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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml,
3 // egl_angle_ext.xml.
4 //
5 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
6 // Use of this source code is governed by a BSD-style license that can be
7 // found in the LICENSE file.
8 //
9 // getProcAddress loader table:
10 //   Mapping from a string entry point name to function address.
11 //
12 
13 #include "libGLESv2/proc_table_egl.h"
14 
15 #include "libGLESv2/entry_points_egl_autogen.h"
16 #include "libGLESv2/entry_points_egl_ext_autogen.h"
17 #include "libGLESv2/entry_points_gles_1_0_autogen.h"
18 #include "libGLESv2/entry_points_gles_2_0_autogen.h"
19 #include "libGLESv2/entry_points_gles_3_0_autogen.h"
20 #include "libGLESv2/entry_points_gles_3_1_autogen.h"
21 #include "libGLESv2/entry_points_gles_3_2_autogen.h"
22 #include "libGLESv2/entry_points_gles_ext_autogen.h"
23 #include "platform/PlatformMethods.h"
24 
25 #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
26 
27 namespace egl
28 {
29 const ProcEntry g_procTable[] = {
30     {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
31     {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
32     {"eglBindAPI", P(EGL_BindAPI)},
33     {"eglBindTexImage", P(EGL_BindTexImage)},
34     {"eglChooseConfig", P(EGL_ChooseConfig)},
35     {"eglClientWaitSync", P(EGL_ClientWaitSync)},
36     {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
37     {"eglCopyBuffers", P(EGL_CopyBuffers)},
38     {"eglCreateContext", P(EGL_CreateContext)},
39     {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
40     {"eglCreateImage", P(EGL_CreateImage)},
41     {"eglCreateImageKHR", P(EGL_CreateImageKHR)},
42     {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
43     {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
44     {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
45     {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
46     {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
47     {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
48     {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
49     {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
50     {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
51     {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
52     {"eglCreateSync", P(EGL_CreateSync)},
53     {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
54     {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
55     {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
56     {"eglDestroyContext", P(EGL_DestroyContext)},
57     {"eglDestroyImage", P(EGL_DestroyImage)},
58     {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
59     {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
60     {"eglDestroySurface", P(EGL_DestroySurface)},
61     {"eglDestroySync", P(EGL_DestroySync)},
62     {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
63     {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
64     {"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)},
65     {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
66     {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
67     {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
68     {"eglGetConfigs", P(EGL_GetConfigs)},
69     {"eglGetCurrentContext", P(EGL_GetCurrentContext)},
70     {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
71     {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
72     {"eglGetDisplay", P(EGL_GetDisplay)},
73     {"eglGetError", P(EGL_GetError)},
74     {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
75     {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
76     {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
77     {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
78     {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
79     {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
80     {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
81     {"eglGetProcAddress", P(EGL_GetProcAddress)},
82     {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
83     {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
84     {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
85     {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
86     {"eglInitialize", P(EGL_Initialize)},
87     {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
88     {"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)},
89     {"eglMakeCurrent", P(EGL_MakeCurrent)},
90     {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
91     {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
92     {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
93     {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
94     {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
95     {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
96     {"eglQueryAPI", P(EGL_QueryAPI)},
97     {"eglQueryContext", P(EGL_QueryContext)},
98     {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
99     {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
100     {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
101     {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
102     {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
103     {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
104     {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
105     {"eglQueryString", P(EGL_QueryString)},
106     {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
107     {"eglQuerySurface", P(EGL_QuerySurface)},
108     {"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)},
109     {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
110     {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
111     {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
112     {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
113     {"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
114     {"eglReleaseThread", P(EGL_ReleaseThread)},
115     {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
116     {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
117     {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
118     {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
119     {"eglStreamConsumerGLTextureExternalAttribsNV",
120      P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
121     {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
122     {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
123     {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
124     {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
125     {"eglSwapBuffers", P(EGL_SwapBuffers)},
126     {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
127     {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
128     {"eglSwapInterval", P(EGL_SwapInterval)},
129     {"eglTerminate", P(EGL_Terminate)},
130     {"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)},
131     {"eglWaitClient", P(EGL_WaitClient)},
132     {"eglWaitGL", P(EGL_WaitGL)},
133     {"eglWaitNative", P(EGL_WaitNative)},
134     {"eglWaitSync", P(EGL_WaitSync)},
135     {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
136     {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)},
137     {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
138     {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
139     {"glActiveTexture", P(GL_ActiveTexture)},
140     {"glAlphaFunc", P(GL_AlphaFunc)},
141     {"glAlphaFuncx", P(GL_AlphaFuncx)},
142     {"glAttachShader", P(GL_AttachShader)},
143     {"glBeginQuery", P(GL_BeginQuery)},
144     {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
145     {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
146     {"glBindAttribLocation", P(GL_BindAttribLocation)},
147     {"glBindBuffer", P(GL_BindBuffer)},
148     {"glBindBufferBase", P(GL_BindBufferBase)},
149     {"glBindBufferRange", P(GL_BindBufferRange)},
150     {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
151     {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
152     {"glBindFramebuffer", P(GL_BindFramebuffer)},
153     {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
154     {"glBindImageTexture", P(GL_BindImageTexture)},
155     {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
156     {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
157     {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
158     {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
159     {"glBindSampler", P(GL_BindSampler)},
160     {"glBindTexture", P(GL_BindTexture)},
161     {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
162     {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
163     {"glBindVertexArray", P(GL_BindVertexArray)},
164     {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
165     {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
166     {"glBlendBarrier", P(GL_BlendBarrier)},
167     {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
168     {"glBlendColor", P(GL_BlendColor)},
169     {"glBlendEquation", P(GL_BlendEquation)},
170     {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
171     {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
172     {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
173     {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
174     {"glBlendEquationi", P(GL_BlendEquationi)},
175     {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
176     {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
177     {"glBlendFunc", P(GL_BlendFunc)},
178     {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
179     {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
180     {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
181     {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
182     {"glBlendFunci", P(GL_BlendFunci)},
183     {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
184     {"glBlendFunciOES", P(GL_BlendFunciOES)},
185     {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
186     {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
187     {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
188     {"glBufferData", P(GL_BufferData)},
189     {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
190     {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
191     {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
192     {"glBufferSubData", P(GL_BufferSubData)},
193     {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
194     {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
195     {"glClear", P(GL_Clear)},
196     {"glClearBufferfi", P(GL_ClearBufferfi)},
197     {"glClearBufferfv", P(GL_ClearBufferfv)},
198     {"glClearBufferiv", P(GL_ClearBufferiv)},
199     {"glClearBufferuiv", P(GL_ClearBufferuiv)},
200     {"glClearColor", P(GL_ClearColor)},
201     {"glClearColorx", P(GL_ClearColorx)},
202     {"glClearDepthf", P(GL_ClearDepthf)},
203     {"glClearDepthx", P(GL_ClearDepthx)},
204     {"glClearStencil", P(GL_ClearStencil)},
205     {"glClientActiveTexture", P(GL_ClientActiveTexture)},
206     {"glClientWaitSync", P(GL_ClientWaitSync)},
207     {"glClipControlEXT", P(GL_ClipControlEXT)},
208     {"glClipPlanef", P(GL_ClipPlanef)},
209     {"glClipPlanex", P(GL_ClipPlanex)},
210     {"glColor4f", P(GL_Color4f)},
211     {"glColor4ub", P(GL_Color4ub)},
212     {"glColor4x", P(GL_Color4x)},
213     {"glColorMask", P(GL_ColorMask)},
214     {"glColorMaski", P(GL_ColorMaski)},
215     {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
216     {"glColorMaskiOES", P(GL_ColorMaskiOES)},
217     {"glColorPointer", P(GL_ColorPointer)},
218     {"glCompileShader", P(GL_CompileShader)},
219     {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
220     {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
221     {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
222     {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
223     {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
224     {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
225     {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
226     {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
227     {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
228     {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
229     {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
230     {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
231     {"glCopyImageSubData", P(GL_CopyImageSubData)},
232     {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
233     {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
234     {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
235     {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
236     {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
237     {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
238     {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
239     {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
240     {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
241     {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
242     {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
243     {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
244     {"glCreateProgram", P(GL_CreateProgram)},
245     {"glCreateShader", P(GL_CreateShader)},
246     {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
247     {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
248     {"glCullFace", P(GL_CullFace)},
249     {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
250     {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
251     {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
252     {"glDebugMessageControl", P(GL_DebugMessageControl)},
253     {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
254     {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
255     {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
256     {"glDeleteBuffers", P(GL_DeleteBuffers)},
257     {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
258     {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
259     {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
260     {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
261     {"glDeleteProgram", P(GL_DeleteProgram)},
262     {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
263     {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
264     {"glDeleteQueries", P(GL_DeleteQueries)},
265     {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
266     {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
267     {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
268     {"glDeleteSamplers", P(GL_DeleteSamplers)},
269     {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
270     {"glDeleteShader", P(GL_DeleteShader)},
271     {"glDeleteSync", P(GL_DeleteSync)},
272     {"glDeleteTextures", P(GL_DeleteTextures)},
273     {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
274     {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
275     {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
276     {"glDepthFunc", P(GL_DepthFunc)},
277     {"glDepthMask", P(GL_DepthMask)},
278     {"glDepthRangef", P(GL_DepthRangef)},
279     {"glDepthRangex", P(GL_DepthRangex)},
280     {"glDetachShader", P(GL_DetachShader)},
281     {"glDisable", P(GL_Disable)},
282     {"glDisableClientState", P(GL_DisableClientState)},
283     {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
284     {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
285     {"glDisablei", P(GL_Disablei)},
286     {"glDisableiEXT", P(GL_DisableiEXT)},
287     {"glDisableiOES", P(GL_DisableiOES)},
288     {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
289     {"glDispatchCompute", P(GL_DispatchCompute)},
290     {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
291     {"glDrawArrays", P(GL_DrawArrays)},
292     {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
293     {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
294     {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
295     {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
296     {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
297     {"glDrawBuffers", P(GL_DrawBuffers)},
298     {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
299     {"glDrawElements", P(GL_DrawElements)},
300     {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
301     {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
302     {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
303     {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
304     {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
305     {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
306     {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
307     {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
308      P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
309     {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
310     {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
311     {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
312     {"glDrawRangeElements", P(GL_DrawRangeElements)},
313     {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
314     {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
315     {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
316     {"glDrawTexfOES", P(GL_DrawTexfOES)},
317     {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
318     {"glDrawTexiOES", P(GL_DrawTexiOES)},
319     {"glDrawTexivOES", P(GL_DrawTexivOES)},
320     {"glDrawTexsOES", P(GL_DrawTexsOES)},
321     {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
322     {"glDrawTexxOES", P(GL_DrawTexxOES)},
323     {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
324     {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
325     {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)},
326     {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
327     {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)},
328     {"glEnable", P(GL_Enable)},
329     {"glEnableClientState", P(GL_EnableClientState)},
330     {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
331     {"glEnablei", P(GL_Enablei)},
332     {"glEnableiEXT", P(GL_EnableiEXT)},
333     {"glEnableiOES", P(GL_EnableiOES)},
334     {"glEndQuery", P(GL_EndQuery)},
335     {"glEndQueryEXT", P(GL_EndQueryEXT)},
336     {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
337     {"glFenceSync", P(GL_FenceSync)},
338     {"glFinish", P(GL_Finish)},
339     {"glFinishFenceNV", P(GL_FinishFenceNV)},
340     {"glFlush", P(GL_Flush)},
341     {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
342     {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
343     {"glFogf", P(GL_Fogf)},
344     {"glFogfv", P(GL_Fogfv)},
345     {"glFogx", P(GL_Fogx)},
346     {"glFogxv", P(GL_Fogxv)},
347     {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
348     {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
349     {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
350     {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
351     {"glFramebufferTexture", P(GL_FramebufferTexture)},
352     {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
353     {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
354     {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
355     {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
356     {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
357     {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
358     {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
359     {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
360     {"glFrontFace", P(GL_FrontFace)},
361     {"glFrustumf", P(GL_Frustumf)},
362     {"glFrustumx", P(GL_Frustumx)},
363     {"glGenBuffers", P(GL_GenBuffers)},
364     {"glGenFencesNV", P(GL_GenFencesNV)},
365     {"glGenFramebuffers", P(GL_GenFramebuffers)},
366     {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
367     {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
368     {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
369     {"glGenQueries", P(GL_GenQueries)},
370     {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
371     {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
372     {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
373     {"glGenSamplers", P(GL_GenSamplers)},
374     {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
375     {"glGenTextures", P(GL_GenTextures)},
376     {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
377     {"glGenVertexArrays", P(GL_GenVertexArrays)},
378     {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
379     {"glGenerateMipmap", P(GL_GenerateMipmap)},
380     {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
381     {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
382     {"glGetActiveUniform", P(GL_GetActiveUniform)},
383     {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
384     {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
385     {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
386     {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
387     {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
388     {"glGetAttribLocation", P(GL_GetAttribLocation)},
389     {"glGetBooleani_v", P(GL_GetBooleani_v)},
390     {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
391     {"glGetBooleanv", P(GL_GetBooleanv)},
392     {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
393     {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
394     {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
395     {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
396     {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
397     {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
398     {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
399     {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
400     {"glGetClipPlanef", P(GL_GetClipPlanef)},
401     {"glGetClipPlanex", P(GL_GetClipPlanex)},
402     {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)},
403     {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
404     {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
405     {"glGetError", P(GL_GetError)},
406     {"glGetFenceivNV", P(GL_GetFenceivNV)},
407     {"glGetFixedv", P(GL_GetFixedv)},
408     {"glGetFloatv", P(GL_GetFloatv)},
409     {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
410     {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
411     {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
412     {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
413     {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
414     {"glGetFramebufferAttachmentParameterivRobustANGLE",
415      P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
416     {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
417     {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
418     {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
419     {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
420     {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
421     {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
422     {"glGetInteger64v", P(GL_GetInteger64v)},
423     {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
424     {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
425     {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
426     {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
427     {"glGetIntegerv", P(GL_GetIntegerv)},
428     {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
429     {"glGetInternalformativ", P(GL_GetInternalformativ)},
430     {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
431     {"glGetLightfv", P(GL_GetLightfv)},
432     {"glGetLightxv", P(GL_GetLightxv)},
433     {"glGetMaterialfv", P(GL_GetMaterialfv)},
434     {"glGetMaterialxv", P(GL_GetMaterialxv)},
435     {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
436     {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
437     {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
438     {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
439     {"glGetObjectLabel", P(GL_GetObjectLabel)},
440     {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
441     {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
442     {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
443     {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
444     {"glGetPointerv", P(GL_GetPointerv)},
445     {"glGetPointervKHR", P(GL_GetPointervKHR)},
446     {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
447     {"glGetProgramBinary", P(GL_GetProgramBinary)},
448     {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
449     {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
450     {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
451     {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
452     {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
453     {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
454     {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
455     {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
456     {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
457     {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
458     {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
459     {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
460     {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
461     {"glGetProgramiv", P(GL_GetProgramiv)},
462     {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
463     {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
464     {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
465     {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
466     {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
467     {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
468     {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
469     {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
470     {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
471     {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
472     {"glGetQueryiv", P(GL_GetQueryiv)},
473     {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
474     {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
475     {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
476     {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
477     {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
478     {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
479     {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
480     {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
481     {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
482     {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
483     {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
484     {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
485     {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
486     {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
487     {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
488     {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
489     {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
490     {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
491     {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
492     {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
493     {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
494     {"glGetShaderSource", P(GL_GetShaderSource)},
495     {"glGetShaderiv", P(GL_GetShaderiv)},
496     {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
497     {"glGetString", P(GL_GetString)},
498     {"glGetStringi", P(GL_GetStringi)},
499     {"glGetSynciv", P(GL_GetSynciv)},
500     {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
501     {"glGetTexEnviv", P(GL_GetTexEnviv)},
502     {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
503     {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
504     {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
505     {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
506     {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
507     {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
508     {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
509     {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
510     {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
511     {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
512     {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
513     {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
514     {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
515     {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
516     {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
517     {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
518     {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
519     {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
520     {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
521     {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
522     {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
523     {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
524     {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
525     {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
526     {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
527     {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
528     {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
529     {"glGetUniformIndices", P(GL_GetUniformIndices)},
530     {"glGetUniformLocation", P(GL_GetUniformLocation)},
531     {"glGetUniformfv", P(GL_GetUniformfv)},
532     {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
533     {"glGetUniformiv", P(GL_GetUniformiv)},
534     {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
535     {"glGetUniformuiv", P(GL_GetUniformuiv)},
536     {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
537     {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
538     {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
539     {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
540     {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
541     {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
542     {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
543     {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
544     {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
545     {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
546     {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
547     {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
548     {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
549     {"glGetnUniformfv", P(GL_GetnUniformfv)},
550     {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
551     {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
552     {"glGetnUniformiv", P(GL_GetnUniformiv)},
553     {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
554     {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
555     {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
556     {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
557     {"glHint", P(GL_Hint)},
558     {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
559     {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
560     {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
561     {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
562     {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
563     {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
564     {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
565     {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
566     {"glIsBuffer", P(GL_IsBuffer)},
567     {"glIsEnabled", P(GL_IsEnabled)},
568     {"glIsEnabledi", P(GL_IsEnabledi)},
569     {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
570     {"glIsEnablediOES", P(GL_IsEnablediOES)},
571     {"glIsFenceNV", P(GL_IsFenceNV)},
572     {"glIsFramebuffer", P(GL_IsFramebuffer)},
573     {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
574     {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
575     {"glIsProgram", P(GL_IsProgram)},
576     {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
577     {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
578     {"glIsQuery", P(GL_IsQuery)},
579     {"glIsQueryEXT", P(GL_IsQueryEXT)},
580     {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
581     {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
582     {"glIsSampler", P(GL_IsSampler)},
583     {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
584     {"glIsShader", P(GL_IsShader)},
585     {"glIsSync", P(GL_IsSync)},
586     {"glIsTexture", P(GL_IsTexture)},
587     {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
588     {"glIsVertexArray", P(GL_IsVertexArray)},
589     {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
590     {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
591     {"glLightModelf", P(GL_LightModelf)},
592     {"glLightModelfv", P(GL_LightModelfv)},
593     {"glLightModelx", P(GL_LightModelx)},
594     {"glLightModelxv", P(GL_LightModelxv)},
595     {"glLightf", P(GL_Lightf)},
596     {"glLightfv", P(GL_Lightfv)},
597     {"glLightx", P(GL_Lightx)},
598     {"glLightxv", P(GL_Lightxv)},
599     {"glLineWidth", P(GL_LineWidth)},
600     {"glLineWidthx", P(GL_LineWidthx)},
601     {"glLinkProgram", P(GL_LinkProgram)},
602     {"glLoadIdentity", P(GL_LoadIdentity)},
603     {"glLoadMatrixf", P(GL_LoadMatrixf)},
604     {"glLoadMatrixx", P(GL_LoadMatrixx)},
605     {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
606     {"glLogicOp", P(GL_LogicOp)},
607     {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
608     {"glMapBufferOES", P(GL_MapBufferOES)},
609     {"glMapBufferRange", P(GL_MapBufferRange)},
610     {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
611     {"glMaterialf", P(GL_Materialf)},
612     {"glMaterialfv", P(GL_Materialfv)},
613     {"glMaterialx", P(GL_Materialx)},
614     {"glMaterialxv", P(GL_Materialxv)},
615     {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
616     {"glMatrixMode", P(GL_MatrixMode)},
617     {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
618     {"glMemoryBarrier", P(GL_MemoryBarrier)},
619     {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
620     {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
621     {"glMinSampleShading", P(GL_MinSampleShading)},
622     {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
623     {"glMultMatrixf", P(GL_MultMatrixf)},
624     {"glMultMatrixx", P(GL_MultMatrixx)},
625     {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
626     {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)},
627     {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
628     {"glMultiDrawArraysInstancedBaseInstanceANGLE",
629      P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
630     {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
631     {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
632     {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)},
633     {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
634     {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE",
635      P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
636     {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
637     {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
638     {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
639     {"glNormal3f", P(GL_Normal3f)},
640     {"glNormal3x", P(GL_Normal3x)},
641     {"glNormalPointer", P(GL_NormalPointer)},
642     {"glObjectLabel", P(GL_ObjectLabel)},
643     {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
644     {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
645     {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
646     {"glOrthof", P(GL_Orthof)},
647     {"glOrthox", P(GL_Orthox)},
648     {"glPatchParameteri", P(GL_PatchParameteri)},
649     {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
650     {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
651     {"glPixelStorei", P(GL_PixelStorei)},
652     {"glPointParameterf", P(GL_PointParameterf)},
653     {"glPointParameterfv", P(GL_PointParameterfv)},
654     {"glPointParameterx", P(GL_PointParameterx)},
655     {"glPointParameterxv", P(GL_PointParameterxv)},
656     {"glPointSize", P(GL_PointSize)},
657     {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
658     {"glPointSizex", P(GL_PointSizex)},
659     {"glPolygonOffset", P(GL_PolygonOffset)},
660     {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
661     {"glPopDebugGroup", P(GL_PopDebugGroup)},
662     {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
663     {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
664     {"glPopMatrix", P(GL_PopMatrix)},
665     {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
666     {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
667     {"glProgramBinary", P(GL_ProgramBinary)},
668     {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
669     {"glProgramParameteri", P(GL_ProgramParameteri)},
670     {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
671     {"glProgramUniform1f", P(GL_ProgramUniform1f)},
672     {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
673     {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
674     {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
675     {"glProgramUniform1i", P(GL_ProgramUniform1i)},
676     {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
677     {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
678     {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
679     {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
680     {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
681     {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
682     {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
683     {"glProgramUniform2f", P(GL_ProgramUniform2f)},
684     {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
685     {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
686     {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
687     {"glProgramUniform2i", P(GL_ProgramUniform2i)},
688     {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
689     {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
690     {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
691     {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
692     {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
693     {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
694     {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
695     {"glProgramUniform3f", P(GL_ProgramUniform3f)},
696     {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
697     {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
698     {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
699     {"glProgramUniform3i", P(GL_ProgramUniform3i)},
700     {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
701     {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
702     {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
703     {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
704     {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
705     {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
706     {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
707     {"glProgramUniform4f", P(GL_ProgramUniform4f)},
708     {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
709     {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
710     {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
711     {"glProgramUniform4i", P(GL_ProgramUniform4i)},
712     {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
713     {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
714     {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
715     {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
716     {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
717     {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
718     {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
719     {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
720     {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
721     {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
722     {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
723     {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
724     {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
725     {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
726     {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
727     {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
728     {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
729     {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
730     {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
731     {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
732     {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
733     {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
734     {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
735     {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
736     {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
737     {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
738     {"glPushDebugGroup", P(GL_PushDebugGroup)},
739     {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
740     {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
741     {"glPushMatrix", P(GL_PushMatrix)},
742     {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
743     {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
744     {"glReadBuffer", P(GL_ReadBuffer)},
745     {"glReadPixels", P(GL_ReadPixels)},
746     {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
747     {"glReadnPixels", P(GL_ReadnPixels)},
748     {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
749     {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
750     {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
751     {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)},
752     {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
753     {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
754     {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
755     {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
756     {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
757     {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
758     {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
759     {"glRotatef", P(GL_Rotatef)},
760     {"glRotatex", P(GL_Rotatex)},
761     {"glSampleCoverage", P(GL_SampleCoverage)},
762     {"glSampleCoveragex", P(GL_SampleCoveragex)},
763     {"glSampleMaski", P(GL_SampleMaski)},
764     {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
765     {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
766     {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
767     {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
768     {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
769     {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
770     {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
771     {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
772     {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
773     {"glSamplerParameterf", P(GL_SamplerParameterf)},
774     {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
775     {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
776     {"glSamplerParameteri", P(GL_SamplerParameteri)},
777     {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
778     {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
779     {"glScalef", P(GL_Scalef)},
780     {"glScalex", P(GL_Scalex)},
781     {"glScissor", P(GL_Scissor)},
782     {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
783     {"glSetFenceNV", P(GL_SetFenceNV)},
784     {"glShadeModel", P(GL_ShadeModel)},
785     {"glShaderBinary", P(GL_ShaderBinary)},
786     {"glShaderSource", P(GL_ShaderSource)},
787     {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
788     {"glStencilFunc", P(GL_StencilFunc)},
789     {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
790     {"glStencilMask", P(GL_StencilMask)},
791     {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
792     {"glStencilOp", P(GL_StencilOp)},
793     {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
794     {"glTestFenceNV", P(GL_TestFenceNV)},
795     {"glTexBuffer", P(GL_TexBuffer)},
796     {"glTexBufferEXT", P(GL_TexBufferEXT)},
797     {"glTexBufferOES", P(GL_TexBufferOES)},
798     {"glTexBufferRange", P(GL_TexBufferRange)},
799     {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
800     {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
801     {"glTexCoordPointer", P(GL_TexCoordPointer)},
802     {"glTexEnvf", P(GL_TexEnvf)},
803     {"glTexEnvfv", P(GL_TexEnvfv)},
804     {"glTexEnvi", P(GL_TexEnvi)},
805     {"glTexEnviv", P(GL_TexEnviv)},
806     {"glTexEnvx", P(GL_TexEnvx)},
807     {"glTexEnvxv", P(GL_TexEnvxv)},
808     {"glTexGenfOES", P(GL_TexGenfOES)},
809     {"glTexGenfvOES", P(GL_TexGenfvOES)},
810     {"glTexGeniOES", P(GL_TexGeniOES)},
811     {"glTexGenivOES", P(GL_TexGenivOES)},
812     {"glTexGenxOES", P(GL_TexGenxOES)},
813     {"glTexGenxvOES", P(GL_TexGenxvOES)},
814     {"glTexImage2D", P(GL_TexImage2D)},
815     {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
816     {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
817     {"glTexImage3D", P(GL_TexImage3D)},
818     {"glTexImage3DOES", P(GL_TexImage3DOES)},
819     {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
820     {"glTexParameterIiv", P(GL_TexParameterIiv)},
821     {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
822     {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
823     {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
824     {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
825     {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
826     {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
827     {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
828     {"glTexParameterf", P(GL_TexParameterf)},
829     {"glTexParameterfv", P(GL_TexParameterfv)},
830     {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
831     {"glTexParameteri", P(GL_TexParameteri)},
832     {"glTexParameteriv", P(GL_TexParameteriv)},
833     {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
834     {"glTexParameterx", P(GL_TexParameterx)},
835     {"glTexParameterxv", P(GL_TexParameterxv)},
836     {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
837     {"glTexStorage2D", P(GL_TexStorage2D)},
838     {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
839     {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
840     {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
841     {"glTexStorage3D", P(GL_TexStorage3D)},
842     {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
843     {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
844     {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
845     {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
846     {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
847     {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
848     {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
849     {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
850     {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
851     {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
852     {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
853     {"glTexSubImage2D", P(GL_TexSubImage2D)},
854     {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
855     {"glTexSubImage3D", P(GL_TexSubImage3D)},
856     {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
857     {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
858     {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
859     {"glTranslatef", P(GL_Translatef)},
860     {"glTranslatex", P(GL_Translatex)},
861     {"glUniform1f", P(GL_Uniform1f)},
862     {"glUniform1fv", P(GL_Uniform1fv)},
863     {"glUniform1i", P(GL_Uniform1i)},
864     {"glUniform1iv", P(GL_Uniform1iv)},
865     {"glUniform1ui", P(GL_Uniform1ui)},
866     {"glUniform1uiv", P(GL_Uniform1uiv)},
867     {"glUniform2f", P(GL_Uniform2f)},
868     {"glUniform2fv", P(GL_Uniform2fv)},
869     {"glUniform2i", P(GL_Uniform2i)},
870     {"glUniform2iv", P(GL_Uniform2iv)},
871     {"glUniform2ui", P(GL_Uniform2ui)},
872     {"glUniform2uiv", P(GL_Uniform2uiv)},
873     {"glUniform3f", P(GL_Uniform3f)},
874     {"glUniform3fv", P(GL_Uniform3fv)},
875     {"glUniform3i", P(GL_Uniform3i)},
876     {"glUniform3iv", P(GL_Uniform3iv)},
877     {"glUniform3ui", P(GL_Uniform3ui)},
878     {"glUniform3uiv", P(GL_Uniform3uiv)},
879     {"glUniform4f", P(GL_Uniform4f)},
880     {"glUniform4fv", P(GL_Uniform4fv)},
881     {"glUniform4i", P(GL_Uniform4i)},
882     {"glUniform4iv", P(GL_Uniform4iv)},
883     {"glUniform4ui", P(GL_Uniform4ui)},
884     {"glUniform4uiv", P(GL_Uniform4uiv)},
885     {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
886     {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
887     {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
888     {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
889     {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
890     {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
891     {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
892     {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
893     {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
894     {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
895     {"glUnmapBuffer", P(GL_UnmapBuffer)},
896     {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
897     {"glUseProgram", P(GL_UseProgram)},
898     {"glUseProgramStages", P(GL_UseProgramStages)},
899     {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
900     {"glValidateProgram", P(GL_ValidateProgram)},
901     {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
902     {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
903     {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
904     {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
905     {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
906     {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
907     {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
908     {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
909     {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
910     {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
911     {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
912     {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
913     {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
914     {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
915     {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
916     {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
917     {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
918     {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
919     {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
920     {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
921     {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
922     {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
923     {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
924     {"glVertexPointer", P(GL_VertexPointer)},
925     {"glViewport", P(GL_Viewport)},
926     {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
927     {"glWaitSync", P(GL_WaitSync)},
928     {"glWeightPointerOES", P(GL_WeightPointerOES)}};
929 
930 const size_t g_numProcs = 894;
931 }  // namespace egl
932