Home
last modified time | relevance | path

Searched full:coverage (Results 1 – 25 of 2294) sorted by relevance

12345678910>>...92

/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DEGL_NV_coverage_sample.txt50 Edge anti-aliasing computes fractional fragment coverage for all
61 (a.k.a. "sample") coverage for rasterized fragments, and replicates
74 increasing the storage required, coverage sampling.
76 Coverage sampling adds an additional high-precision geometric
77 coverage buffer to the framebuffer, which is used to produce
79 multisample buffer). This coverage information is computed and stored
83 for stencil shadow volumes), coverage buffer updates may be masked
139 "3.2.2 Coverage Sampling
141 Coverage sampling is a mechanism to antialias all GL primitives: points,
145 in the framebuffer's color buffers. As with multisampling, coverage
[all …]
DNV_fragment_coverage_to_color.txt53 This extension allows the fragment coverage value, represented as an
57 gl_SampleMask fragment shader output in that the coverage value written to
60 alpha-to-coverage.
86 Add a new box "Fragment Coverage to Color" between "Occlusion Query" and
90 supported, the "Coverage Reduction" stage is after the "Fragment coverage
94 Add a new Section 17.3.X (Fragment Coverage to Color) between 17.3.6 (Depth
97 Fragment coverage to color is enabled or disabled with the generic Enable
100 enabled, the fragment coverage, treated as an integer bitfield, is
102 The fragment color value updated with the coverage mask is specified using
114 If the buffer that the coverage value will be written to does not have a
[all …]
DNV_framebuffer_multisample_coverage.txt43 between color samples and coverage samples.
52 refers to coverage samples or color samples.
106 establishes the data storage, format, dimensions, number of coverage
128 for a desired minimum number of coverage samples. Since different
129 implementations may support different coverage sample counts for
130 multisampled rendering, the actual number of coverage samples
134 more than the next larger coverage sample count supported by the
144 sample counts for each supported coverage sample count. The
167 combinations of coverage samples and color samples. Requests for
173 the combinations of coverage samples and color samples supported
[all …]
DNV_multisample_coverage.txt47 Coverage Sample Anti-Aliasing (CSAA) is an extension to multisample
50 stencil information stored in the multisample buffer. "Coverage
52 provide pixel coverage information.
57 multisample rendering is written in terms of coverage samples and
59 (SAMPLES_ARB) is layered on top of coverage and color samples.
107 changed in three ways. First, each fragment includes a coverage
112 Second, each fragment includes SAMPLES_ARB coverage samples. The
113 number of coverage samples includes both samples that indicate only
114 coverage information, as well as samples that include coverage,
116 the coverage information only samples may be anywhere within the
[all …]
/third_party/EGL/extensions/NV/
DEGL_NV_coverage_sample.txt50 Edge anti-aliasing computes fractional fragment coverage for all
61 (a.k.a. "sample") coverage for rasterized fragments, and replicates
74 increasing the storage required, coverage sampling.
76 Coverage sampling adds an additional high-precision geometric
77 coverage buffer to the framebuffer, which is used to produce
79 multisample buffer). This coverage information is computed and stored
83 for stencil shadow volumes), coverage buffer updates may be masked
139 "3.2.2 Coverage Sampling
141 Coverage sampling is a mechanism to antialias all GL primitives: points,
145 in the framebuffer's color buffers. As with multisampling, coverage
[all …]
/third_party/openGLES/extensions/NV/
DEGL_NV_coverage_sample.txt50 Edge anti-aliasing computes fractional fragment coverage for all
61 (a.k.a. "sample") coverage for rasterized fragments, and replicates
74 increasing the storage required, coverage sampling.
76 Coverage sampling adds an additional high-precision geometric
77 coverage buffer to the framebuffer, which is used to produce
79 multisample buffer). This coverage information is computed and stored
83 for stencil shadow volumes), coverage buffer updates may be masked
139 "3.2.2 Coverage Sampling
141 Coverage sampling is a mechanism to antialias all GL primitives: points,
145 in the framebuffer's color buffers. As with multisampling, coverage
[all …]
DNV_fragment_coverage_to_color.txt53 This extension allows the fragment coverage value, represented as an
57 gl_SampleMask fragment shader output in that the coverage value written to
60 alpha-to-coverage.
86 Add a new box "Fragment Coverage to Color" between "Occlusion Query" and
90 supported, the "Coverage Reduction" stage is after the "Fragment coverage
94 Add a new Section 17.3.X (Fragment Coverage to Color) between 17.3.6 (Depth
97 Fragment coverage to color is enabled or disabled with the generic Enable
100 enabled, the fragment coverage, treated as an integer bitfield, is
102 The fragment color value updated with the coverage mask is specified using
114 If the buffer that the coverage value will be written to does not have a
[all …]
DNV_framebuffer_multisample_coverage.txt43 between color samples and coverage samples.
52 refers to coverage samples or color samples.
106 establishes the data storage, format, dimensions, number of coverage
128 for a desired minimum number of coverage samples. Since different
129 implementations may support different coverage sample counts for
130 multisampled rendering, the actual number of coverage samples
134 more than the next larger coverage sample count supported by the
144 sample counts for each supported coverage sample count. The
167 combinations of coverage samples and color samples. Requests for
173 the combinations of coverage samples and color samples supported
[all …]
DNV_multisample_coverage.txt47 Coverage Sample Anti-Aliasing (CSAA) is an extension to multisample
50 stencil information stored in the multisample buffer. "Coverage
52 provide pixel coverage information.
57 multisample rendering is written in terms of coverage samples and
59 (SAMPLES_ARB) is layered on top of coverage and color samples.
107 changed in three ways. First, each fragment includes a coverage
112 Second, each fragment includes SAMPLES_ARB coverage samples. The
113 number of coverage samples includes both samples that indicate only
114 coverage information, as well as samples that include coverage,
116 the coverage information only samples may be anywhere within the
[all …]
/third_party/skia/third_party/externals/egl-registry/extensions/NV/
DEGL_NV_coverage_sample.txt50 Edge anti-aliasing computes fractional fragment coverage for all
61 (a.k.a. "sample") coverage for rasterized fragments, and replicates
74 increasing the storage required, coverage sampling.
76 Coverage sampling adds an additional high-precision geometric
77 coverage buffer to the framebuffer, which is used to produce
79 multisample buffer). This coverage information is computed and stored
83 for stencil shadow volumes), coverage buffer updates may be masked
139 "3.2.2 Coverage Sampling
141 Coverage sampling is a mechanism to antialias all GL primitives: points,
145 in the framebuffer's color buffers. As with multisampling, coverage
[all …]
/third_party/skia/third_party/externals/harfbuzz/m4/
Dax_code_coverage.m415 # coverage support. Also defines CODE_COVERAGE_RULES which should be
19 # --enable-code-coverage option, which defaults to being disabled.
25 # coverage is enabled.
41 # This results in a "check-code-coverage" rule being added to any
43 # has been configured with --enable-code-coverage). Running `make
44 # check-code-coverage` in that directory will run the module's test suite
45 # (`make check`) and build a code coverage report detailing the code which
81 dnl Check for --enable-code-coverage
86 [AS_HELP_STRING([--with-gcov[=GCOV]], [use given GCOV for coverage (GCOV=gcov).])],
90 AC_MSG_CHECKING([whether to build with code coverage support])
[all …]
/third_party/skia/third_party/externals/freetype/src/autofit/
Dafcover.h20 /* Define `COVERAGE' as needed. */
24 /* coverage name in lowercase and uppercase, respectively, followed */
30 COVERAGE( alternative_fractions, ALTERNATIVE_FRACTIONS,
35 COVERAGE( petite_capitals_from_capitals, PETITE_CAPITALS_FROM_CAPITALS,
39 COVERAGE( small_capitals_from_capitals, SMALL_CAPITALS_FROM_CAPITALS,
44 /* XXX: Only digits are in this coverage, however, both normal style */
46 COVERAGE( denominators, DENOMINATORS,
53 COVERAGE( fractions, FRACTIONS,
59 /* XXX: Only digits are in this coverage, however, both normal style */
61 COVERAGE( numerators, NUMERATORS,
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/cov/
Dcoverage_test.go26 fileA = "coverage/file/a"
27 fileB = "coverage/file/b"
28 fileC = "coverage/file/c"
29 fileD = "coverage/file/c"
51 t.Log("Add 'b' with the coverage [0,1]")
52 tree.Add(cov.Path{"a", "b"}, coverage(fileA, span0, span1))
63 t.Log("Add 'i' with the coverage [0,1]")
64 tree.Add(cov.Path{"a", "b", "d", "i"}, coverage(fileA, span0, span1))
78 t.Log("Add 'e' with the coverage [0,1,2]")
79 tree.Add(cov.Path{"a", "b", "e"}, coverage(fileA, span0, span1, span2))
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/deqp/
Ddeqp.go64 TempDir string // Directory for temporary log files, coverage output.
80 Coverage *cov.Tree member
90 Coverage *cov.Coverage member
231 out.Coverage = &cov.Tree{}
232 out.Coverage.Add(cov.Path{}, c.CoverageEnv.AllSourceFiles())
250 if r.Coverage != nil {
252 out.Coverage.Add(cov.Path(path), r.Coverage)
253 r.Coverage = nil // Free memory
275 …// If you compile SwiftShader with gcc and the --coverage flag, the build will contain coverage in…
276 // We can use this to get the code coverage of SwiftShader from running dEQP.
[all …]
/third_party/mbedtls/scripts/
Dlcov.sh6 Collect coverage statistics of library code into an HTML report.
9 1. Build the library with CFLAGS="--coverage -O0 -g3" and link the test
10 programs with LDFLAGS="--coverage".
13 make CFLAGS="--coverage -O0 -g3" LDFLAGS="--coverage"
15 mkdir build-coverage && cd build-coverage &&
16 cmake -D CMAKE_BUILD_TYPE=Coverage .. && make
19 object files and coverage statistics files.
20 4. Browse the coverage report in Coverage/index.html.
40 rm -rf Coverage
41 mkdir Coverage Coverage/tmp
[all …]
/third_party/skia/third_party/externals/tint/docs/
Dcoverage-info.md1 # Generating and viewing Tint code-coverage
8 ## Building Tint with coverage generation enabled
12 ## Generate coverage information
14 …se the `<tint>/tools/tint-generate-coverage` script to run the tint executable or unit tests and g…
18 For example, to see the code coverage for all unit tests, run:
19 `<tint>/tools/tint-generate-coverage <build>/tint_unittests --gtest_brief`
23 * `coverage.summary` - A text file giving a coverage summary for all Tint source files.
24 …ry coverage file that can be consumed with the [VSCode Coverage Gutters](https://marketplace.visua…
/third_party/skia/third_party/externals/harfbuzz/src/
Dhb-ot-layout-gsub-table.hh47 { return (this+coverage).intersects (glyphs); } in intersects()
56 + hb_iter (this+coverage) in closure()
68 if (unlikely (!(this+coverage).collect_coverage (c->input))) return; in collect_glyphs()
70 + hb_iter (this+coverage) in collect_glyphs()
76 const Coverage &get_coverage () const { return this+coverage; } in get_coverage()
79 { return c->len == 1 && (this+coverage).get_coverage (c->glyphs[0]) != NOT_COVERED; } in would_apply()
85 unsigned int index = (this+coverage).get_coverage (glyph_id); in apply()
104 if (unlikely (!coverage.serialize_serialize (c, glyphs))) return_trace (false); in serialize()
118 + hb_iter (this+coverage) in subset()
136 return_trace (coverage.sanitize (c, this) && deltaGlyphID.sanitize (c)); in sanitize()
[all …]
/third_party/pcre2/pcre2/
DMakefile.am856 # gcov/lcov code coverage reporting
858 # Coverage reporting targets:
860 # coverage: Create a coverage report from 'make check'
861 # coverage-baseline: Capture baseline coverage information
862 # coverage-reset: This zeros the coverage counters only
863 # coverage-report: This creates the coverage report only
864 # coverage-clean-report: This removes the generated coverage report
865 # without cleaning the coverage data itself
866 # coverage-clean-data: This removes the captured coverage data without
867 # removing the coverage files created at compile time (*.gcno)
[all …]
/third_party/skia/src/gpu/ops/
DQuadPerEdgeAA.cpp41 const float coverage[4], in write_quad_generic()
52 // perspective and coverage mode. in write_quad_generic()
56 << If(mode == CoverageMode::kWithPosition, coverage[i]); in write_quad_generic()
61 *vb << GrVertexColor(color * (mode == CoverageMode::kWithColor ? coverage[i] : 1.f), in write_quad_generic()
87 // 2D (XY), no explicit coverage, vertex color, no locals, no geometry subset, no texture subsetn
93 const float coverage[4], in write_2d_color()
111 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything in write_2d_color()
112 SkASSERT(spec.coverageMode() == CoverageMode::kWithColor || coverage[i] == 1.f); in write_2d_color()
115 << GrVertexColor(color * coverage[i], wide); in write_2d_color()
119 // 2D (XY), no explicit coverage, UV locals, no color, no geometry subset, no texture subset
[all …]
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Dfragops.txt32 . <<fragops-covg, Multisample coverage>>
41 . <<fragops-coverage-to-color, Coverage to color>>
43 . <<fragops-coverage-reduction, Coverage reduction>>
45 . <<fragops-coverage-modulation, Coverage modulation>>
48 The <<primsrast-multisampling-coverage-mask, coverage mask>> generated by
49 rasterization describes the initial coverage of each sample covered by the
51 Fragment operations will update the coverage mask to add or subtract
52 coverage where appropriate.
53 If a fragment operation results in all bits of the coverage mask being `0`,
78 and <<fragops-covg, multisample coverage>> operations are instead performed
[all …]
/third_party/skia/src/core/
DSkBlitter_RGB565.cpp16 static void D16_S32X_src(uint16_t dst[], const SkPMColor src[], int count, uint8_t coverage) { in D16_S32X_src() argument
17 SkASSERT(coverage == 0xFF); in D16_S32X_src()
24 uint8_t coverage) { in D16_S32X_src_coverage() argument
25 switch (coverage) { in D16_S32X_src_coverage()
33 unsigned scale = coverage + (coverage >> 7); in D16_S32X_src_coverage()
41 static void D16_S32A_srcover(uint16_t dst[], const SkPMColor src[], int count, uint8_t coverage) { in D16_S32A_srcover() argument
42 SkASSERT(coverage == 0xFF); in D16_S32A_srcover()
49 uint8_t coverage) { in D16_S32A_srcover_coverage() argument
50 switch (coverage) { in D16_S32A_srcover_coverage()
58 unsigned scale = coverage + (coverage >> 7); in D16_S32A_srcover_coverage()
[all …]
/third_party/skia/third_party/externals/swiftshader/docs/
DRegres.md6 presubmit and continuous integration testing and code coverage evaluation for
15 This nightly run also produces code coverage information which can be viewed at
16 …[swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshad…
91 The daily run also performs code coverage instrumentation per dEQP test,
93 [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshade…
170 coverage instrumenting.
178 6. If the build included code coverage instrumentation, then the coverage
180 …github.com/swiftshader-regres/swiftshader-coverage](https://github.com/swiftshader-regres/swiftsha…
181 … [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftsha…
182 This process is [described in more detail below](#code-coverage).
[all …]
/third_party/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp21 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
42 uint8_t coverage) { in Make() argument
44 return new (ptr) DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage, in Make()
138 // Optionally fold coverage into alpha (color). in onEmitCode()
172 // Setup coverage as pass through in onEmitCode()
189 "Coverage", in onEmitCode()
214 uint8_t coverage, in DefaultGeoProc() argument
220 , fCoverage(coverage) in DefaultGeoProc()
280 uint8_t coverage = GrTest::RandomCoverage(d->fRandom); in TestCreate() local
287 coverage); in TestCreate()
[all …]
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_poly_line_smooth.c29 * value of fragment outputs using the sample coverage mask.
55 nir_ssa_def *coverage = nir_load_sample_mask_in(b); in lower_polylinesmooth() local
57 /* coverage = (coverage) / SI_NUM_SMOOTH_AA_SAMPLES */ in lower_polylinesmooth()
58 coverage = nir_bit_count(b, coverage); in lower_polylinesmooth()
59 coverage = nir_u2f32(b, coverage); in lower_polylinesmooth()
60 coverage = nir_fmul_imm(b, coverage, 1.0 / *num_smooth_aa_sample); in lower_polylinesmooth()
64 nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage), in lower_polylinesmooth()
/third_party/littlefs/.github/workflows/
Dtest.yml32 # collect coverage
33 mkdir -p coverage
34 TESTFLAGS="$TESTFLAGS --coverage=`
35 `coverage/${{github.job}}-${{matrix.arch}}.info"
142 # upload coverage for later coverage
143 - name: upload-coverage
146 name: coverage
147 path: coverage
386 # collect coverage info
387 coverage:
[all …]

12345678910>>...92