so you don't have to remember all the steps/args. 6 set -eu 9 readonly ScriptDir=$(dirname "$(echo $0 | sed -e "s,^\([^/]\),$(pwd)/\1,")") 17 This script does the common build steps needed. 23 -h, --help 25 -c, --clean 26 Issue a clean before the normal build. 27 -a, --autogen 29 -r, --regenerate-descriptors 32 -j #, --jobs # [all …]
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| /third_party/skia/third_party/externals/freetype/builds/cmake/ |
| D | iOS.cmake | 1 # iOS.cmake 3 # Copyright (C) 2014-2021 by 17 # altered for iOS development. 21 # ------- 28 # OS - the default, used to build for iPhone and iPad physical devices, 30 # SIMULATOR - used to build for the Simulator platforms, which have an 44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you 50 # ------ 63 # iOS environment. Thanks to the `android-cmake' project for providing 72 set(IOS True) variable [all …]
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| /third_party/skia/site/docs/user/ |
| D | build.md | 1 --- 2 title: 'How to build Skia' 3 linkTitle: 'How to build Skia' 6 --- 14 ## `is_official_build` and Third-party Dependencies 19 This mode configures Skia in a way that's suitable to ship: an optimized build 20 with no debug symbols, dynamically linked against its third-party dependencies 23 In contrast, the developer-oriented default is an unoptimized build with full 24 debug symbols and all third-party dependencies built from source and embedded 27 Skia offers several features that make use of third-party libraries, like [all …]
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| /third_party/libuv/.github/workflows/ |
| D | CI-unix.yml | 1 name: CI-unix 6 - '**' 7 - '!docs/**' 8 - '!src/win/**' 9 - '!.**' 10 - '.github/workflows/CI-unix.yml' 13 - v[0-9].* 14 - master 17 build-linux: 18 runs-on: ubuntu-latest [all …]
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| /third_party/gn/examples/ios/build/config/ios/templates/ |
| D | ios_app_bundle.gni | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/bundle_identifier_prefix.gni") 6 import("//build/config/ios/sdk_info.gni") 7 import("//build/config/ios/templates/ios_binary_bundle.gni") 8 import("//build/config/ios/templates/merge_plist.gni") 18 # - info_plist (optional) 22 # - bundle_identifier_prefix (optional) 28 # - output_name (optional) 49 script = "//build/config/ios/scripts/find_app_identifier_prefix.py" 53 "-b=" + _bundle_identifier, [all …]
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| D | ios_binary_bundle.gni | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/templates/merge_plist.gni") 12 # - bundle_extension 17 # - bundle_type 23 # - bundle_identitier 27 # - product_type 31 # - output_name (optional) 37 # - display_name (optional) 42 # - info_plist (optional) 84 get_label_info("//build/config/ios:compiler_plist", "target_out_dir") + [all …]
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| /third_party/skia/third_party/externals/libwebp/ |
| D | xcframeworkbuild.sh | 5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including 10 # directory (the previous build will be erased if it exists). 13 set -e 21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2) 22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then 30 xcodebuild -showsdks \ 31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}' 32 xcodebuild -showsdks \ 33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}' 35 readonly IOS=0 [all …]
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| D | iosbuild.sh | 5 # An iOS app can decode WebP images by including 'WebPDecoder.framework' and 9 # (the previous build will be erased if it exists). 11 # This script is inspired by the build script written by Carson McDonald. 12 # (http://www.ioncannon.net/programming/1483/using-webp-to-reduce-native-ios-app-size/). 14 set -e 20 readonly SDK=$(xcodebuild -showsdks \ 21 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}' 24 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2) 25 if [[ -z "${XCODE}" ]]; then 32 # Add iPhoneOS-V6 to the list of platforms below if you need armv6 support. [all …]
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| /third_party/skia/third_party/externals/icu/scripts/ |
| D | make_data_all.sh | 3 set -x -e # stop if fail 8 if [ $# -lt 1 ]; 11 echo "Should be (android|android_extra|android_small|cast|chromeos|common|flutter|ios)" >&2 16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 17 Linux/gcc --disable-tests --disable-layoutex || \ 21 echo "Build the necessary tools" 22 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 23 Linux/gcc --disable-tests --disable-layoutex 24 make -j 120 26 echo "Build the filtered data for common" [all …]
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| /third_party/skia/infra/bots/ |
| D | jobs.json | 2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"}, 3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"}, 4 {"name": "Build-Debian10-GCC-x86-Release-Docker"}, 5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"}, 6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker", 9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker", 12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"}, 13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"}, 14 {"name": "Build-Debian10-Clang-arm-Debug-Android", 17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"}, [all …]
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| /third_party/rust/crates/nix/ |
| D | .cirrus.yml | 6 # Build by default; don't just check 7 BUILD: build 8 RUSTFLAGS: -D warnings 9 RUSTDOCFLAGS: -D warnings 15 # Tests that don't require executing the build binaries 16 build: &BUILD 18 - . $HOME/.cargo/env || true 19 - $TOOL +$TOOLCHAIN -Vv 20 - rustc +$TOOLCHAIN -Vv 21 - $TOOL +$TOOLCHAIN $BUILD $ZFLAGS --target $TARGET --all-targets [all …]
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| /third_party/gn/examples/ios/build/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/deployment_target.gni") 14 cflags = [ "-g" ] 15 swiftflags = [ "-g" ] 19 if (current_os == "ios" || current_os == "mac") { 28 cflags_objc = [ "-fobjc-abi-version=2" ] 31 "-Xlinker", 32 "-objc_abi_version", 33 "-Xlinker", 47 "-fobjc-arc", [all …]
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| /third_party/skia/infra/bots/recipe_modules/flavor/examples/full.expected/ |
| D | retry_ios_install_retries_exhausted.json | 4 "[START_DIR]/skia/platform_tools/ios/bin/ios_push_file", 19 "[START_DIR]/skia/platform_tools/ios/bin/ios_cat_file", 33 "[START_DIR]/skia/platform_tools/ios/bin/ios_rm", 48 "-u", 50 "--json-output", 61 "-u", 63 "--json-output", 65 "ensure-directory", 66 "--mode", 75 "[START_DIR]/skia/platform_tools/ios/bin/ios_rm", [all …]
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| /third_party/gn/examples/ios/build/config/ios/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/sdk_info.gni") 6 import("//build/config/ios/templates/merge_plist.gni") 23 plists = [ "//build/config/ios/resources/compiler-Info.plist" ]
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| /third_party/skia/site/docs/dev/testing/ |
| D | ios.md | 1 --- 2 title: 'Testing on iOS' 3 linkTitle: 'Testing on iOS' 4 --- 7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the 8 mainstream iOS tool chain. See the 9 [quick start guide for ios](/docs/user/build/). 11 iOS doesn't lend itself well to compiling and running from the command line. 15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>. 21 - libimobiledevice <http://www.libimobiledevice.org/>, [all …]
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| /third_party/gn/examples/ios/app/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/templates/ios_app_bundle.gni") 6 import("//build/config/ios/templates/ios_framework_bundle.gni") 7 import("//build/config/ios/templates/storyboards.gni") 69 bridge_header = "Foo-Bridging-Header.h"
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| /third_party/skia/infra/bots/recipe_modules/build/ |
| D | default.py | 2 # Use of this source code is governed by a BSD-style license that can be 10 api.run(api.python, 'build command_buffer', 13 '--chrome-dir', chrome_dir, 14 '--output-dir', out, 15 '--extra-gn-args', 'mac_sdk_min="10.13"', 16 '--no-sync', '--no-hooks', '--make-output-dir']) 20 """Build SwiftShader with CMake. 31 '-DSWIFTSHADER_BUILD_TESTS=OFF', 32 '-DSWIFTSHADER_WARNINGS_AS_ERRORS=OFF', 33 '-DREACTOR_ENABLE_MEMORY_SANITIZER_INSTRUMENTATION=OFF', # Way too slow. [all …]
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| /third_party/skia/infra/bots/recipe_modules/build/examples/full.expected/ |
| D | Build-Mac-Xcode11.4.1-arm64-Debug-iOS.json | 13 "-kind", 14 "ios", 15 "-xcode-version", 17 "-output-dir", 28 "xcode-select", 29 "-switch", 40 "-u", 41 "[START_DIR]/cache/work/skia/bin/fetch-gn" 49 "name": "fetch-gn" 54 "-s" [all …]
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| D | Build-Mac-Clang-arm64-Debug-iOS.json | 13 "-kind", 14 "ios", 15 "-xcode-version", 17 "-output-dir", 28 "xcode-select", 29 "-switch", 40 "-u", 41 "[START_DIR]/cache/work/skia/bin/fetch-gn" 49 "name": "fetch-gn" 54 "-s" [all …]
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| /third_party/gn/examples/ios/build/toolchain/ios/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/deployment_target.gni") 22 _sdk_info = exec_script("//build/config/ios/scripts/sdk_info.py", 24 "--target-cpu", 26 "--target-environment", 28 "--deployment-target", 33 cc = "clang -target ${_sdk_info.target} -isysroot ${_sdk_info.sdk_path}" 34 cxx = "clang++ -target ${_sdk_info.target} -isysroot ${_sdk_info.sdk_path}" 36 swiftmodule_switch = "-Wl,-add_ast_path," 44 …command = "$cxx {{ldflags}} -o $output -Wl,-filelist,$rspfile {{libs}} {{solibs}} {{frameworks}} {… [all …]
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| /third_party/gn/src/gn/ |
| D | functions_target.cc | 2 // Use of this source code is governed by a BSD-style license that can be 56 block->Execute(&block_scope, err); in ExecuteGenericTarget() 57 if (err->has_error()) in ExecuteGenericTarget() 62 if (err->has_error()) in ExecuteGenericTarget() 71 // action ---------------------------------------------------------------------- 77 " directory being that of the root build directory. If you pass files\n" \ 79 " file names to be relative to the build directory (file names in the\n" \ 81 " current build file and converted as needed automatically).\n" \ 87 " downstream steps for incremental builds. Scripts can improve build\n" \ 94 " All output files must be inside the output directory of the build.\n" \ [all …]
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| /third_party/rust/crates/libloading/.github/workflows/ |
| D | libloading.yml | 2 group: ${{ github.workflow }}-${{ github.ref }} 3 cancel-in-progress: true 8 paths-ignore: ['*.mkd', 'LICENSE'] 13 native-test: 14 runs-on: ${{ matrix.os }} 16 fail-fast: false 19 os: [ubuntu-latest, windows-latest, macOS-latest] 20 timeout-minutes: 20 22 - uses: actions/checkout@v2 23 - run: rustup install ${{ matrix.rust_toolchain }} --profile=minimal [all …]
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