1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationESEXT_autogen.h: 9 // Validation functions for the OpenGL ES extension entry points. 10 11 #ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 #include "common/entry_points_enum_autogen.h" 16 17 namespace gl 18 { 19 class Context; 20 21 // GL_ANGLE_base_vertex_base_instance 22 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context, 23 angle::EntryPoint entryPoint, 24 PrimitiveMode modePacked, 25 GLint first, 26 GLsizei count, 27 GLsizei instanceCount, 28 GLuint baseInstance); 29 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 30 angle::EntryPoint entryPoint, 31 PrimitiveMode modePacked, 32 GLsizei count, 33 DrawElementsType typePacked, 34 const GLvoid *indices, 35 GLsizei instanceCounts, 36 GLint baseVertex, 37 GLuint baseInstance); 38 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, 39 angle::EntryPoint entryPoint, 40 PrimitiveMode modePacked, 41 const GLint *firsts, 42 const GLsizei *counts, 43 const GLsizei *instanceCounts, 44 const GLuint *baseInstances, 45 GLsizei drawcount); 46 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 47 angle::EntryPoint entryPoint, 48 PrimitiveMode modePacked, 49 const GLsizei *counts, 50 DrawElementsType typePacked, 51 const GLvoid *const *indices, 52 const GLsizei *instanceCounts, 53 const GLint *baseVertices, 54 const GLuint *baseInstances, 55 GLsizei drawcount); 56 57 // GL_ANGLE_copy_texture_3d 58 bool ValidateCopyTexture3DANGLE(const Context *context, 59 angle::EntryPoint entryPoint, 60 TextureID sourceIdPacked, 61 GLint sourceLevel, 62 TextureTarget destTargetPacked, 63 TextureID destIdPacked, 64 GLint destLevel, 65 GLint internalFormat, 66 GLenum destType, 67 GLboolean unpackFlipY, 68 GLboolean unpackPremultiplyAlpha, 69 GLboolean unpackUnmultiplyAlpha); 70 bool ValidateCopySubTexture3DANGLE(const Context *context, 71 angle::EntryPoint entryPoint, 72 TextureID sourceIdPacked, 73 GLint sourceLevel, 74 TextureTarget destTargetPacked, 75 TextureID destIdPacked, 76 GLint destLevel, 77 GLint xoffset, 78 GLint yoffset, 79 GLint zoffset, 80 GLint x, 81 GLint y, 82 GLint z, 83 GLint width, 84 GLint height, 85 GLint depth, 86 GLboolean unpackFlipY, 87 GLboolean unpackPremultiplyAlpha, 88 GLboolean unpackUnmultiplyAlpha); 89 90 // GL_ANGLE_depth_texture 91 92 // GL_ANGLE_framebuffer_blit 93 bool ValidateBlitFramebufferANGLE(const Context *context, 94 angle::EntryPoint entryPoint, 95 GLint srcX0, 96 GLint srcY0, 97 GLint srcX1, 98 GLint srcY1, 99 GLint dstX0, 100 GLint dstY0, 101 GLint dstX1, 102 GLint dstY1, 103 GLbitfield mask, 104 GLenum filter); 105 106 // GL_ANGLE_framebuffer_multisample 107 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, 108 angle::EntryPoint entryPoint, 109 GLenum target, 110 GLsizei samples, 111 GLenum internalformat, 112 GLsizei width, 113 GLsizei height); 114 115 // GL_ANGLE_get_image 116 bool ValidateGetTexImageANGLE(const Context *context, 117 angle::EntryPoint entryPoint, 118 TextureTarget targetPacked, 119 GLint level, 120 GLenum format, 121 GLenum type, 122 const void *pixels); 123 bool ValidateGetCompressedTexImageANGLE(const Context *context, 124 angle::EntryPoint entryPoint, 125 TextureTarget targetPacked, 126 GLint level, 127 const void *pixels); 128 bool ValidateGetRenderbufferImageANGLE(const Context *context, 129 angle::EntryPoint entryPoint, 130 GLenum target, 131 GLenum format, 132 GLenum type, 133 const void *pixels); 134 135 // GL_ANGLE_get_tex_level_parameter 136 bool ValidateGetTexLevelParameterivANGLE(const Context *context, 137 angle::EntryPoint entryPoint, 138 TextureTarget targetPacked, 139 GLint level, 140 GLenum pname, 141 const GLint *params); 142 bool ValidateGetTexLevelParameterfvANGLE(const Context *context, 143 angle::EntryPoint entryPoint, 144 TextureTarget targetPacked, 145 GLint level, 146 GLenum pname, 147 const GLfloat *params); 148 149 // GL_ANGLE_instanced_arrays 150 bool ValidateDrawArraysInstancedANGLE(const Context *context, 151 angle::EntryPoint entryPoint, 152 PrimitiveMode modePacked, 153 GLint first, 154 GLsizei count, 155 GLsizei primcount); 156 bool ValidateDrawElementsInstancedANGLE(const Context *context, 157 angle::EntryPoint entryPoint, 158 PrimitiveMode modePacked, 159 GLsizei count, 160 DrawElementsType typePacked, 161 const void *indices, 162 GLsizei primcount); 163 bool ValidateVertexAttribDivisorANGLE(const Context *context, 164 angle::EntryPoint entryPoint, 165 GLuint index, 166 GLuint divisor); 167 168 // GL_ANGLE_memory_object_flags 169 bool ValidateTexStorageMemFlags2DANGLE(const Context *context, 170 angle::EntryPoint entryPoint, 171 TextureType targetPacked, 172 GLsizei levels, 173 GLenum internalFormat, 174 GLsizei width, 175 GLsizei height, 176 MemoryObjectID memoryPacked, 177 GLuint64 offset, 178 GLbitfield createFlags, 179 GLbitfield usageFlags, 180 const void *imageCreateInfoPNext); 181 bool ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context, 182 angle::EntryPoint entryPoint, 183 TextureType targetPacked, 184 GLsizei samples, 185 GLenum internalFormat, 186 GLsizei width, 187 GLsizei height, 188 GLboolean fixedSampleLocations, 189 MemoryObjectID memoryPacked, 190 GLuint64 offset, 191 GLbitfield createFlags, 192 GLbitfield usageFlags, 193 const void *imageCreateInfoPNext); 194 bool ValidateTexStorageMemFlags3DANGLE(const Context *context, 195 angle::EntryPoint entryPoint, 196 TextureType targetPacked, 197 GLsizei levels, 198 GLenum internalFormat, 199 GLsizei width, 200 GLsizei height, 201 GLsizei depth, 202 MemoryObjectID memoryPacked, 203 GLuint64 offset, 204 GLbitfield createFlags, 205 GLbitfield usageFlags, 206 const void *imageCreateInfoPNext); 207 bool ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context, 208 angle::EntryPoint entryPoint, 209 TextureType targetPacked, 210 GLsizei samples, 211 GLenum internalFormat, 212 GLsizei width, 213 GLsizei height, 214 GLsizei depth, 215 GLboolean fixedSampleLocations, 216 MemoryObjectID memoryPacked, 217 GLuint64 offset, 218 GLbitfield createFlags, 219 GLbitfield usageFlags, 220 const void *imageCreateInfoPNext); 221 222 // GL_ANGLE_memory_object_fuchsia 223 bool ValidateImportMemoryZirconHandleANGLE(const Context *context, 224 angle::EntryPoint entryPoint, 225 MemoryObjectID memoryPacked, 226 GLuint64 size, 227 HandleType handleTypePacked, 228 GLuint handle); 229 230 // GL_ANGLE_multi_draw 231 bool ValidateMultiDrawArraysANGLE(const Context *context, 232 angle::EntryPoint entryPoint, 233 PrimitiveMode modePacked, 234 const GLint *firsts, 235 const GLsizei *counts, 236 GLsizei drawcount); 237 bool ValidateMultiDrawArraysInstancedANGLE(const Context *context, 238 angle::EntryPoint entryPoint, 239 PrimitiveMode modePacked, 240 const GLint *firsts, 241 const GLsizei *counts, 242 const GLsizei *instanceCounts, 243 GLsizei drawcount); 244 bool ValidateMultiDrawElementsANGLE(const Context *context, 245 angle::EntryPoint entryPoint, 246 PrimitiveMode modePacked, 247 const GLsizei *counts, 248 DrawElementsType typePacked, 249 const GLvoid *const *indices, 250 GLsizei drawcount); 251 bool ValidateMultiDrawElementsInstancedANGLE(const Context *context, 252 angle::EntryPoint entryPoint, 253 PrimitiveMode modePacked, 254 const GLsizei *counts, 255 DrawElementsType typePacked, 256 const GLvoid *const *indices, 257 const GLsizei *instanceCounts, 258 GLsizei drawcount); 259 260 // GL_ANGLE_pack_reverse_row_order 261 262 // GL_ANGLE_program_binary 263 264 // GL_ANGLE_provoking_vertex 265 bool ValidateProvokingVertexANGLE(const Context *context, 266 angle::EntryPoint entryPoint, 267 ProvokingVertexConvention modePacked); 268 269 // GL_ANGLE_request_extension 270 bool ValidateRequestExtensionANGLE(const Context *context, 271 angle::EntryPoint entryPoint, 272 const GLchar *name); 273 bool ValidateDisableExtensionANGLE(const Context *context, 274 angle::EntryPoint entryPoint, 275 const GLchar *name); 276 277 // GL_ANGLE_robust_client_memory 278 bool ValidateGetBooleanvRobustANGLE(const Context *context, 279 angle::EntryPoint entryPoint, 280 GLenum pname, 281 GLsizei bufSize, 282 const GLsizei *length, 283 const GLboolean *params); 284 bool ValidateGetBufferParameterivRobustANGLE(const Context *context, 285 angle::EntryPoint entryPoint, 286 BufferBinding targetPacked, 287 GLenum pname, 288 GLsizei bufSize, 289 const GLsizei *length, 290 const GLint *params); 291 bool ValidateGetFloatvRobustANGLE(const Context *context, 292 angle::EntryPoint entryPoint, 293 GLenum pname, 294 GLsizei bufSize, 295 const GLsizei *length, 296 const GLfloat *params); 297 bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context, 298 angle::EntryPoint entryPoint, 299 GLenum target, 300 GLenum attachment, 301 GLenum pname, 302 GLsizei bufSize, 303 const GLsizei *length, 304 const GLint *params); 305 bool ValidateGetIntegervRobustANGLE(const Context *context, 306 angle::EntryPoint entryPoint, 307 GLenum pname, 308 GLsizei bufSize, 309 const GLsizei *length, 310 const GLint *data); 311 bool ValidateGetProgramivRobustANGLE(const Context *context, 312 angle::EntryPoint entryPoint, 313 ShaderProgramID programPacked, 314 GLenum pname, 315 GLsizei bufSize, 316 const GLsizei *length, 317 const GLint *params); 318 bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context, 319 angle::EntryPoint entryPoint, 320 GLenum target, 321 GLenum pname, 322 GLsizei bufSize, 323 const GLsizei *length, 324 const GLint *params); 325 bool ValidateGetShaderivRobustANGLE(const Context *context, 326 angle::EntryPoint entryPoint, 327 ShaderProgramID shaderPacked, 328 GLenum pname, 329 GLsizei bufSize, 330 const GLsizei *length, 331 const GLint *params); 332 bool ValidateGetTexParameterfvRobustANGLE(const Context *context, 333 angle::EntryPoint entryPoint, 334 TextureType targetPacked, 335 GLenum pname, 336 GLsizei bufSize, 337 const GLsizei *length, 338 const GLfloat *params); 339 bool ValidateGetTexParameterivRobustANGLE(const Context *context, 340 angle::EntryPoint entryPoint, 341 TextureType targetPacked, 342 GLenum pname, 343 GLsizei bufSize, 344 const GLsizei *length, 345 const GLint *params); 346 bool ValidateGetUniformfvRobustANGLE(const Context *context, 347 angle::EntryPoint entryPoint, 348 ShaderProgramID programPacked, 349 UniformLocation locationPacked, 350 GLsizei bufSize, 351 const GLsizei *length, 352 const GLfloat *params); 353 bool ValidateGetUniformivRobustANGLE(const Context *context, 354 angle::EntryPoint entryPoint, 355 ShaderProgramID programPacked, 356 UniformLocation locationPacked, 357 GLsizei bufSize, 358 const GLsizei *length, 359 const GLint *params); 360 bool ValidateGetVertexAttribfvRobustANGLE(const Context *context, 361 angle::EntryPoint entryPoint, 362 GLuint index, 363 GLenum pname, 364 GLsizei bufSize, 365 const GLsizei *length, 366 const GLfloat *params); 367 bool ValidateGetVertexAttribivRobustANGLE(const Context *context, 368 angle::EntryPoint entryPoint, 369 GLuint index, 370 GLenum pname, 371 GLsizei bufSize, 372 const GLsizei *length, 373 const GLint *params); 374 bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context, 375 angle::EntryPoint entryPoint, 376 GLuint index, 377 GLenum pname, 378 GLsizei bufSize, 379 const GLsizei *length, 380 void *const *pointer); 381 bool ValidateReadPixelsRobustANGLE(const Context *context, 382 angle::EntryPoint entryPoint, 383 GLint x, 384 GLint y, 385 GLsizei width, 386 GLsizei height, 387 GLenum format, 388 GLenum type, 389 GLsizei bufSize, 390 const GLsizei *length, 391 const GLsizei *columns, 392 const GLsizei *rows, 393 const void *pixels); 394 bool ValidateTexImage2DRobustANGLE(const Context *context, 395 angle::EntryPoint entryPoint, 396 TextureTarget targetPacked, 397 GLint level, 398 GLint internalformat, 399 GLsizei width, 400 GLsizei height, 401 GLint border, 402 GLenum format, 403 GLenum type, 404 GLsizei bufSize, 405 const void *pixels); 406 bool ValidateTexParameterfvRobustANGLE(const Context *context, 407 angle::EntryPoint entryPoint, 408 TextureType targetPacked, 409 GLenum pname, 410 GLsizei bufSize, 411 const GLfloat *params); 412 bool ValidateTexParameterivRobustANGLE(const Context *context, 413 angle::EntryPoint entryPoint, 414 TextureType targetPacked, 415 GLenum pname, 416 GLsizei bufSize, 417 const GLint *params); 418 bool ValidateTexSubImage2DRobustANGLE(const Context *context, 419 angle::EntryPoint entryPoint, 420 TextureTarget targetPacked, 421 GLint level, 422 GLint xoffset, 423 GLint yoffset, 424 GLsizei width, 425 GLsizei height, 426 GLenum format, 427 GLenum type, 428 GLsizei bufSize, 429 const void *pixels); 430 bool ValidateTexImage3DRobustANGLE(const Context *context, 431 angle::EntryPoint entryPoint, 432 TextureTarget targetPacked, 433 GLint level, 434 GLint internalformat, 435 GLsizei width, 436 GLsizei height, 437 GLsizei depth, 438 GLint border, 439 GLenum format, 440 GLenum type, 441 GLsizei bufSize, 442 const void *pixels); 443 bool ValidateTexSubImage3DRobustANGLE(const Context *context, 444 angle::EntryPoint entryPoint, 445 TextureTarget targetPacked, 446 GLint level, 447 GLint xoffset, 448 GLint yoffset, 449 GLint zoffset, 450 GLsizei width, 451 GLsizei height, 452 GLsizei depth, 453 GLenum format, 454 GLenum type, 455 GLsizei bufSize, 456 const void *pixels); 457 bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, 458 angle::EntryPoint entryPoint, 459 TextureTarget targetPacked, 460 GLint level, 461 GLenum internalformat, 462 GLsizei width, 463 GLsizei height, 464 GLint border, 465 GLsizei imageSize, 466 GLsizei dataSize, 467 const GLvoid *data); 468 bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, 469 angle::EntryPoint entryPoint, 470 TextureTarget targetPacked, 471 GLint level, 472 GLsizei xoffset, 473 GLsizei yoffset, 474 GLsizei width, 475 GLsizei height, 476 GLenum format, 477 GLsizei imageSize, 478 GLsizei dataSize, 479 const GLvoid *data); 480 bool ValidateCompressedTexImage3DRobustANGLE(const Context *context, 481 angle::EntryPoint entryPoint, 482 TextureTarget targetPacked, 483 GLint level, 484 GLenum internalformat, 485 GLsizei width, 486 GLsizei height, 487 GLsizei depth, 488 GLint border, 489 GLsizei imageSize, 490 GLsizei dataSize, 491 const GLvoid *data); 492 bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, 493 angle::EntryPoint entryPoint, 494 TextureTarget targetPacked, 495 GLint level, 496 GLint xoffset, 497 GLint yoffset, 498 GLint zoffset, 499 GLsizei width, 500 GLsizei height, 501 GLsizei depth, 502 GLenum format, 503 GLsizei imageSize, 504 GLsizei dataSize, 505 const GLvoid *data); 506 bool ValidateGetQueryivRobustANGLE(const Context *context, 507 angle::EntryPoint entryPoint, 508 QueryType targetPacked, 509 GLenum pname, 510 GLsizei bufSize, 511 const GLsizei *length, 512 const GLint *params); 513 bool ValidateGetQueryObjectuivRobustANGLE(const Context *context, 514 angle::EntryPoint entryPoint, 515 QueryID idPacked, 516 GLenum pname, 517 GLsizei bufSize, 518 const GLsizei *length, 519 const GLuint *params); 520 bool ValidateGetBufferPointervRobustANGLE(const Context *context, 521 angle::EntryPoint entryPoint, 522 BufferBinding targetPacked, 523 GLenum pname, 524 GLsizei bufSize, 525 const GLsizei *length, 526 void *const *params); 527 bool ValidateGetIntegeri_vRobustANGLE(const Context *context, 528 angle::EntryPoint entryPoint, 529 GLenum target, 530 GLuint index, 531 GLsizei bufSize, 532 const GLsizei *length, 533 const GLint *data); 534 bool ValidateGetInternalformativRobustANGLE(const Context *context, 535 angle::EntryPoint entryPoint, 536 GLenum target, 537 GLenum internalformat, 538 GLenum pname, 539 GLsizei bufSize, 540 const GLsizei *length, 541 const GLint *params); 542 bool ValidateGetVertexAttribIivRobustANGLE(const Context *context, 543 angle::EntryPoint entryPoint, 544 GLuint index, 545 GLenum pname, 546 GLsizei bufSize, 547 const GLsizei *length, 548 const GLint *params); 549 bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context, 550 angle::EntryPoint entryPoint, 551 GLuint index, 552 GLenum pname, 553 GLsizei bufSize, 554 const GLsizei *length, 555 const GLuint *params); 556 bool ValidateGetUniformuivRobustANGLE(const Context *context, 557 angle::EntryPoint entryPoint, 558 ShaderProgramID programPacked, 559 UniformLocation locationPacked, 560 GLsizei bufSize, 561 const GLsizei *length, 562 const GLuint *params); 563 bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context, 564 angle::EntryPoint entryPoint, 565 ShaderProgramID programPacked, 566 UniformBlockIndex uniformBlockIndexPacked, 567 GLenum pname, 568 GLsizei bufSize, 569 const GLsizei *length, 570 const GLint *params); 571 bool ValidateGetInteger64vRobustANGLE(const Context *context, 572 angle::EntryPoint entryPoint, 573 GLenum pname, 574 GLsizei bufSize, 575 const GLsizei *length, 576 const GLint64 *data); 577 bool ValidateGetInteger64i_vRobustANGLE(const Context *context, 578 angle::EntryPoint entryPoint, 579 GLenum target, 580 GLuint index, 581 GLsizei bufSize, 582 const GLsizei *length, 583 const GLint64 *data); 584 bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context, 585 angle::EntryPoint entryPoint, 586 BufferBinding targetPacked, 587 GLenum pname, 588 GLsizei bufSize, 589 const GLsizei *length, 590 const GLint64 *params); 591 bool ValidateSamplerParameterivRobustANGLE(const Context *context, 592 angle::EntryPoint entryPoint, 593 SamplerID samplerPacked, 594 GLuint pname, 595 GLsizei bufSize, 596 const GLint *param); 597 bool ValidateSamplerParameterfvRobustANGLE(const Context *context, 598 angle::EntryPoint entryPoint, 599 SamplerID samplerPacked, 600 GLenum pname, 601 GLsizei bufSize, 602 const GLfloat *param); 603 bool ValidateGetSamplerParameterivRobustANGLE(const Context *context, 604 angle::EntryPoint entryPoint, 605 SamplerID samplerPacked, 606 GLenum pname, 607 GLsizei bufSize, 608 const GLsizei *length, 609 const GLint *params); 610 bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context, 611 angle::EntryPoint entryPoint, 612 SamplerID samplerPacked, 613 GLenum pname, 614 GLsizei bufSize, 615 const GLsizei *length, 616 const GLfloat *params); 617 bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context, 618 angle::EntryPoint entryPoint, 619 GLenum target, 620 GLenum pname, 621 GLsizei bufSize, 622 const GLsizei *length, 623 const GLint *params); 624 bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context, 625 angle::EntryPoint entryPoint, 626 ShaderProgramID programPacked, 627 GLenum programInterface, 628 GLenum pname, 629 GLsizei bufSize, 630 const GLsizei *length, 631 const GLint *params); 632 bool ValidateGetBooleani_vRobustANGLE(const Context *context, 633 angle::EntryPoint entryPoint, 634 GLenum target, 635 GLuint index, 636 GLsizei bufSize, 637 const GLsizei *length, 638 const GLboolean *data); 639 bool ValidateGetMultisamplefvRobustANGLE(const Context *context, 640 angle::EntryPoint entryPoint, 641 GLenum pname, 642 GLuint index, 643 GLsizei bufSize, 644 const GLsizei *length, 645 const GLfloat *val); 646 bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context, 647 angle::EntryPoint entryPoint, 648 TextureTarget targetPacked, 649 GLint level, 650 GLenum pname, 651 GLsizei bufSize, 652 const GLsizei *length, 653 const GLint *params); 654 bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, 655 angle::EntryPoint entryPoint, 656 TextureTarget targetPacked, 657 GLint level, 658 GLenum pname, 659 GLsizei bufSize, 660 const GLsizei *length, 661 const GLfloat *params); 662 bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, 663 angle::EntryPoint entryPoint, 664 GLenum pname, 665 GLsizei bufSize, 666 const GLsizei *length, 667 void *const *params); 668 bool ValidateReadnPixelsRobustANGLE(const Context *context, 669 angle::EntryPoint entryPoint, 670 GLint x, 671 GLint y, 672 GLsizei width, 673 GLsizei height, 674 GLenum format, 675 GLenum type, 676 GLsizei bufSize, 677 const GLsizei *length, 678 const GLsizei *columns, 679 const GLsizei *rows, 680 const void *data); 681 bool ValidateGetnUniformfvRobustANGLE(const Context *context, 682 angle::EntryPoint entryPoint, 683 ShaderProgramID programPacked, 684 UniformLocation locationPacked, 685 GLsizei bufSize, 686 const GLsizei *length, 687 const GLfloat *params); 688 bool ValidateGetnUniformivRobustANGLE(const Context *context, 689 angle::EntryPoint entryPoint, 690 ShaderProgramID programPacked, 691 UniformLocation locationPacked, 692 GLsizei bufSize, 693 const GLsizei *length, 694 const GLint *params); 695 bool ValidateGetnUniformuivRobustANGLE(const Context *context, 696 angle::EntryPoint entryPoint, 697 ShaderProgramID programPacked, 698 UniformLocation locationPacked, 699 GLsizei bufSize, 700 const GLsizei *length, 701 const GLuint *params); 702 bool ValidateTexParameterIivRobustANGLE(const Context *context, 703 angle::EntryPoint entryPoint, 704 TextureType targetPacked, 705 GLenum pname, 706 GLsizei bufSize, 707 const GLint *params); 708 bool ValidateTexParameterIuivRobustANGLE(const Context *context, 709 angle::EntryPoint entryPoint, 710 TextureType targetPacked, 711 GLenum pname, 712 GLsizei bufSize, 713 const GLuint *params); 714 bool ValidateGetTexParameterIivRobustANGLE(const Context *context, 715 angle::EntryPoint entryPoint, 716 TextureType targetPacked, 717 GLenum pname, 718 GLsizei bufSize, 719 const GLsizei *length, 720 const GLint *params); 721 bool ValidateGetTexParameterIuivRobustANGLE(const Context *context, 722 angle::EntryPoint entryPoint, 723 TextureType targetPacked, 724 GLenum pname, 725 GLsizei bufSize, 726 const GLsizei *length, 727 const GLuint *params); 728 bool ValidateSamplerParameterIivRobustANGLE(const Context *context, 729 angle::EntryPoint entryPoint, 730 SamplerID samplerPacked, 731 GLenum pname, 732 GLsizei bufSize, 733 const GLint *param); 734 bool ValidateSamplerParameterIuivRobustANGLE(const Context *context, 735 angle::EntryPoint entryPoint, 736 SamplerID samplerPacked, 737 GLenum pname, 738 GLsizei bufSize, 739 const GLuint *param); 740 bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context, 741 angle::EntryPoint entryPoint, 742 SamplerID samplerPacked, 743 GLenum pname, 744 GLsizei bufSize, 745 const GLsizei *length, 746 const GLint *params); 747 bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context, 748 angle::EntryPoint entryPoint, 749 SamplerID samplerPacked, 750 GLenum pname, 751 GLsizei bufSize, 752 const GLsizei *length, 753 const GLuint *params); 754 bool ValidateGetQueryObjectivRobustANGLE(const Context *context, 755 angle::EntryPoint entryPoint, 756 QueryID idPacked, 757 GLenum pname, 758 GLsizei bufSize, 759 const GLsizei *length, 760 const GLint *params); 761 bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context, 762 angle::EntryPoint entryPoint, 763 QueryID idPacked, 764 GLenum pname, 765 GLsizei bufSize, 766 const GLsizei *length, 767 const GLint64 *params); 768 bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context, 769 angle::EntryPoint entryPoint, 770 QueryID idPacked, 771 GLenum pname, 772 GLsizei bufSize, 773 const GLsizei *length, 774 const GLuint64 *params); 775 776 // GL_ANGLE_semaphore_fuchsia 777 bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context, 778 angle::EntryPoint entryPoint, 779 SemaphoreID semaphorePacked, 780 HandleType handleTypePacked, 781 GLuint handle); 782 783 // GL_ANGLE_texture_compression_dxt3 784 785 // GL_ANGLE_texture_compression_dxt5 786 787 // GL_ANGLE_texture_external_update 788 bool ValidateTexImage2DExternalANGLE(const Context *context, 789 angle::EntryPoint entryPoint, 790 TextureTarget targetPacked, 791 GLint level, 792 GLint internalformat, 793 GLsizei width, 794 GLsizei height, 795 GLint border, 796 GLenum format, 797 GLenum type); 798 bool ValidateInvalidateTextureANGLE(const Context *context, 799 angle::EntryPoint entryPoint, 800 TextureType targetPacked); 801 802 // GL_ANGLE_texture_multisample 803 bool ValidateTexStorage2DMultisampleANGLE(const Context *context, 804 angle::EntryPoint entryPoint, 805 TextureType targetPacked, 806 GLsizei samples, 807 GLenum internalformat, 808 GLsizei width, 809 GLsizei height, 810 GLboolean fixedsamplelocations); 811 bool ValidateGetMultisamplefvANGLE(const Context *context, 812 angle::EntryPoint entryPoint, 813 GLenum pname, 814 GLuint index, 815 const GLfloat *val); 816 bool ValidateSampleMaskiANGLE(const Context *context, 817 angle::EntryPoint entryPoint, 818 GLuint maskNumber, 819 GLbitfield mask); 820 821 // GL_ANGLE_texture_usage 822 823 // GL_ANGLE_translated_shader_source 824 bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, 825 angle::EntryPoint entryPoint, 826 ShaderProgramID shaderPacked, 827 GLsizei bufsize, 828 const GLsizei *length, 829 const GLchar *source); 830 831 // GL_ANGLE_vulkan_image 832 bool ValidateAcquireTexturesANGLE(const Context *context, 833 angle::EntryPoint entryPoint, 834 GLuint numTextures, 835 const TextureID *texturesPacked, 836 const GLenum *layouts); 837 bool ValidateReleaseTexturesANGLE(const Context *context, 838 angle::EntryPoint entryPoint, 839 GLuint numTextures, 840 const TextureID *texturesPacked, 841 const GLenum *layouts); 842 843 // GL_APPLE_clip_distance 844 845 // GL_ARB_sync 846 847 // GL_CHROMIUM_bind_uniform_location 848 bool ValidateBindUniformLocationCHROMIUM(const Context *context, 849 angle::EntryPoint entryPoint, 850 ShaderProgramID programPacked, 851 UniformLocation locationPacked, 852 const GLchar *name); 853 854 // GL_CHROMIUM_copy_compressed_texture 855 bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, 856 angle::EntryPoint entryPoint, 857 TextureID sourceIdPacked, 858 TextureID destIdPacked); 859 860 // GL_CHROMIUM_copy_texture 861 bool ValidateCopyTextureCHROMIUM(const Context *context, 862 angle::EntryPoint entryPoint, 863 TextureID sourceIdPacked, 864 GLint sourceLevel, 865 TextureTarget destTargetPacked, 866 TextureID destIdPacked, 867 GLint destLevel, 868 GLint internalFormat, 869 GLenum destType, 870 GLboolean unpackFlipY, 871 GLboolean unpackPremultiplyAlpha, 872 GLboolean unpackUnmultiplyAlpha); 873 bool ValidateCopySubTextureCHROMIUM(const Context *context, 874 angle::EntryPoint entryPoint, 875 TextureID sourceIdPacked, 876 GLint sourceLevel, 877 TextureTarget destTargetPacked, 878 TextureID destIdPacked, 879 GLint destLevel, 880 GLint xoffset, 881 GLint yoffset, 882 GLint x, 883 GLint y, 884 GLint width, 885 GLint height, 886 GLboolean unpackFlipY, 887 GLboolean unpackPremultiplyAlpha, 888 GLboolean unpackUnmultiplyAlpha); 889 890 // GL_CHROMIUM_framebuffer_mixed_samples 891 bool ValidateCoverageModulationCHROMIUM(const Context *context, 892 angle::EntryPoint entryPoint, 893 GLenum components); 894 895 // GL_CHROMIUM_lose_context 896 bool ValidateLoseContextCHROMIUM(const Context *context, 897 angle::EntryPoint entryPoint, 898 GraphicsResetStatus currentPacked, 899 GraphicsResetStatus otherPacked); 900 901 // GL_EXT_EGL_image_array 902 903 // GL_EXT_EGL_image_storage 904 bool ValidateEGLImageTargetTexStorageEXT(const Context *context, 905 angle::EntryPoint entryPoint, 906 GLenum target, 907 GLeglImageOES image, 908 const GLint *attrib_list); 909 bool ValidateEGLImageTargetTextureStorageEXT(const Context *context, 910 angle::EntryPoint entryPoint, 911 GLuint texture, 912 GLeglImageOES image, 913 const GLint *attrib_list); 914 915 // GL_EXT_YUV_target 916 917 // GL_EXT_blend_func_extended 918 bool ValidateBindFragDataLocationEXT(const Context *context, 919 angle::EntryPoint entryPoint, 920 ShaderProgramID programPacked, 921 GLuint color, 922 const GLchar *name); 923 bool ValidateBindFragDataLocationIndexedEXT(const Context *context, 924 angle::EntryPoint entryPoint, 925 ShaderProgramID programPacked, 926 GLuint colorNumber, 927 GLuint index, 928 const GLchar *name); 929 bool ValidateGetFragDataIndexEXT(const Context *context, 930 angle::EntryPoint entryPoint, 931 ShaderProgramID programPacked, 932 const GLchar *name); 933 bool ValidateGetProgramResourceLocationIndexEXT(const Context *context, 934 angle::EntryPoint entryPoint, 935 ShaderProgramID programPacked, 936 GLenum programInterface, 937 const GLchar *name); 938 939 // GL_EXT_blend_minmax 940 941 // GL_EXT_buffer_storage 942 bool ValidateBufferStorageEXT(const Context *context, 943 angle::EntryPoint entryPoint, 944 BufferBinding targetPacked, 945 GLsizeiptr size, 946 const void *data, 947 GLbitfield flags); 948 949 // GL_EXT_clip_control 950 bool ValidateClipControlEXT(const Context *context, 951 angle::EntryPoint entryPoint, 952 GLenum origin, 953 GLenum depth); 954 955 // GL_EXT_clip_cull_distance 956 957 // GL_EXT_color_buffer_float 958 959 // GL_EXT_color_buffer_half_float 960 961 // GL_EXT_copy_image 962 bool ValidateCopyImageSubDataEXT(const Context *context, 963 angle::EntryPoint entryPoint, 964 GLuint srcName, 965 GLenum srcTarget, 966 GLint srcLevel, 967 GLint srcX, 968 GLint srcY, 969 GLint srcZ, 970 GLuint dstName, 971 GLenum dstTarget, 972 GLint dstLevel, 973 GLint dstX, 974 GLint dstY, 975 GLint dstZ, 976 GLsizei srcWidth, 977 GLsizei srcHeight, 978 GLsizei srcDepth); 979 980 // GL_EXT_debug_label 981 bool ValidateGetObjectLabelEXT(const Context *context, 982 angle::EntryPoint entryPoint, 983 GLenum type, 984 GLuint object, 985 GLsizei bufSize, 986 const GLsizei *length, 987 const GLchar *label); 988 bool ValidateLabelObjectEXT(const Context *context, 989 angle::EntryPoint entryPoint, 990 GLenum type, 991 GLuint object, 992 GLsizei length, 993 const GLchar *label); 994 995 // GL_EXT_debug_marker 996 bool ValidateInsertEventMarkerEXT(const Context *context, 997 angle::EntryPoint entryPoint, 998 GLsizei length, 999 const GLchar *marker); 1000 bool ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint); 1001 bool ValidatePushGroupMarkerEXT(const Context *context, 1002 angle::EntryPoint entryPoint, 1003 GLsizei length, 1004 const GLchar *marker); 1005 1006 // GL_EXT_discard_framebuffer 1007 bool ValidateDiscardFramebufferEXT(const Context *context, 1008 angle::EntryPoint entryPoint, 1009 GLenum target, 1010 GLsizei numAttachments, 1011 const GLenum *attachments); 1012 1013 // GL_EXT_disjoint_timer_query 1014 bool ValidateBeginQueryEXT(const Context *context, 1015 angle::EntryPoint entryPoint, 1016 QueryType targetPacked, 1017 QueryID idPacked); 1018 bool ValidateDeleteQueriesEXT(const Context *context, 1019 angle::EntryPoint entryPoint, 1020 GLsizei n, 1021 const QueryID *idsPacked); 1022 bool ValidateEndQueryEXT(const Context *context, 1023 angle::EntryPoint entryPoint, 1024 QueryType targetPacked); 1025 bool ValidateGenQueriesEXT(const Context *context, 1026 angle::EntryPoint entryPoint, 1027 GLsizei n, 1028 const QueryID *idsPacked); 1029 bool ValidateGetInteger64vEXT(const Context *context, 1030 angle::EntryPoint entryPoint, 1031 GLenum pname, 1032 const GLint64 *data); 1033 bool ValidateGetQueryObjecti64vEXT(const Context *context, 1034 angle::EntryPoint entryPoint, 1035 QueryID idPacked, 1036 GLenum pname, 1037 const GLint64 *params); 1038 bool ValidateGetQueryObjectivEXT(const Context *context, 1039 angle::EntryPoint entryPoint, 1040 QueryID idPacked, 1041 GLenum pname, 1042 const GLint *params); 1043 bool ValidateGetQueryObjectui64vEXT(const Context *context, 1044 angle::EntryPoint entryPoint, 1045 QueryID idPacked, 1046 GLenum pname, 1047 const GLuint64 *params); 1048 bool ValidateGetQueryObjectuivEXT(const Context *context, 1049 angle::EntryPoint entryPoint, 1050 QueryID idPacked, 1051 GLenum pname, 1052 const GLuint *params); 1053 bool ValidateGetQueryivEXT(const Context *context, 1054 angle::EntryPoint entryPoint, 1055 QueryType targetPacked, 1056 GLenum pname, 1057 const GLint *params); 1058 bool ValidateIsQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked); 1059 bool ValidateQueryCounterEXT(const Context *context, 1060 angle::EntryPoint entryPoint, 1061 QueryID idPacked, 1062 QueryType targetPacked); 1063 1064 // GL_EXT_draw_buffers 1065 bool ValidateDrawBuffersEXT(const Context *context, 1066 angle::EntryPoint entryPoint, 1067 GLsizei n, 1068 const GLenum *bufs); 1069 1070 // GL_EXT_draw_buffers_indexed 1071 bool ValidateBlendEquationSeparateiEXT(const Context *context, 1072 angle::EntryPoint entryPoint, 1073 GLuint buf, 1074 GLenum modeRGB, 1075 GLenum modeAlpha); 1076 bool ValidateBlendEquationiEXT(const Context *context, 1077 angle::EntryPoint entryPoint, 1078 GLuint buf, 1079 GLenum mode); 1080 bool ValidateBlendFuncSeparateiEXT(const Context *context, 1081 angle::EntryPoint entryPoint, 1082 GLuint buf, 1083 GLenum srcRGB, 1084 GLenum dstRGB, 1085 GLenum srcAlpha, 1086 GLenum dstAlpha); 1087 bool ValidateBlendFunciEXT(const Context *context, 1088 angle::EntryPoint entryPoint, 1089 GLuint buf, 1090 GLenum src, 1091 GLenum dst); 1092 bool ValidateColorMaskiEXT(const Context *context, 1093 angle::EntryPoint entryPoint, 1094 GLuint index, 1095 GLboolean r, 1096 GLboolean g, 1097 GLboolean b, 1098 GLboolean a); 1099 bool ValidateDisableiEXT(const Context *context, 1100 angle::EntryPoint entryPoint, 1101 GLenum target, 1102 GLuint index); 1103 bool ValidateEnableiEXT(const Context *context, 1104 angle::EntryPoint entryPoint, 1105 GLenum target, 1106 GLuint index); 1107 bool ValidateIsEnablediEXT(const Context *context, 1108 angle::EntryPoint entryPoint, 1109 GLenum target, 1110 GLuint index); 1111 1112 // GL_EXT_draw_elements_base_vertex 1113 bool ValidateDrawElementsBaseVertexEXT(const Context *context, 1114 angle::EntryPoint entryPoint, 1115 PrimitiveMode modePacked, 1116 GLsizei count, 1117 DrawElementsType typePacked, 1118 const void *indices, 1119 GLint basevertex); 1120 bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, 1121 angle::EntryPoint entryPoint, 1122 PrimitiveMode modePacked, 1123 GLsizei count, 1124 DrawElementsType typePacked, 1125 const void *indices, 1126 GLsizei instancecount, 1127 GLint basevertex); 1128 bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context, 1129 angle::EntryPoint entryPoint, 1130 PrimitiveMode modePacked, 1131 GLuint start, 1132 GLuint end, 1133 GLsizei count, 1134 DrawElementsType typePacked, 1135 const void *indices, 1136 GLint basevertex); 1137 bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context, 1138 angle::EntryPoint entryPoint, 1139 PrimitiveMode modePacked, 1140 const GLsizei *count, 1141 DrawElementsType typePacked, 1142 const void *const *indices, 1143 GLsizei primcount, 1144 const GLint *basevertex); 1145 1146 // GL_EXT_external_buffer 1147 bool ValidateBufferStorageExternalEXT(const Context *context, 1148 angle::EntryPoint entryPoint, 1149 BufferBinding targetPacked, 1150 GLintptr offset, 1151 GLsizeiptr size, 1152 GLeglClientBufferEXT clientBuffer, 1153 GLbitfield flags); 1154 bool ValidateNamedBufferStorageExternalEXT(const Context *context, 1155 angle::EntryPoint entryPoint, 1156 GLuint buffer, 1157 GLintptr offset, 1158 GLsizeiptr size, 1159 GLeglClientBufferEXT clientBuffer, 1160 GLbitfield flags); 1161 1162 // GL_EXT_float_blend 1163 1164 // GL_EXT_geometry_shader 1165 bool ValidateFramebufferTextureEXT(const Context *context, 1166 angle::EntryPoint entryPoint, 1167 GLenum target, 1168 GLenum attachment, 1169 TextureID texturePacked, 1170 GLint level); 1171 1172 // GL_EXT_gpu_shader5 1173 1174 // GL_EXT_instanced_arrays 1175 bool ValidateDrawArraysInstancedEXT(const Context *context, 1176 angle::EntryPoint entryPoint, 1177 PrimitiveMode modePacked, 1178 GLint start, 1179 GLsizei count, 1180 GLsizei primcount); 1181 bool ValidateDrawElementsInstancedEXT(const Context *context, 1182 angle::EntryPoint entryPoint, 1183 PrimitiveMode modePacked, 1184 GLsizei count, 1185 DrawElementsType typePacked, 1186 const void *indices, 1187 GLsizei primcount); 1188 bool ValidateVertexAttribDivisorEXT(const Context *context, 1189 angle::EntryPoint entryPoint, 1190 GLuint index, 1191 GLuint divisor); 1192 1193 // GL_EXT_map_buffer_range 1194 bool ValidateFlushMappedBufferRangeEXT(const Context *context, 1195 angle::EntryPoint entryPoint, 1196 BufferBinding targetPacked, 1197 GLintptr offset, 1198 GLsizeiptr length); 1199 bool ValidateMapBufferRangeEXT(const Context *context, 1200 angle::EntryPoint entryPoint, 1201 BufferBinding targetPacked, 1202 GLintptr offset, 1203 GLsizeiptr length, 1204 GLbitfield access); 1205 1206 // GL_EXT_memory_object 1207 bool ValidateBufferStorageMemEXT(const Context *context, 1208 angle::EntryPoint entryPoint, 1209 TextureType targetPacked, 1210 GLsizeiptr size, 1211 MemoryObjectID memoryPacked, 1212 GLuint64 offset); 1213 bool ValidateCreateMemoryObjectsEXT(const Context *context, 1214 angle::EntryPoint entryPoint, 1215 GLsizei n, 1216 const MemoryObjectID *memoryObjectsPacked); 1217 bool ValidateDeleteMemoryObjectsEXT(const Context *context, 1218 angle::EntryPoint entryPoint, 1219 GLsizei n, 1220 const MemoryObjectID *memoryObjectsPacked); 1221 bool ValidateGetMemoryObjectParameterivEXT(const Context *context, 1222 angle::EntryPoint entryPoint, 1223 MemoryObjectID memoryObjectPacked, 1224 GLenum pname, 1225 const GLint *params); 1226 bool ValidateGetUnsignedBytevEXT(const Context *context, 1227 angle::EntryPoint entryPoint, 1228 GLenum pname, 1229 const GLubyte *data); 1230 bool ValidateGetUnsignedBytei_vEXT(const Context *context, 1231 angle::EntryPoint entryPoint, 1232 GLenum target, 1233 GLuint index, 1234 const GLubyte *data); 1235 bool ValidateIsMemoryObjectEXT(const Context *context, 1236 angle::EntryPoint entryPoint, 1237 MemoryObjectID memoryObjectPacked); 1238 bool ValidateMemoryObjectParameterivEXT(const Context *context, 1239 angle::EntryPoint entryPoint, 1240 MemoryObjectID memoryObjectPacked, 1241 GLenum pname, 1242 const GLint *params); 1243 bool ValidateTexStorageMem2DEXT(const Context *context, 1244 angle::EntryPoint entryPoint, 1245 TextureType targetPacked, 1246 GLsizei levels, 1247 GLenum internalFormat, 1248 GLsizei width, 1249 GLsizei height, 1250 MemoryObjectID memoryPacked, 1251 GLuint64 offset); 1252 bool ValidateTexStorageMem2DMultisampleEXT(const Context *context, 1253 angle::EntryPoint entryPoint, 1254 TextureType targetPacked, 1255 GLsizei samples, 1256 GLenum internalFormat, 1257 GLsizei width, 1258 GLsizei height, 1259 GLboolean fixedSampleLocations, 1260 MemoryObjectID memoryPacked, 1261 GLuint64 offset); 1262 bool ValidateTexStorageMem3DEXT(const Context *context, 1263 angle::EntryPoint entryPoint, 1264 TextureType targetPacked, 1265 GLsizei levels, 1266 GLenum internalFormat, 1267 GLsizei width, 1268 GLsizei height, 1269 GLsizei depth, 1270 MemoryObjectID memoryPacked, 1271 GLuint64 offset); 1272 bool ValidateTexStorageMem3DMultisampleEXT(const Context *context, 1273 angle::EntryPoint entryPoint, 1274 TextureType targetPacked, 1275 GLsizei samples, 1276 GLenum internalFormat, 1277 GLsizei width, 1278 GLsizei height, 1279 GLsizei depth, 1280 GLboolean fixedSampleLocations, 1281 MemoryObjectID memoryPacked, 1282 GLuint64 offset); 1283 1284 // GL_EXT_memory_object_fd 1285 bool ValidateImportMemoryFdEXT(const Context *context, 1286 angle::EntryPoint entryPoint, 1287 MemoryObjectID memoryPacked, 1288 GLuint64 size, 1289 HandleType handleTypePacked, 1290 GLint fd); 1291 1292 // GL_EXT_multi_draw_indirect 1293 bool ValidateMultiDrawArraysIndirectEXT(const Context *context, 1294 angle::EntryPoint entryPoint, 1295 GLenum mode, 1296 const void *indirect, 1297 GLsizei drawcount, 1298 GLsizei stride); 1299 bool ValidateMultiDrawElementsIndirectEXT(const Context *context, 1300 angle::EntryPoint entryPoint, 1301 GLenum mode, 1302 GLenum type, 1303 const void *indirect, 1304 GLsizei drawcount, 1305 GLsizei stride); 1306 1307 // GL_EXT_multisampled_render_to_texture 1308 bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, 1309 angle::EntryPoint entryPoint, 1310 GLenum target, 1311 GLenum attachment, 1312 TextureTarget textargetPacked, 1313 TextureID texturePacked, 1314 GLint level, 1315 GLsizei samples); 1316 bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, 1317 angle::EntryPoint entryPoint, 1318 GLenum target, 1319 GLsizei samples, 1320 GLenum internalformat, 1321 GLsizei width, 1322 GLsizei height); 1323 1324 // GL_EXT_occlusion_query_boolean 1325 1326 // GL_EXT_primitive_bounding_box 1327 bool ValidatePrimitiveBoundingBoxEXT(const Context *context, 1328 angle::EntryPoint entryPoint, 1329 GLfloat minX, 1330 GLfloat minY, 1331 GLfloat minZ, 1332 GLfloat minW, 1333 GLfloat maxX, 1334 GLfloat maxY, 1335 GLfloat maxZ, 1336 GLfloat maxW); 1337 1338 // GL_EXT_protected_textures 1339 1340 // GL_EXT_pvrtc_sRGB 1341 1342 // GL_EXT_read_format_bgra 1343 1344 // GL_EXT_robustness 1345 bool ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint); 1346 bool ValidateGetnUniformfvEXT(const Context *context, 1347 angle::EntryPoint entryPoint, 1348 ShaderProgramID programPacked, 1349 UniformLocation locationPacked, 1350 GLsizei bufSize, 1351 const GLfloat *params); 1352 bool ValidateGetnUniformivEXT(const Context *context, 1353 angle::EntryPoint entryPoint, 1354 ShaderProgramID programPacked, 1355 UniformLocation locationPacked, 1356 GLsizei bufSize, 1357 const GLint *params); 1358 bool ValidateReadnPixelsEXT(const Context *context, 1359 angle::EntryPoint entryPoint, 1360 GLint x, 1361 GLint y, 1362 GLsizei width, 1363 GLsizei height, 1364 GLenum format, 1365 GLenum type, 1366 GLsizei bufSize, 1367 const void *data); 1368 1369 // GL_EXT_sRGB 1370 1371 // GL_EXT_sRGB_write_control 1372 1373 // GL_EXT_semaphore 1374 bool ValidateDeleteSemaphoresEXT(const Context *context, 1375 angle::EntryPoint entryPoint, 1376 GLsizei n, 1377 const SemaphoreID *semaphoresPacked); 1378 bool ValidateGenSemaphoresEXT(const Context *context, 1379 angle::EntryPoint entryPoint, 1380 GLsizei n, 1381 const SemaphoreID *semaphoresPacked); 1382 bool ValidateGetSemaphoreParameterui64vEXT(const Context *context, 1383 angle::EntryPoint entryPoint, 1384 SemaphoreID semaphorePacked, 1385 GLenum pname, 1386 const GLuint64 *params); 1387 bool ValidateIsSemaphoreEXT(const Context *context, 1388 angle::EntryPoint entryPoint, 1389 SemaphoreID semaphorePacked); 1390 bool ValidateSemaphoreParameterui64vEXT(const Context *context, 1391 angle::EntryPoint entryPoint, 1392 SemaphoreID semaphorePacked, 1393 GLenum pname, 1394 const GLuint64 *params); 1395 bool ValidateSignalSemaphoreEXT(const Context *context, 1396 angle::EntryPoint entryPoint, 1397 SemaphoreID semaphorePacked, 1398 GLuint numBufferBarriers, 1399 const BufferID *buffersPacked, 1400 GLuint numTextureBarriers, 1401 const TextureID *texturesPacked, 1402 const GLenum *dstLayouts); 1403 bool ValidateWaitSemaphoreEXT(const Context *context, 1404 angle::EntryPoint entryPoint, 1405 SemaphoreID semaphorePacked, 1406 GLuint numBufferBarriers, 1407 const BufferID *buffersPacked, 1408 GLuint numTextureBarriers, 1409 const TextureID *texturesPacked, 1410 const GLenum *srcLayouts); 1411 1412 // GL_EXT_semaphore_fd 1413 bool ValidateImportSemaphoreFdEXT(const Context *context, 1414 angle::EntryPoint entryPoint, 1415 SemaphoreID semaphorePacked, 1416 HandleType handleTypePacked, 1417 GLint fd); 1418 1419 // GL_EXT_separate_shader_objects 1420 bool ValidateActiveShaderProgramEXT(const Context *context, 1421 angle::EntryPoint entryPoint, 1422 ProgramPipelineID pipelinePacked, 1423 ShaderProgramID programPacked); 1424 bool ValidateBindProgramPipelineEXT(const Context *context, 1425 angle::EntryPoint entryPoint, 1426 ProgramPipelineID pipelinePacked); 1427 bool ValidateCreateShaderProgramvEXT(const Context *context, 1428 angle::EntryPoint entryPoint, 1429 ShaderType typePacked, 1430 GLsizei count, 1431 const GLchar **strings); 1432 bool ValidateDeleteProgramPipelinesEXT(const Context *context, 1433 angle::EntryPoint entryPoint, 1434 GLsizei n, 1435 const ProgramPipelineID *pipelinesPacked); 1436 bool ValidateGenProgramPipelinesEXT(const Context *context, 1437 angle::EntryPoint entryPoint, 1438 GLsizei n, 1439 const ProgramPipelineID *pipelinesPacked); 1440 bool ValidateGetProgramPipelineInfoLogEXT(const Context *context, 1441 angle::EntryPoint entryPoint, 1442 ProgramPipelineID pipelinePacked, 1443 GLsizei bufSize, 1444 const GLsizei *length, 1445 const GLchar *infoLog); 1446 bool ValidateGetProgramPipelineivEXT(const Context *context, 1447 angle::EntryPoint entryPoint, 1448 ProgramPipelineID pipelinePacked, 1449 GLenum pname, 1450 const GLint *params); 1451 bool ValidateIsProgramPipelineEXT(const Context *context, 1452 angle::EntryPoint entryPoint, 1453 ProgramPipelineID pipelinePacked); 1454 bool ValidateProgramParameteriEXT(const Context *context, 1455 angle::EntryPoint entryPoint, 1456 ShaderProgramID programPacked, 1457 GLenum pname, 1458 GLint value); 1459 bool ValidateProgramUniform1fEXT(const Context *context, 1460 angle::EntryPoint entryPoint, 1461 ShaderProgramID programPacked, 1462 UniformLocation locationPacked, 1463 GLfloat v0); 1464 bool ValidateProgramUniform1fvEXT(const Context *context, 1465 angle::EntryPoint entryPoint, 1466 ShaderProgramID programPacked, 1467 UniformLocation locationPacked, 1468 GLsizei count, 1469 const GLfloat *value); 1470 bool ValidateProgramUniform1iEXT(const Context *context, 1471 angle::EntryPoint entryPoint, 1472 ShaderProgramID programPacked, 1473 UniformLocation locationPacked, 1474 GLint v0); 1475 bool ValidateProgramUniform1ivEXT(const Context *context, 1476 angle::EntryPoint entryPoint, 1477 ShaderProgramID programPacked, 1478 UniformLocation locationPacked, 1479 GLsizei count, 1480 const GLint *value); 1481 bool ValidateProgramUniform1uiEXT(const Context *context, 1482 angle::EntryPoint entryPoint, 1483 ShaderProgramID programPacked, 1484 UniformLocation locationPacked, 1485 GLuint v0); 1486 bool ValidateProgramUniform1uivEXT(const Context *context, 1487 angle::EntryPoint entryPoint, 1488 ShaderProgramID programPacked, 1489 UniformLocation locationPacked, 1490 GLsizei count, 1491 const GLuint *value); 1492 bool ValidateProgramUniform2fEXT(const Context *context, 1493 angle::EntryPoint entryPoint, 1494 ShaderProgramID programPacked, 1495 UniformLocation locationPacked, 1496 GLfloat v0, 1497 GLfloat v1); 1498 bool ValidateProgramUniform2fvEXT(const Context *context, 1499 angle::EntryPoint entryPoint, 1500 ShaderProgramID programPacked, 1501 UniformLocation locationPacked, 1502 GLsizei count, 1503 const GLfloat *value); 1504 bool ValidateProgramUniform2iEXT(const Context *context, 1505 angle::EntryPoint entryPoint, 1506 ShaderProgramID programPacked, 1507 UniformLocation locationPacked, 1508 GLint v0, 1509 GLint v1); 1510 bool ValidateProgramUniform2ivEXT(const Context *context, 1511 angle::EntryPoint entryPoint, 1512 ShaderProgramID programPacked, 1513 UniformLocation locationPacked, 1514 GLsizei count, 1515 const GLint *value); 1516 bool ValidateProgramUniform2uiEXT(const Context *context, 1517 angle::EntryPoint entryPoint, 1518 ShaderProgramID programPacked, 1519 UniformLocation locationPacked, 1520 GLuint v0, 1521 GLuint v1); 1522 bool ValidateProgramUniform2uivEXT(const Context *context, 1523 angle::EntryPoint entryPoint, 1524 ShaderProgramID programPacked, 1525 UniformLocation locationPacked, 1526 GLsizei count, 1527 const GLuint *value); 1528 bool ValidateProgramUniform3fEXT(const Context *context, 1529 angle::EntryPoint entryPoint, 1530 ShaderProgramID programPacked, 1531 UniformLocation locationPacked, 1532 GLfloat v0, 1533 GLfloat v1, 1534 GLfloat v2); 1535 bool ValidateProgramUniform3fvEXT(const Context *context, 1536 angle::EntryPoint entryPoint, 1537 ShaderProgramID programPacked, 1538 UniformLocation locationPacked, 1539 GLsizei count, 1540 const GLfloat *value); 1541 bool ValidateProgramUniform3iEXT(const Context *context, 1542 angle::EntryPoint entryPoint, 1543 ShaderProgramID programPacked, 1544 UniformLocation locationPacked, 1545 GLint v0, 1546 GLint v1, 1547 GLint v2); 1548 bool ValidateProgramUniform3ivEXT(const Context *context, 1549 angle::EntryPoint entryPoint, 1550 ShaderProgramID programPacked, 1551 UniformLocation locationPacked, 1552 GLsizei count, 1553 const GLint *value); 1554 bool ValidateProgramUniform3uiEXT(const Context *context, 1555 angle::EntryPoint entryPoint, 1556 ShaderProgramID programPacked, 1557 UniformLocation locationPacked, 1558 GLuint v0, 1559 GLuint v1, 1560 GLuint v2); 1561 bool ValidateProgramUniform3uivEXT(const Context *context, 1562 angle::EntryPoint entryPoint, 1563 ShaderProgramID programPacked, 1564 UniformLocation locationPacked, 1565 GLsizei count, 1566 const GLuint *value); 1567 bool ValidateProgramUniform4fEXT(const Context *context, 1568 angle::EntryPoint entryPoint, 1569 ShaderProgramID programPacked, 1570 UniformLocation locationPacked, 1571 GLfloat v0, 1572 GLfloat v1, 1573 GLfloat v2, 1574 GLfloat v3); 1575 bool ValidateProgramUniform4fvEXT(const Context *context, 1576 angle::EntryPoint entryPoint, 1577 ShaderProgramID programPacked, 1578 UniformLocation locationPacked, 1579 GLsizei count, 1580 const GLfloat *value); 1581 bool ValidateProgramUniform4iEXT(const Context *context, 1582 angle::EntryPoint entryPoint, 1583 ShaderProgramID programPacked, 1584 UniformLocation locationPacked, 1585 GLint v0, 1586 GLint v1, 1587 GLint v2, 1588 GLint v3); 1589 bool ValidateProgramUniform4ivEXT(const Context *context, 1590 angle::EntryPoint entryPoint, 1591 ShaderProgramID programPacked, 1592 UniformLocation locationPacked, 1593 GLsizei count, 1594 const GLint *value); 1595 bool ValidateProgramUniform4uiEXT(const Context *context, 1596 angle::EntryPoint entryPoint, 1597 ShaderProgramID programPacked, 1598 UniformLocation locationPacked, 1599 GLuint v0, 1600 GLuint v1, 1601 GLuint v2, 1602 GLuint v3); 1603 bool ValidateProgramUniform4uivEXT(const Context *context, 1604 angle::EntryPoint entryPoint, 1605 ShaderProgramID programPacked, 1606 UniformLocation locationPacked, 1607 GLsizei count, 1608 const GLuint *value); 1609 bool ValidateProgramUniformMatrix2fvEXT(const Context *context, 1610 angle::EntryPoint entryPoint, 1611 ShaderProgramID programPacked, 1612 UniformLocation locationPacked, 1613 GLsizei count, 1614 GLboolean transpose, 1615 const GLfloat *value); 1616 bool ValidateProgramUniformMatrix2x3fvEXT(const Context *context, 1617 angle::EntryPoint entryPoint, 1618 ShaderProgramID programPacked, 1619 UniformLocation locationPacked, 1620 GLsizei count, 1621 GLboolean transpose, 1622 const GLfloat *value); 1623 bool ValidateProgramUniformMatrix2x4fvEXT(const Context *context, 1624 angle::EntryPoint entryPoint, 1625 ShaderProgramID programPacked, 1626 UniformLocation locationPacked, 1627 GLsizei count, 1628 GLboolean transpose, 1629 const GLfloat *value); 1630 bool ValidateProgramUniformMatrix3fvEXT(const Context *context, 1631 angle::EntryPoint entryPoint, 1632 ShaderProgramID programPacked, 1633 UniformLocation locationPacked, 1634 GLsizei count, 1635 GLboolean transpose, 1636 const GLfloat *value); 1637 bool ValidateProgramUniformMatrix3x2fvEXT(const Context *context, 1638 angle::EntryPoint entryPoint, 1639 ShaderProgramID programPacked, 1640 UniformLocation locationPacked, 1641 GLsizei count, 1642 GLboolean transpose, 1643 const GLfloat *value); 1644 bool ValidateProgramUniformMatrix3x4fvEXT(const Context *context, 1645 angle::EntryPoint entryPoint, 1646 ShaderProgramID programPacked, 1647 UniformLocation locationPacked, 1648 GLsizei count, 1649 GLboolean transpose, 1650 const GLfloat *value); 1651 bool ValidateProgramUniformMatrix4fvEXT(const Context *context, 1652 angle::EntryPoint entryPoint, 1653 ShaderProgramID programPacked, 1654 UniformLocation locationPacked, 1655 GLsizei count, 1656 GLboolean transpose, 1657 const GLfloat *value); 1658 bool ValidateProgramUniformMatrix4x2fvEXT(const Context *context, 1659 angle::EntryPoint entryPoint, 1660 ShaderProgramID programPacked, 1661 UniformLocation locationPacked, 1662 GLsizei count, 1663 GLboolean transpose, 1664 const GLfloat *value); 1665 bool ValidateProgramUniformMatrix4x3fvEXT(const Context *context, 1666 angle::EntryPoint entryPoint, 1667 ShaderProgramID programPacked, 1668 UniformLocation locationPacked, 1669 GLsizei count, 1670 GLboolean transpose, 1671 const GLfloat *value); 1672 bool ValidateUseProgramStagesEXT(const Context *context, 1673 angle::EntryPoint entryPoint, 1674 ProgramPipelineID pipelinePacked, 1675 GLbitfield stages, 1676 ShaderProgramID programPacked); 1677 bool ValidateValidateProgramPipelineEXT(const Context *context, 1678 angle::EntryPoint entryPoint, 1679 ProgramPipelineID pipelinePacked); 1680 1681 // GL_EXT_shader_framebuffer_fetch_non_coherent 1682 bool ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint); 1683 1684 // GL_EXT_shader_io_blocks 1685 1686 // GL_EXT_shader_non_constant_global_initializers 1687 1688 // GL_EXT_shader_texture_lod 1689 1690 // GL_EXT_shadow_samplers 1691 1692 // GL_EXT_tessellation_shader 1693 bool ValidatePatchParameteriEXT(const Context *context, 1694 angle::EntryPoint entryPoint, 1695 GLenum pname, 1696 GLint value); 1697 1698 // GL_EXT_texture_border_clamp 1699 bool ValidateGetSamplerParameterIivEXT(const Context *context, 1700 angle::EntryPoint entryPoint, 1701 SamplerID samplerPacked, 1702 GLenum pname, 1703 const GLint *params); 1704 bool ValidateGetSamplerParameterIuivEXT(const Context *context, 1705 angle::EntryPoint entryPoint, 1706 SamplerID samplerPacked, 1707 GLenum pname, 1708 const GLuint *params); 1709 bool ValidateGetTexParameterIivEXT(const Context *context, 1710 angle::EntryPoint entryPoint, 1711 TextureType targetPacked, 1712 GLenum pname, 1713 const GLint *params); 1714 bool ValidateGetTexParameterIuivEXT(const Context *context, 1715 angle::EntryPoint entryPoint, 1716 TextureType targetPacked, 1717 GLenum pname, 1718 const GLuint *params); 1719 bool ValidateSamplerParameterIivEXT(const Context *context, 1720 angle::EntryPoint entryPoint, 1721 SamplerID samplerPacked, 1722 GLenum pname, 1723 const GLint *param); 1724 bool ValidateSamplerParameterIuivEXT(const Context *context, 1725 angle::EntryPoint entryPoint, 1726 SamplerID samplerPacked, 1727 GLenum pname, 1728 const GLuint *param); 1729 bool ValidateTexParameterIivEXT(const Context *context, 1730 angle::EntryPoint entryPoint, 1731 TextureType targetPacked, 1732 GLenum pname, 1733 const GLint *params); 1734 bool ValidateTexParameterIuivEXT(const Context *context, 1735 angle::EntryPoint entryPoint, 1736 TextureType targetPacked, 1737 GLenum pname, 1738 const GLuint *params); 1739 1740 // GL_EXT_texture_buffer 1741 bool ValidateTexBufferEXT(const Context *context, 1742 angle::EntryPoint entryPoint, 1743 TextureType targetPacked, 1744 GLenum internalformat, 1745 BufferID bufferPacked); 1746 bool ValidateTexBufferRangeEXT(const Context *context, 1747 angle::EntryPoint entryPoint, 1748 TextureType targetPacked, 1749 GLenum internalformat, 1750 BufferID bufferPacked, 1751 GLintptr offset, 1752 GLsizeiptr size); 1753 1754 // GL_EXT_texture_compression_bptc 1755 1756 // GL_EXT_texture_compression_dxt1 1757 1758 // GL_EXT_texture_compression_rgtc 1759 1760 // GL_EXT_texture_compression_s3tc 1761 1762 // GL_EXT_texture_compression_s3tc_srgb 1763 1764 // GL_EXT_texture_cube_map_array 1765 1766 // GL_EXT_texture_filter_anisotropic 1767 1768 // GL_EXT_texture_format_BGRA8888 1769 1770 // GL_EXT_texture_format_sRGB_override 1771 1772 // GL_EXT_texture_norm16 1773 1774 // GL_EXT_texture_rg 1775 1776 // GL_EXT_texture_sRGB_R8 1777 1778 // GL_EXT_texture_sRGB_RG8 1779 1780 // GL_EXT_texture_sRGB_decode 1781 1782 // GL_EXT_texture_storage 1783 bool ValidateTexStorage1DEXT(const Context *context, 1784 angle::EntryPoint entryPoint, 1785 GLenum target, 1786 GLsizei levels, 1787 GLenum internalformat, 1788 GLsizei width); 1789 bool ValidateTexStorage2DEXT(const Context *context, 1790 angle::EntryPoint entryPoint, 1791 TextureType targetPacked, 1792 GLsizei levels, 1793 GLenum internalformat, 1794 GLsizei width, 1795 GLsizei height); 1796 bool ValidateTexStorage3DEXT(const Context *context, 1797 angle::EntryPoint entryPoint, 1798 TextureType targetPacked, 1799 GLsizei levels, 1800 GLenum internalformat, 1801 GLsizei width, 1802 GLsizei height, 1803 GLsizei depth); 1804 1805 // GL_EXT_texture_type_2_10_10_10_REV 1806 1807 // GL_EXT_unpack_subimage 1808 1809 // GL_IMG_texture_compression_pvrtc 1810 1811 // GL_IMG_texture_compression_pvrtc2 1812 1813 // GL_KHR_blend_equation_advanced 1814 bool ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint); 1815 1816 // GL_KHR_debug 1817 bool ValidateDebugMessageCallbackKHR(const Context *context, 1818 angle::EntryPoint entryPoint, 1819 GLDEBUGPROCKHR callback, 1820 const void *userParam); 1821 bool ValidateDebugMessageControlKHR(const Context *context, 1822 angle::EntryPoint entryPoint, 1823 GLenum source, 1824 GLenum type, 1825 GLenum severity, 1826 GLsizei count, 1827 const GLuint *ids, 1828 GLboolean enabled); 1829 bool ValidateDebugMessageInsertKHR(const Context *context, 1830 angle::EntryPoint entryPoint, 1831 GLenum source, 1832 GLenum type, 1833 GLuint id, 1834 GLenum severity, 1835 GLsizei length, 1836 const GLchar *buf); 1837 bool ValidateGetDebugMessageLogKHR(const Context *context, 1838 angle::EntryPoint entryPoint, 1839 GLuint count, 1840 GLsizei bufSize, 1841 const GLenum *sources, 1842 const GLenum *types, 1843 const GLuint *ids, 1844 const GLenum *severities, 1845 const GLsizei *lengths, 1846 const GLchar *messageLog); 1847 bool ValidateGetObjectLabelKHR(const Context *context, 1848 angle::EntryPoint entryPoint, 1849 GLenum identifier, 1850 GLuint name, 1851 GLsizei bufSize, 1852 const GLsizei *length, 1853 const GLchar *label); 1854 bool ValidateGetObjectPtrLabelKHR(const Context *context, 1855 angle::EntryPoint entryPoint, 1856 const void *ptr, 1857 GLsizei bufSize, 1858 const GLsizei *length, 1859 const GLchar *label); 1860 bool ValidateGetPointervKHR(const Context *context, 1861 angle::EntryPoint entryPoint, 1862 GLenum pname, 1863 void *const *params); 1864 bool ValidateObjectLabelKHR(const Context *context, 1865 angle::EntryPoint entryPoint, 1866 GLenum identifier, 1867 GLuint name, 1868 GLsizei length, 1869 const GLchar *label); 1870 bool ValidateObjectPtrLabelKHR(const Context *context, 1871 angle::EntryPoint entryPoint, 1872 const void *ptr, 1873 GLsizei length, 1874 const GLchar *label); 1875 bool ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint); 1876 bool ValidatePushDebugGroupKHR(const Context *context, 1877 angle::EntryPoint entryPoint, 1878 GLenum source, 1879 GLuint id, 1880 GLsizei length, 1881 const GLchar *message); 1882 1883 // GL_KHR_no_error 1884 1885 // GL_KHR_parallel_shader_compile 1886 bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, 1887 angle::EntryPoint entryPoint, 1888 GLuint count); 1889 1890 // GL_KHR_robust_buffer_access_behavior 1891 1892 // GL_KHR_texture_compression_astc_hdr 1893 1894 // GL_KHR_texture_compression_astc_ldr 1895 1896 // GL_KHR_texture_compression_astc_sliced_3d 1897 1898 // GL_NV_fence 1899 bool ValidateDeleteFencesNV(const Context *context, 1900 angle::EntryPoint entryPoint, 1901 GLsizei n, 1902 const FenceNVID *fencesPacked); 1903 bool ValidateFinishFenceNV(const Context *context, 1904 angle::EntryPoint entryPoint, 1905 FenceNVID fencePacked); 1906 bool ValidateGenFencesNV(const Context *context, 1907 angle::EntryPoint entryPoint, 1908 GLsizei n, 1909 const FenceNVID *fencesPacked); 1910 bool ValidateGetFenceivNV(const Context *context, 1911 angle::EntryPoint entryPoint, 1912 FenceNVID fencePacked, 1913 GLenum pname, 1914 const GLint *params); 1915 bool ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fencePacked); 1916 bool ValidateSetFenceNV(const Context *context, 1917 angle::EntryPoint entryPoint, 1918 FenceNVID fencePacked, 1919 GLenum condition); 1920 bool ValidateTestFenceNV(const Context *context, 1921 angle::EntryPoint entryPoint, 1922 FenceNVID fencePacked); 1923 1924 // GL_NV_framebuffer_blit 1925 bool ValidateBlitFramebufferNV(const Context *context, 1926 angle::EntryPoint entryPoint, 1927 GLint srcX0, 1928 GLint srcY0, 1929 GLint srcX1, 1930 GLint srcY1, 1931 GLint dstX0, 1932 GLint dstY0, 1933 GLint dstX1, 1934 GLint dstY1, 1935 GLbitfield mask, 1936 GLenum filter); 1937 1938 // GL_NV_pixel_buffer_object 1939 1940 // GL_NV_read_depth 1941 1942 // GL_NV_read_stencil 1943 1944 // GL_NV_robustness_video_memory_purge 1945 1946 // GL_NV_shader_noperspective_interpolation 1947 1948 // GL_OES_EGL_image 1949 bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context, 1950 angle::EntryPoint entryPoint, 1951 GLenum target, 1952 GLeglImageOES image); 1953 bool ValidateEGLImageTargetTexture2DOES(const Context *context, 1954 angle::EntryPoint entryPoint, 1955 TextureType targetPacked, 1956 GLeglImageOES image); 1957 1958 // GL_OES_EGL_image_external 1959 1960 // GL_OES_EGL_image_external_essl3 1961 1962 // GL_OES_compressed_ETC1_RGB8_texture 1963 1964 // GL_OES_copy_image 1965 bool ValidateCopyImageSubDataOES(const Context *context, 1966 angle::EntryPoint entryPoint, 1967 GLuint srcName, 1968 GLenum srcTarget, 1969 GLint srcLevel, 1970 GLint srcX, 1971 GLint srcY, 1972 GLint srcZ, 1973 GLuint dstName, 1974 GLenum dstTarget, 1975 GLint dstLevel, 1976 GLint dstX, 1977 GLint dstY, 1978 GLint dstZ, 1979 GLsizei srcWidth, 1980 GLsizei srcHeight, 1981 GLsizei srcDepth); 1982 1983 // GL_OES_depth24 1984 1985 // GL_OES_depth32 1986 1987 // GL_OES_depth_texture 1988 1989 // GL_OES_draw_buffers_indexed 1990 bool ValidateBlendEquationSeparateiOES(const Context *context, 1991 angle::EntryPoint entryPoint, 1992 GLuint buf, 1993 GLenum modeRGB, 1994 GLenum modeAlpha); 1995 bool ValidateBlendEquationiOES(const Context *context, 1996 angle::EntryPoint entryPoint, 1997 GLuint buf, 1998 GLenum mode); 1999 bool ValidateBlendFuncSeparateiOES(const Context *context, 2000 angle::EntryPoint entryPoint, 2001 GLuint buf, 2002 GLenum srcRGB, 2003 GLenum dstRGB, 2004 GLenum srcAlpha, 2005 GLenum dstAlpha); 2006 bool ValidateBlendFunciOES(const Context *context, 2007 angle::EntryPoint entryPoint, 2008 GLuint buf, 2009 GLenum src, 2010 GLenum dst); 2011 bool ValidateColorMaskiOES(const Context *context, 2012 angle::EntryPoint entryPoint, 2013 GLuint index, 2014 GLboolean r, 2015 GLboolean g, 2016 GLboolean b, 2017 GLboolean a); 2018 bool ValidateDisableiOES(const Context *context, 2019 angle::EntryPoint entryPoint, 2020 GLenum target, 2021 GLuint index); 2022 bool ValidateEnableiOES(const Context *context, 2023 angle::EntryPoint entryPoint, 2024 GLenum target, 2025 GLuint index); 2026 bool ValidateIsEnablediOES(const Context *context, 2027 angle::EntryPoint entryPoint, 2028 GLenum target, 2029 GLuint index); 2030 2031 // GL_OES_draw_elements_base_vertex 2032 bool ValidateDrawElementsBaseVertexOES(const Context *context, 2033 angle::EntryPoint entryPoint, 2034 PrimitiveMode modePacked, 2035 GLsizei count, 2036 DrawElementsType typePacked, 2037 const void *indices, 2038 GLint basevertex); 2039 bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context, 2040 angle::EntryPoint entryPoint, 2041 PrimitiveMode modePacked, 2042 GLsizei count, 2043 DrawElementsType typePacked, 2044 const void *indices, 2045 GLsizei instancecount, 2046 GLint basevertex); 2047 bool ValidateDrawRangeElementsBaseVertexOES(const Context *context, 2048 angle::EntryPoint entryPoint, 2049 PrimitiveMode modePacked, 2050 GLuint start, 2051 GLuint end, 2052 GLsizei count, 2053 DrawElementsType typePacked, 2054 const void *indices, 2055 GLint basevertex); 2056 2057 // GL_OES_draw_texture 2058 bool ValidateDrawTexfOES(const Context *context, 2059 angle::EntryPoint entryPoint, 2060 GLfloat x, 2061 GLfloat y, 2062 GLfloat z, 2063 GLfloat width, 2064 GLfloat height); 2065 bool ValidateDrawTexfvOES(const Context *context, 2066 angle::EntryPoint entryPoint, 2067 const GLfloat *coords); 2068 bool ValidateDrawTexiOES(const Context *context, 2069 angle::EntryPoint entryPoint, 2070 GLint x, 2071 GLint y, 2072 GLint z, 2073 GLint width, 2074 GLint height); 2075 bool ValidateDrawTexivOES(const Context *context, 2076 angle::EntryPoint entryPoint, 2077 const GLint *coords); 2078 bool ValidateDrawTexsOES(const Context *context, 2079 angle::EntryPoint entryPoint, 2080 GLshort x, 2081 GLshort y, 2082 GLshort z, 2083 GLshort width, 2084 GLshort height); 2085 bool ValidateDrawTexsvOES(const Context *context, 2086 angle::EntryPoint entryPoint, 2087 const GLshort *coords); 2088 bool ValidateDrawTexxOES(const Context *context, 2089 angle::EntryPoint entryPoint, 2090 GLfixed x, 2091 GLfixed y, 2092 GLfixed z, 2093 GLfixed width, 2094 GLfixed height); 2095 bool ValidateDrawTexxvOES(const Context *context, 2096 angle::EntryPoint entryPoint, 2097 const GLfixed *coords); 2098 2099 // GL_OES_element_index_uint 2100 2101 // GL_OES_fbo_render_mipmap 2102 2103 // GL_OES_framebuffer_object 2104 bool ValidateBindFramebufferOES(const Context *context, 2105 angle::EntryPoint entryPoint, 2106 GLenum target, 2107 FramebufferID framebufferPacked); 2108 bool ValidateBindRenderbufferOES(const Context *context, 2109 angle::EntryPoint entryPoint, 2110 GLenum target, 2111 RenderbufferID renderbufferPacked); 2112 bool ValidateCheckFramebufferStatusOES(const Context *context, 2113 angle::EntryPoint entryPoint, 2114 GLenum target); 2115 bool ValidateDeleteFramebuffersOES(const Context *context, 2116 angle::EntryPoint entryPoint, 2117 GLsizei n, 2118 const FramebufferID *framebuffersPacked); 2119 bool ValidateDeleteRenderbuffersOES(const Context *context, 2120 angle::EntryPoint entryPoint, 2121 GLsizei n, 2122 const RenderbufferID *renderbuffersPacked); 2123 bool ValidateFramebufferRenderbufferOES(const Context *context, 2124 angle::EntryPoint entryPoint, 2125 GLenum target, 2126 GLenum attachment, 2127 GLenum renderbuffertarget, 2128 RenderbufferID renderbufferPacked); 2129 bool ValidateFramebufferTexture2DOES(const Context *context, 2130 angle::EntryPoint entryPoint, 2131 GLenum target, 2132 GLenum attachment, 2133 TextureTarget textargetPacked, 2134 TextureID texturePacked, 2135 GLint level); 2136 bool ValidateGenFramebuffersOES(const Context *context, 2137 angle::EntryPoint entryPoint, 2138 GLsizei n, 2139 const FramebufferID *framebuffersPacked); 2140 bool ValidateGenRenderbuffersOES(const Context *context, 2141 angle::EntryPoint entryPoint, 2142 GLsizei n, 2143 const RenderbufferID *renderbuffersPacked); 2144 bool ValidateGenerateMipmapOES(const Context *context, 2145 angle::EntryPoint entryPoint, 2146 TextureType targetPacked); 2147 bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context, 2148 angle::EntryPoint entryPoint, 2149 GLenum target, 2150 GLenum attachment, 2151 GLenum pname, 2152 const GLint *params); 2153 bool ValidateGetRenderbufferParameterivOES(const Context *context, 2154 angle::EntryPoint entryPoint, 2155 GLenum target, 2156 GLenum pname, 2157 const GLint *params); 2158 bool ValidateIsFramebufferOES(const Context *context, 2159 angle::EntryPoint entryPoint, 2160 FramebufferID framebufferPacked); 2161 bool ValidateIsRenderbufferOES(const Context *context, 2162 angle::EntryPoint entryPoint, 2163 RenderbufferID renderbufferPacked); 2164 bool ValidateRenderbufferStorageOES(const Context *context, 2165 angle::EntryPoint entryPoint, 2166 GLenum target, 2167 GLenum internalformat, 2168 GLsizei width, 2169 GLsizei height); 2170 2171 // GL_OES_geometry_shader 2172 bool ValidateFramebufferTextureOES(const Context *context, 2173 angle::EntryPoint entryPoint, 2174 GLenum target, 2175 GLenum attachment, 2176 TextureID texturePacked, 2177 GLint level); 2178 2179 // GL_OES_get_program_binary 2180 bool ValidateGetProgramBinaryOES(const Context *context, 2181 angle::EntryPoint entryPoint, 2182 ShaderProgramID programPacked, 2183 GLsizei bufSize, 2184 const GLsizei *length, 2185 const GLenum *binaryFormat, 2186 const void *binary); 2187 bool ValidateProgramBinaryOES(const Context *context, 2188 angle::EntryPoint entryPoint, 2189 ShaderProgramID programPacked, 2190 GLenum binaryFormat, 2191 const void *binary, 2192 GLint length); 2193 2194 // GL_OES_mapbuffer 2195 bool ValidateGetBufferPointervOES(const Context *context, 2196 angle::EntryPoint entryPoint, 2197 BufferBinding targetPacked, 2198 GLenum pname, 2199 void *const *params); 2200 bool ValidateMapBufferOES(const Context *context, 2201 angle::EntryPoint entryPoint, 2202 BufferBinding targetPacked, 2203 GLenum access); 2204 bool ValidateUnmapBufferOES(const Context *context, 2205 angle::EntryPoint entryPoint, 2206 BufferBinding targetPacked); 2207 2208 // GL_OES_matrix_palette 2209 bool ValidateCurrentPaletteMatrixOES(const Context *context, 2210 angle::EntryPoint entryPoint, 2211 GLuint matrixpaletteindex); 2212 bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context, 2213 angle::EntryPoint entryPoint); 2214 bool ValidateMatrixIndexPointerOES(const Context *context, 2215 angle::EntryPoint entryPoint, 2216 GLint size, 2217 GLenum type, 2218 GLsizei stride, 2219 const void *pointer); 2220 bool ValidateWeightPointerOES(const Context *context, 2221 angle::EntryPoint entryPoint, 2222 GLint size, 2223 GLenum type, 2224 GLsizei stride, 2225 const void *pointer); 2226 2227 // GL_OES_packed_depth_stencil 2228 2229 // GL_OES_point_size_array 2230 bool ValidatePointSizePointerOES(const Context *context, 2231 angle::EntryPoint entryPoint, 2232 VertexAttribType typePacked, 2233 GLsizei stride, 2234 const void *pointer); 2235 2236 // GL_OES_point_sprite 2237 2238 // GL_OES_query_matrix 2239 bool ValidateQueryMatrixxOES(const Context *context, 2240 angle::EntryPoint entryPoint, 2241 const GLfixed *mantissa, 2242 const GLint *exponent); 2243 2244 // GL_OES_rgb8_rgba8 2245 2246 // GL_OES_sample_shading 2247 bool ValidateMinSampleShadingOES(const Context *context, 2248 angle::EntryPoint entryPoint, 2249 GLfloat value); 2250 2251 // GL_OES_sample_variables 2252 2253 // GL_OES_shader_image_atomic 2254 2255 // GL_OES_shader_io_blocks 2256 2257 // GL_OES_shader_multisample_interpolation 2258 2259 // GL_OES_standard_derivatives 2260 2261 // GL_OES_surfaceless_context 2262 2263 // GL_OES_texture_3D 2264 bool ValidateCompressedTexImage3DOES(const Context *context, 2265 angle::EntryPoint entryPoint, 2266 TextureTarget targetPacked, 2267 GLint level, 2268 GLenum internalformat, 2269 GLsizei width, 2270 GLsizei height, 2271 GLsizei depth, 2272 GLint border, 2273 GLsizei imageSize, 2274 const void *data); 2275 bool ValidateCompressedTexSubImage3DOES(const Context *context, 2276 angle::EntryPoint entryPoint, 2277 TextureTarget targetPacked, 2278 GLint level, 2279 GLint xoffset, 2280 GLint yoffset, 2281 GLint zoffset, 2282 GLsizei width, 2283 GLsizei height, 2284 GLsizei depth, 2285 GLenum format, 2286 GLsizei imageSize, 2287 const void *data); 2288 bool ValidateCopyTexSubImage3DOES(const Context *context, 2289 angle::EntryPoint entryPoint, 2290 TextureTarget targetPacked, 2291 GLint level, 2292 GLint xoffset, 2293 GLint yoffset, 2294 GLint zoffset, 2295 GLint x, 2296 GLint y, 2297 GLsizei width, 2298 GLsizei height); 2299 bool ValidateFramebufferTexture3DOES(const Context *context, 2300 angle::EntryPoint entryPoint, 2301 GLenum target, 2302 GLenum attachment, 2303 TextureTarget textargetPacked, 2304 TextureID texturePacked, 2305 GLint level, 2306 GLint zoffset); 2307 bool ValidateTexImage3DOES(const Context *context, 2308 angle::EntryPoint entryPoint, 2309 TextureTarget targetPacked, 2310 GLint level, 2311 GLenum internalformat, 2312 GLsizei width, 2313 GLsizei height, 2314 GLsizei depth, 2315 GLint border, 2316 GLenum format, 2317 GLenum type, 2318 const void *pixels); 2319 bool ValidateTexSubImage3DOES(const Context *context, 2320 angle::EntryPoint entryPoint, 2321 TextureTarget targetPacked, 2322 GLint level, 2323 GLint xoffset, 2324 GLint yoffset, 2325 GLint zoffset, 2326 GLsizei width, 2327 GLsizei height, 2328 GLsizei depth, 2329 GLenum format, 2330 GLenum type, 2331 const void *pixels); 2332 2333 // GL_OES_texture_border_clamp 2334 bool ValidateGetSamplerParameterIivOES(const Context *context, 2335 angle::EntryPoint entryPoint, 2336 SamplerID samplerPacked, 2337 GLenum pname, 2338 const GLint *params); 2339 bool ValidateGetSamplerParameterIuivOES(const Context *context, 2340 angle::EntryPoint entryPoint, 2341 SamplerID samplerPacked, 2342 GLenum pname, 2343 const GLuint *params); 2344 bool ValidateGetTexParameterIivOES(const Context *context, 2345 angle::EntryPoint entryPoint, 2346 TextureType targetPacked, 2347 GLenum pname, 2348 const GLint *params); 2349 bool ValidateGetTexParameterIuivOES(const Context *context, 2350 angle::EntryPoint entryPoint, 2351 TextureType targetPacked, 2352 GLenum pname, 2353 const GLuint *params); 2354 bool ValidateSamplerParameterIivOES(const Context *context, 2355 angle::EntryPoint entryPoint, 2356 SamplerID samplerPacked, 2357 GLenum pname, 2358 const GLint *param); 2359 bool ValidateSamplerParameterIuivOES(const Context *context, 2360 angle::EntryPoint entryPoint, 2361 SamplerID samplerPacked, 2362 GLenum pname, 2363 const GLuint *param); 2364 bool ValidateTexParameterIivOES(const Context *context, 2365 angle::EntryPoint entryPoint, 2366 TextureType targetPacked, 2367 GLenum pname, 2368 const GLint *params); 2369 bool ValidateTexParameterIuivOES(const Context *context, 2370 angle::EntryPoint entryPoint, 2371 TextureType targetPacked, 2372 GLenum pname, 2373 const GLuint *params); 2374 2375 // GL_OES_texture_buffer 2376 bool ValidateTexBufferOES(const Context *context, 2377 angle::EntryPoint entryPoint, 2378 TextureType targetPacked, 2379 GLenum internalformat, 2380 BufferID bufferPacked); 2381 bool ValidateTexBufferRangeOES(const Context *context, 2382 angle::EntryPoint entryPoint, 2383 TextureType targetPacked, 2384 GLenum internalformat, 2385 BufferID bufferPacked, 2386 GLintptr offset, 2387 GLsizeiptr size); 2388 2389 // GL_OES_texture_compression_astc 2390 2391 // GL_OES_texture_cube_map 2392 bool ValidateGetTexGenfvOES(const Context *context, 2393 angle::EntryPoint entryPoint, 2394 GLenum coord, 2395 GLenum pname, 2396 const GLfloat *params); 2397 bool ValidateGetTexGenivOES(const Context *context, 2398 angle::EntryPoint entryPoint, 2399 GLenum coord, 2400 GLenum pname, 2401 const GLint *params); 2402 bool ValidateGetTexGenxvOES(const Context *context, 2403 angle::EntryPoint entryPoint, 2404 GLenum coord, 2405 GLenum pname, 2406 const GLfixed *params); 2407 bool ValidateTexGenfOES(const Context *context, 2408 angle::EntryPoint entryPoint, 2409 GLenum coord, 2410 GLenum pname, 2411 GLfloat param); 2412 bool ValidateTexGenfvOES(const Context *context, 2413 angle::EntryPoint entryPoint, 2414 GLenum coord, 2415 GLenum pname, 2416 const GLfloat *params); 2417 bool ValidateTexGeniOES(const Context *context, 2418 angle::EntryPoint entryPoint, 2419 GLenum coord, 2420 GLenum pname, 2421 GLint param); 2422 bool ValidateTexGenivOES(const Context *context, 2423 angle::EntryPoint entryPoint, 2424 GLenum coord, 2425 GLenum pname, 2426 const GLint *params); 2427 bool ValidateTexGenxOES(const Context *context, 2428 angle::EntryPoint entryPoint, 2429 GLenum coord, 2430 GLenum pname, 2431 GLfixed param); 2432 bool ValidateTexGenxvOES(const Context *context, 2433 angle::EntryPoint entryPoint, 2434 GLenum coord, 2435 GLenum pname, 2436 const GLfixed *params); 2437 2438 // GL_OES_texture_cube_map_array 2439 2440 // GL_OES_texture_float 2441 2442 // GL_OES_texture_float_linear 2443 2444 // GL_OES_texture_half_float 2445 2446 // GL_OES_texture_half_float_linear 2447 2448 // GL_OES_texture_npot 2449 2450 // GL_OES_texture_stencil8 2451 2452 // GL_OES_texture_storage_multisample_2d_array 2453 bool ValidateTexStorage3DMultisampleOES(const Context *context, 2454 angle::EntryPoint entryPoint, 2455 TextureType targetPacked, 2456 GLsizei samples, 2457 GLenum internalformat, 2458 GLsizei width, 2459 GLsizei height, 2460 GLsizei depth, 2461 GLboolean fixedsamplelocations); 2462 2463 // GL_OES_vertex_array_object 2464 bool ValidateBindVertexArrayOES(const Context *context, 2465 angle::EntryPoint entryPoint, 2466 VertexArrayID arrayPacked); 2467 bool ValidateDeleteVertexArraysOES(const Context *context, 2468 angle::EntryPoint entryPoint, 2469 GLsizei n, 2470 const VertexArrayID *arraysPacked); 2471 bool ValidateGenVertexArraysOES(const Context *context, 2472 angle::EntryPoint entryPoint, 2473 GLsizei n, 2474 const VertexArrayID *arraysPacked); 2475 bool ValidateIsVertexArrayOES(const Context *context, 2476 angle::EntryPoint entryPoint, 2477 VertexArrayID arrayPacked); 2478 2479 // GL_OES_vertex_half_float 2480 2481 // GL_OES_vertex_type_10_10_10_2 2482 2483 // GL_OVR_multiview 2484 bool ValidateFramebufferTextureMultiviewOVR(const Context *context, 2485 angle::EntryPoint entryPoint, 2486 GLenum target, 2487 GLenum attachment, 2488 TextureID texturePacked, 2489 GLint level, 2490 GLint baseViewIndex, 2491 GLsizei numViews); 2492 2493 // GL_OVR_multiview2 2494 } // namespace gl 2495 2496 #endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 2497