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1 /*
2  * Copyright © 2019 Collabora Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /** nir_lower_point_size_mov.c
28  *
29  * This pass lowers glPointSize into gl_PointSize, by adding a uniform
30  * and a move from that uniform to VARYING_SLOT_PSIZ. This is useful for
31  * OpenGL ES level hardware that lack constant point-size hardware state.
32  */
33 
34 static bool
lower_impl(nir_function_impl * impl,const gl_state_index16 * pointsize_state_tokens,nir_variable * out)35 lower_impl(nir_function_impl *impl,
36            const gl_state_index16 *pointsize_state_tokens,
37            nir_variable *out)
38 {
39    nir_shader *shader = impl->function->shader;
40    nir_builder b;
41    nir_variable *in, *new_out = NULL;
42 
43    nir_builder_init(&b, impl);
44 
45    in = nir_variable_create(shader, nir_var_uniform,
46                             glsl_vec4_type(), "gl_PointSizeClampedMESA");
47    in->num_state_slots = 1;
48    in->state_slots = ralloc_array(in, nir_state_slot, 1);
49    in->state_slots[0].swizzle = BITFIELD_MASK(4);
50    memcpy(in->state_slots[0].tokens,
51          pointsize_state_tokens,
52          sizeof(in->state_slots[0].tokens));
53 
54    /* the existing output can't be removed in order to avoid breaking xfb.
55     * drivers must check var->data.explicit_location to find the original output
56     * and only emit that one for xfb
57     */
58    if (!out || out->data.explicit_location) {
59       new_out = nir_variable_create(shader, nir_var_shader_out,
60                                     glsl_float_type(), "gl_PointSizeMESA");
61       new_out->data.location = VARYING_SLOT_PSIZ;
62    }
63 
64 
65    if (!out) {
66       b.cursor = nir_before_cf_list(&impl->body);
67       nir_ssa_def *load = nir_load_var(&b, in);
68       load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
69       nir_store_var(&b, new_out, load, 0x1);
70    } else {
71       bool found = false;
72       nir_foreach_block_safe(block, impl) {
73          nir_foreach_instr_safe(instr, block) {
74             if (instr->type == nir_instr_type_intrinsic) {
75                nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
76                if (intr->intrinsic == nir_intrinsic_store_deref) {
77                   nir_variable *var = nir_intrinsic_get_var(intr, 0);
78                   if (var == out) {
79                      b.cursor = nir_after_instr(instr);
80                      nir_ssa_def *load = nir_load_var(&b, in);
81                      load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
82                      nir_store_var(&b, new_out ? new_out : out, load, 0x1);
83                      found = true;
84                   }
85                }
86             }
87          }
88       }
89       if (!found) {
90          b.cursor = nir_before_cf_list(&impl->body);
91          nir_ssa_def *load = nir_load_var(&b, in);
92          load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
93          nir_store_var(&b, new_out, load, 0x1);
94       }
95    }
96 
97    nir_metadata_preserve(impl, nir_metadata_block_index |
98                                nir_metadata_dominance);
99    return true;
100 }
101 
102 void
nir_lower_point_size_mov(nir_shader * shader,const gl_state_index16 * pointsize_state_tokens)103 nir_lower_point_size_mov(nir_shader *shader,
104                          const gl_state_index16 *pointsize_state_tokens)
105 {
106    assert(shader->info.stage != MESA_SHADER_FRAGMENT &&
107           shader->info.stage != MESA_SHADER_COMPUTE);
108 
109    nir_variable *out =
110       nir_find_variable_with_location(shader, nir_var_shader_out,
111                                       VARYING_SLOT_PSIZ);
112 
113    lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens,
114               out);
115 }
116