1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, 3 // egl_angle_ext.xml. 4 // 5 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 6 // Use of this source code is governed by a BSD-style license that can be 7 // found in the LICENSE file. 8 // 9 // getProcAddress loader table: 10 // Mapping from a string entry point name to function address. 11 // 12 13 #include "libGLESv2/proc_table_egl.h" 14 15 #include "libGLESv2/entry_points_egl_autogen.h" 16 #include "libGLESv2/entry_points_egl_ext_autogen.h" 17 #include "libGLESv2/entry_points_gles_1_0_autogen.h" 18 #include "libGLESv2/entry_points_gles_2_0_autogen.h" 19 #include "libGLESv2/entry_points_gles_3_0_autogen.h" 20 #include "libGLESv2/entry_points_gles_3_1_autogen.h" 21 #include "libGLESv2/entry_points_gles_3_2_autogen.h" 22 #include "libGLESv2/entry_points_gles_ext_autogen.h" 23 #include "platform/PlatformMethods.h" 24 25 #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) 26 27 namespace egl 28 { 29 const ProcEntry g_procTable[] = { 30 {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, 31 {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, 32 {"eglBindAPI", P(EGL_BindAPI)}, 33 {"eglBindTexImage", P(EGL_BindTexImage)}, 34 {"eglChooseConfig", P(EGL_ChooseConfig)}, 35 {"eglClientWaitSync", P(EGL_ClientWaitSync)}, 36 {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, 37 {"eglCopyBuffers", P(EGL_CopyBuffers)}, 38 {"eglCreateContext", P(EGL_CreateContext)}, 39 {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, 40 {"eglCreateImage", P(EGL_CreateImage)}, 41 {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, 42 {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, 43 {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, 44 {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, 45 {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, 46 {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, 47 {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, 48 {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, 49 {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, 50 {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, 51 {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, 52 {"eglCreateSync", P(EGL_CreateSync)}, 53 {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, 54 {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, 55 {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, 56 {"eglDestroyContext", P(EGL_DestroyContext)}, 57 {"eglDestroyImage", P(EGL_DestroyImage)}, 58 {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, 59 {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, 60 {"eglDestroySurface", P(EGL_DestroySurface)}, 61 {"eglDestroySync", P(EGL_DestroySync)}, 62 {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, 63 {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, 64 {"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)}, 65 {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, 66 {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, 67 {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, 68 {"eglGetConfigs", P(EGL_GetConfigs)}, 69 {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, 70 {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, 71 {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, 72 {"eglGetDisplay", P(EGL_GetDisplay)}, 73 {"eglGetError", P(EGL_GetError)}, 74 {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, 75 {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, 76 {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, 77 {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, 78 {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, 79 {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, 80 {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, 81 {"eglGetProcAddress", P(EGL_GetProcAddress)}, 82 {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, 83 {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, 84 {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, 85 {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, 86 {"eglInitialize", P(EGL_Initialize)}, 87 {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, 88 {"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)}, 89 {"eglMakeCurrent", P(EGL_MakeCurrent)}, 90 {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, 91 {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, 92 {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, 93 {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, 94 {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, 95 {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, 96 {"eglQueryAPI", P(EGL_QueryAPI)}, 97 {"eglQueryContext", P(EGL_QueryContext)}, 98 {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, 99 {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, 100 {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, 101 {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, 102 {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, 103 {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, 104 {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, 105 {"eglQueryString", P(EGL_QueryString)}, 106 {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, 107 {"eglQuerySurface", P(EGL_QuerySurface)}, 108 {"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)}, 109 {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, 110 {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, 111 {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, 112 {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, 113 {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, 114 {"eglReleaseThread", P(EGL_ReleaseThread)}, 115 {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, 116 {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, 117 {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, 118 {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, 119 {"eglStreamConsumerGLTextureExternalAttribsNV", 120 P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, 121 {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, 122 {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, 123 {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, 124 {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, 125 {"eglSwapBuffers", P(EGL_SwapBuffers)}, 126 {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, 127 {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, 128 {"eglSwapInterval", P(EGL_SwapInterval)}, 129 {"eglTerminate", P(EGL_Terminate)}, 130 {"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)}, 131 {"eglWaitClient", P(EGL_WaitClient)}, 132 {"eglWaitGL", P(EGL_WaitGL)}, 133 {"eglWaitNative", P(EGL_WaitNative)}, 134 {"eglWaitSync", P(EGL_WaitSync)}, 135 {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, 136 {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)}, 137 {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, 138 {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, 139 {"glActiveTexture", P(GL_ActiveTexture)}, 140 {"glAlphaFunc", P(GL_AlphaFunc)}, 141 {"glAlphaFuncx", P(GL_AlphaFuncx)}, 142 {"glAttachShader", P(GL_AttachShader)}, 143 {"glBeginQuery", P(GL_BeginQuery)}, 144 {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, 145 {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, 146 {"glBindAttribLocation", P(GL_BindAttribLocation)}, 147 {"glBindBuffer", P(GL_BindBuffer)}, 148 {"glBindBufferBase", P(GL_BindBufferBase)}, 149 {"glBindBufferRange", P(GL_BindBufferRange)}, 150 {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, 151 {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, 152 {"glBindFramebuffer", P(GL_BindFramebuffer)}, 153 {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, 154 {"glBindImageTexture", P(GL_BindImageTexture)}, 155 {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, 156 {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, 157 {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, 158 {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, 159 {"glBindSampler", P(GL_BindSampler)}, 160 {"glBindTexture", P(GL_BindTexture)}, 161 {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, 162 {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, 163 {"glBindVertexArray", P(GL_BindVertexArray)}, 164 {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, 165 {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, 166 {"glBlendBarrier", P(GL_BlendBarrier)}, 167 {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, 168 {"glBlendColor", P(GL_BlendColor)}, 169 {"glBlendEquation", P(GL_BlendEquation)}, 170 {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, 171 {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, 172 {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, 173 {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, 174 {"glBlendEquationi", P(GL_BlendEquationi)}, 175 {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, 176 {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, 177 {"glBlendFunc", P(GL_BlendFunc)}, 178 {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, 179 {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, 180 {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, 181 {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, 182 {"glBlendFunci", P(GL_BlendFunci)}, 183 {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, 184 {"glBlendFunciOES", P(GL_BlendFunciOES)}, 185 {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, 186 {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, 187 {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, 188 {"glBufferData", P(GL_BufferData)}, 189 {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, 190 {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, 191 {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, 192 {"glBufferSubData", P(GL_BufferSubData)}, 193 {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, 194 {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, 195 {"glClear", P(GL_Clear)}, 196 {"glClearBufferfi", P(GL_ClearBufferfi)}, 197 {"glClearBufferfv", P(GL_ClearBufferfv)}, 198 {"glClearBufferiv", P(GL_ClearBufferiv)}, 199 {"glClearBufferuiv", P(GL_ClearBufferuiv)}, 200 {"glClearColor", P(GL_ClearColor)}, 201 {"glClearColorx", P(GL_ClearColorx)}, 202 {"glClearDepthf", P(GL_ClearDepthf)}, 203 {"glClearDepthx", P(GL_ClearDepthx)}, 204 {"glClearStencil", P(GL_ClearStencil)}, 205 {"glClientActiveTexture", P(GL_ClientActiveTexture)}, 206 {"glClientWaitSync", P(GL_ClientWaitSync)}, 207 {"glClipControlEXT", P(GL_ClipControlEXT)}, 208 {"glClipPlanef", P(GL_ClipPlanef)}, 209 {"glClipPlanex", P(GL_ClipPlanex)}, 210 {"glColor4f", P(GL_Color4f)}, 211 {"glColor4ub", P(GL_Color4ub)}, 212 {"glColor4x", P(GL_Color4x)}, 213 {"glColorMask", P(GL_ColorMask)}, 214 {"glColorMaski", P(GL_ColorMaski)}, 215 {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, 216 {"glColorMaskiOES", P(GL_ColorMaskiOES)}, 217 {"glColorPointer", P(GL_ColorPointer)}, 218 {"glCompileShader", P(GL_CompileShader)}, 219 {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, 220 {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, 221 {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, 222 {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, 223 {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, 224 {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, 225 {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, 226 {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, 227 {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, 228 {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, 229 {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, 230 {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, 231 {"glCopyImageSubData", P(GL_CopyImageSubData)}, 232 {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, 233 {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, 234 {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, 235 {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, 236 {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, 237 {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, 238 {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, 239 {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, 240 {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, 241 {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, 242 {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, 243 {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, 244 {"glCreateProgram", P(GL_CreateProgram)}, 245 {"glCreateShader", P(GL_CreateShader)}, 246 {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, 247 {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, 248 {"glCullFace", P(GL_CullFace)}, 249 {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, 250 {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, 251 {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, 252 {"glDebugMessageControl", P(GL_DebugMessageControl)}, 253 {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, 254 {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, 255 {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, 256 {"glDeleteBuffers", P(GL_DeleteBuffers)}, 257 {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, 258 {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, 259 {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, 260 {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, 261 {"glDeleteProgram", P(GL_DeleteProgram)}, 262 {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, 263 {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, 264 {"glDeleteQueries", P(GL_DeleteQueries)}, 265 {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, 266 {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, 267 {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, 268 {"glDeleteSamplers", P(GL_DeleteSamplers)}, 269 {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, 270 {"glDeleteShader", P(GL_DeleteShader)}, 271 {"glDeleteSync", P(GL_DeleteSync)}, 272 {"glDeleteTextures", P(GL_DeleteTextures)}, 273 {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, 274 {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, 275 {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, 276 {"glDepthFunc", P(GL_DepthFunc)}, 277 {"glDepthMask", P(GL_DepthMask)}, 278 {"glDepthRangef", P(GL_DepthRangef)}, 279 {"glDepthRangex", P(GL_DepthRangex)}, 280 {"glDetachShader", P(GL_DetachShader)}, 281 {"glDisable", P(GL_Disable)}, 282 {"glDisableClientState", P(GL_DisableClientState)}, 283 {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, 284 {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, 285 {"glDisablei", P(GL_Disablei)}, 286 {"glDisableiEXT", P(GL_DisableiEXT)}, 287 {"glDisableiOES", P(GL_DisableiOES)}, 288 {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, 289 {"glDispatchCompute", P(GL_DispatchCompute)}, 290 {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, 291 {"glDrawArrays", P(GL_DrawArrays)}, 292 {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, 293 {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, 294 {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, 295 {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, 296 {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, 297 {"glDrawBuffers", P(GL_DrawBuffers)}, 298 {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, 299 {"glDrawElements", P(GL_DrawElements)}, 300 {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, 301 {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, 302 {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, 303 {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, 304 {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, 305 {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, 306 {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, 307 {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", 308 P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, 309 {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, 310 {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, 311 {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, 312 {"glDrawRangeElements", P(GL_DrawRangeElements)}, 313 {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, 314 {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, 315 {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, 316 {"glDrawTexfOES", P(GL_DrawTexfOES)}, 317 {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, 318 {"glDrawTexiOES", P(GL_DrawTexiOES)}, 319 {"glDrawTexivOES", P(GL_DrawTexivOES)}, 320 {"glDrawTexsOES", P(GL_DrawTexsOES)}, 321 {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, 322 {"glDrawTexxOES", P(GL_DrawTexxOES)}, 323 {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, 324 {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, 325 {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)}, 326 {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, 327 {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)}, 328 {"glEnable", P(GL_Enable)}, 329 {"glEnableClientState", P(GL_EnableClientState)}, 330 {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, 331 {"glEnablei", P(GL_Enablei)}, 332 {"glEnableiEXT", P(GL_EnableiEXT)}, 333 {"glEnableiOES", P(GL_EnableiOES)}, 334 {"glEndQuery", P(GL_EndQuery)}, 335 {"glEndQueryEXT", P(GL_EndQueryEXT)}, 336 {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, 337 {"glFenceSync", P(GL_FenceSync)}, 338 {"glFinish", P(GL_Finish)}, 339 {"glFinishFenceNV", P(GL_FinishFenceNV)}, 340 {"glFlush", P(GL_Flush)}, 341 {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, 342 {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, 343 {"glFogf", P(GL_Fogf)}, 344 {"glFogfv", P(GL_Fogfv)}, 345 {"glFogx", P(GL_Fogx)}, 346 {"glFogxv", P(GL_Fogxv)}, 347 {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, 348 {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, 349 {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, 350 {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, 351 {"glFramebufferTexture", P(GL_FramebufferTexture)}, 352 {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, 353 {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, 354 {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, 355 {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, 356 {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, 357 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, 358 {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, 359 {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, 360 {"glFrontFace", P(GL_FrontFace)}, 361 {"glFrustumf", P(GL_Frustumf)}, 362 {"glFrustumx", P(GL_Frustumx)}, 363 {"glGenBuffers", P(GL_GenBuffers)}, 364 {"glGenFencesNV", P(GL_GenFencesNV)}, 365 {"glGenFramebuffers", P(GL_GenFramebuffers)}, 366 {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, 367 {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, 368 {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, 369 {"glGenQueries", P(GL_GenQueries)}, 370 {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, 371 {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, 372 {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, 373 {"glGenSamplers", P(GL_GenSamplers)}, 374 {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, 375 {"glGenTextures", P(GL_GenTextures)}, 376 {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, 377 {"glGenVertexArrays", P(GL_GenVertexArrays)}, 378 {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, 379 {"glGenerateMipmap", P(GL_GenerateMipmap)}, 380 {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, 381 {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, 382 {"glGetActiveUniform", P(GL_GetActiveUniform)}, 383 {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, 384 {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, 385 {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, 386 {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, 387 {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, 388 {"glGetAttribLocation", P(GL_GetAttribLocation)}, 389 {"glGetBooleani_v", P(GL_GetBooleani_v)}, 390 {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, 391 {"glGetBooleanv", P(GL_GetBooleanv)}, 392 {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, 393 {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, 394 {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, 395 {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, 396 {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, 397 {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, 398 {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, 399 {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, 400 {"glGetClipPlanef", P(GL_GetClipPlanef)}, 401 {"glGetClipPlanex", P(GL_GetClipPlanex)}, 402 {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)}, 403 {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, 404 {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, 405 {"glGetError", P(GL_GetError)}, 406 {"glGetFenceivNV", P(GL_GetFenceivNV)}, 407 {"glGetFixedv", P(GL_GetFixedv)}, 408 {"glGetFloatv", P(GL_GetFloatv)}, 409 {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, 410 {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, 411 {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, 412 {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, 413 {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, 414 {"glGetFramebufferAttachmentParameterivRobustANGLE", 415 P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, 416 {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, 417 {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, 418 {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, 419 {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, 420 {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, 421 {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, 422 {"glGetInteger64v", P(GL_GetInteger64v)}, 423 {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, 424 {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, 425 {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, 426 {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, 427 {"glGetIntegerv", P(GL_GetIntegerv)}, 428 {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, 429 {"glGetInternalformativ", P(GL_GetInternalformativ)}, 430 {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, 431 {"glGetLightfv", P(GL_GetLightfv)}, 432 {"glGetLightxv", P(GL_GetLightxv)}, 433 {"glGetMaterialfv", P(GL_GetMaterialfv)}, 434 {"glGetMaterialxv", P(GL_GetMaterialxv)}, 435 {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, 436 {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, 437 {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, 438 {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, 439 {"glGetObjectLabel", P(GL_GetObjectLabel)}, 440 {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, 441 {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, 442 {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, 443 {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, 444 {"glGetPointerv", P(GL_GetPointerv)}, 445 {"glGetPointervKHR", P(GL_GetPointervKHR)}, 446 {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, 447 {"glGetProgramBinary", P(GL_GetProgramBinary)}, 448 {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, 449 {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, 450 {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, 451 {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, 452 {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, 453 {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, 454 {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, 455 {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, 456 {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, 457 {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, 458 {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, 459 {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, 460 {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, 461 {"glGetProgramiv", P(GL_GetProgramiv)}, 462 {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, 463 {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, 464 {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, 465 {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, 466 {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, 467 {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, 468 {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, 469 {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, 470 {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, 471 {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, 472 {"glGetQueryiv", P(GL_GetQueryiv)}, 473 {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, 474 {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, 475 {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, 476 {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, 477 {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, 478 {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, 479 {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, 480 {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, 481 {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, 482 {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, 483 {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, 484 {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, 485 {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, 486 {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, 487 {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, 488 {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, 489 {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, 490 {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, 491 {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, 492 {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, 493 {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, 494 {"glGetShaderSource", P(GL_GetShaderSource)}, 495 {"glGetShaderiv", P(GL_GetShaderiv)}, 496 {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, 497 {"glGetString", P(GL_GetString)}, 498 {"glGetStringi", P(GL_GetStringi)}, 499 {"glGetSynciv", P(GL_GetSynciv)}, 500 {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, 501 {"glGetTexEnviv", P(GL_GetTexEnviv)}, 502 {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, 503 {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, 504 {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, 505 {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, 506 {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, 507 {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, 508 {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, 509 {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, 510 {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, 511 {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, 512 {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, 513 {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, 514 {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, 515 {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, 516 {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, 517 {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, 518 {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, 519 {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, 520 {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, 521 {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, 522 {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, 523 {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, 524 {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, 525 {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, 526 {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, 527 {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, 528 {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, 529 {"glGetUniformIndices", P(GL_GetUniformIndices)}, 530 {"glGetUniformLocation", P(GL_GetUniformLocation)}, 531 {"glGetUniformfv", P(GL_GetUniformfv)}, 532 {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, 533 {"glGetUniformiv", P(GL_GetUniformiv)}, 534 {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, 535 {"glGetUniformuiv", P(GL_GetUniformuiv)}, 536 {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, 537 {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, 538 {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, 539 {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, 540 {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, 541 {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, 542 {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, 543 {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, 544 {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, 545 {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, 546 {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, 547 {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, 548 {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, 549 {"glGetnUniformfv", P(GL_GetnUniformfv)}, 550 {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, 551 {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, 552 {"glGetnUniformiv", P(GL_GetnUniformiv)}, 553 {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, 554 {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, 555 {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, 556 {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, 557 {"glHint", P(GL_Hint)}, 558 {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, 559 {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, 560 {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, 561 {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, 562 {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, 563 {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, 564 {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, 565 {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, 566 {"glIsBuffer", P(GL_IsBuffer)}, 567 {"glIsEnabled", P(GL_IsEnabled)}, 568 {"glIsEnabledi", P(GL_IsEnabledi)}, 569 {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, 570 {"glIsEnablediOES", P(GL_IsEnablediOES)}, 571 {"glIsFenceNV", P(GL_IsFenceNV)}, 572 {"glIsFramebuffer", P(GL_IsFramebuffer)}, 573 {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, 574 {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, 575 {"glIsProgram", P(GL_IsProgram)}, 576 {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, 577 {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, 578 {"glIsQuery", P(GL_IsQuery)}, 579 {"glIsQueryEXT", P(GL_IsQueryEXT)}, 580 {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, 581 {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, 582 {"glIsSampler", P(GL_IsSampler)}, 583 {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, 584 {"glIsShader", P(GL_IsShader)}, 585 {"glIsSync", P(GL_IsSync)}, 586 {"glIsTexture", P(GL_IsTexture)}, 587 {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, 588 {"glIsVertexArray", P(GL_IsVertexArray)}, 589 {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, 590 {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, 591 {"glLightModelf", P(GL_LightModelf)}, 592 {"glLightModelfv", P(GL_LightModelfv)}, 593 {"glLightModelx", P(GL_LightModelx)}, 594 {"glLightModelxv", P(GL_LightModelxv)}, 595 {"glLightf", P(GL_Lightf)}, 596 {"glLightfv", P(GL_Lightfv)}, 597 {"glLightx", P(GL_Lightx)}, 598 {"glLightxv", P(GL_Lightxv)}, 599 {"glLineWidth", P(GL_LineWidth)}, 600 {"glLineWidthx", P(GL_LineWidthx)}, 601 {"glLinkProgram", P(GL_LinkProgram)}, 602 {"glLoadIdentity", P(GL_LoadIdentity)}, 603 {"glLoadMatrixf", P(GL_LoadMatrixf)}, 604 {"glLoadMatrixx", P(GL_LoadMatrixx)}, 605 {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, 606 {"glLogicOp", P(GL_LogicOp)}, 607 {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, 608 {"glMapBufferOES", P(GL_MapBufferOES)}, 609 {"glMapBufferRange", P(GL_MapBufferRange)}, 610 {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, 611 {"glMaterialf", P(GL_Materialf)}, 612 {"glMaterialfv", P(GL_Materialfv)}, 613 {"glMaterialx", P(GL_Materialx)}, 614 {"glMaterialxv", P(GL_Materialxv)}, 615 {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, 616 {"glMatrixMode", P(GL_MatrixMode)}, 617 {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, 618 {"glMemoryBarrier", P(GL_MemoryBarrier)}, 619 {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, 620 {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, 621 {"glMinSampleShading", P(GL_MinSampleShading)}, 622 {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, 623 {"glMultMatrixf", P(GL_MultMatrixf)}, 624 {"glMultMatrixx", P(GL_MultMatrixx)}, 625 {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, 626 {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)}, 627 {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, 628 {"glMultiDrawArraysInstancedBaseInstanceANGLE", 629 P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, 630 {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, 631 {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, 632 {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)}, 633 {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, 634 {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", 635 P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, 636 {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, 637 {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, 638 {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, 639 {"glNormal3f", P(GL_Normal3f)}, 640 {"glNormal3x", P(GL_Normal3x)}, 641 {"glNormalPointer", P(GL_NormalPointer)}, 642 {"glObjectLabel", P(GL_ObjectLabel)}, 643 {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, 644 {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, 645 {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, 646 {"glOrthof", P(GL_Orthof)}, 647 {"glOrthox", P(GL_Orthox)}, 648 {"glPatchParameteri", P(GL_PatchParameteri)}, 649 {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, 650 {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, 651 {"glPixelStorei", P(GL_PixelStorei)}, 652 {"glPointParameterf", P(GL_PointParameterf)}, 653 {"glPointParameterfv", P(GL_PointParameterfv)}, 654 {"glPointParameterx", P(GL_PointParameterx)}, 655 {"glPointParameterxv", P(GL_PointParameterxv)}, 656 {"glPointSize", P(GL_PointSize)}, 657 {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, 658 {"glPointSizex", P(GL_PointSizex)}, 659 {"glPolygonOffset", P(GL_PolygonOffset)}, 660 {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, 661 {"glPopDebugGroup", P(GL_PopDebugGroup)}, 662 {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, 663 {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, 664 {"glPopMatrix", P(GL_PopMatrix)}, 665 {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, 666 {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, 667 {"glProgramBinary", P(GL_ProgramBinary)}, 668 {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, 669 {"glProgramParameteri", P(GL_ProgramParameteri)}, 670 {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, 671 {"glProgramUniform1f", P(GL_ProgramUniform1f)}, 672 {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, 673 {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, 674 {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, 675 {"glProgramUniform1i", P(GL_ProgramUniform1i)}, 676 {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, 677 {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, 678 {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, 679 {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, 680 {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, 681 {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, 682 {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, 683 {"glProgramUniform2f", P(GL_ProgramUniform2f)}, 684 {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, 685 {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, 686 {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, 687 {"glProgramUniform2i", P(GL_ProgramUniform2i)}, 688 {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, 689 {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, 690 {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, 691 {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, 692 {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, 693 {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, 694 {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, 695 {"glProgramUniform3f", P(GL_ProgramUniform3f)}, 696 {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, 697 {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, 698 {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, 699 {"glProgramUniform3i", P(GL_ProgramUniform3i)}, 700 {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, 701 {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, 702 {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, 703 {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, 704 {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, 705 {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, 706 {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, 707 {"glProgramUniform4f", P(GL_ProgramUniform4f)}, 708 {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, 709 {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, 710 {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, 711 {"glProgramUniform4i", P(GL_ProgramUniform4i)}, 712 {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, 713 {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, 714 {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, 715 {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, 716 {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, 717 {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, 718 {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, 719 {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, 720 {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, 721 {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, 722 {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, 723 {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, 724 {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, 725 {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, 726 {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, 727 {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, 728 {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, 729 {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, 730 {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, 731 {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, 732 {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, 733 {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, 734 {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, 735 {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, 736 {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, 737 {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, 738 {"glPushDebugGroup", P(GL_PushDebugGroup)}, 739 {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, 740 {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, 741 {"glPushMatrix", P(GL_PushMatrix)}, 742 {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, 743 {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, 744 {"glReadBuffer", P(GL_ReadBuffer)}, 745 {"glReadPixels", P(GL_ReadPixels)}, 746 {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, 747 {"glReadnPixels", P(GL_ReadnPixels)}, 748 {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, 749 {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, 750 {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, 751 {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)}, 752 {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, 753 {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, 754 {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, 755 {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, 756 {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, 757 {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, 758 {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, 759 {"glRotatef", P(GL_Rotatef)}, 760 {"glRotatex", P(GL_Rotatex)}, 761 {"glSampleCoverage", P(GL_SampleCoverage)}, 762 {"glSampleCoveragex", P(GL_SampleCoveragex)}, 763 {"glSampleMaski", P(GL_SampleMaski)}, 764 {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, 765 {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, 766 {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, 767 {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, 768 {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, 769 {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, 770 {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, 771 {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, 772 {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, 773 {"glSamplerParameterf", P(GL_SamplerParameterf)}, 774 {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, 775 {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, 776 {"glSamplerParameteri", P(GL_SamplerParameteri)}, 777 {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, 778 {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, 779 {"glScalef", P(GL_Scalef)}, 780 {"glScalex", P(GL_Scalex)}, 781 {"glScissor", P(GL_Scissor)}, 782 {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, 783 {"glSetFenceNV", P(GL_SetFenceNV)}, 784 {"glShadeModel", P(GL_ShadeModel)}, 785 {"glShaderBinary", P(GL_ShaderBinary)}, 786 {"glShaderSource", P(GL_ShaderSource)}, 787 {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, 788 {"glStencilFunc", P(GL_StencilFunc)}, 789 {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, 790 {"glStencilMask", P(GL_StencilMask)}, 791 {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, 792 {"glStencilOp", P(GL_StencilOp)}, 793 {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, 794 {"glTestFenceNV", P(GL_TestFenceNV)}, 795 {"glTexBuffer", P(GL_TexBuffer)}, 796 {"glTexBufferEXT", P(GL_TexBufferEXT)}, 797 {"glTexBufferOES", P(GL_TexBufferOES)}, 798 {"glTexBufferRange", P(GL_TexBufferRange)}, 799 {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, 800 {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, 801 {"glTexCoordPointer", P(GL_TexCoordPointer)}, 802 {"glTexEnvf", P(GL_TexEnvf)}, 803 {"glTexEnvfv", P(GL_TexEnvfv)}, 804 {"glTexEnvi", P(GL_TexEnvi)}, 805 {"glTexEnviv", P(GL_TexEnviv)}, 806 {"glTexEnvx", P(GL_TexEnvx)}, 807 {"glTexEnvxv", P(GL_TexEnvxv)}, 808 {"glTexGenfOES", P(GL_TexGenfOES)}, 809 {"glTexGenfvOES", P(GL_TexGenfvOES)}, 810 {"glTexGeniOES", P(GL_TexGeniOES)}, 811 {"glTexGenivOES", P(GL_TexGenivOES)}, 812 {"glTexGenxOES", P(GL_TexGenxOES)}, 813 {"glTexGenxvOES", P(GL_TexGenxvOES)}, 814 {"glTexImage2D", P(GL_TexImage2D)}, 815 {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, 816 {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, 817 {"glTexImage3D", P(GL_TexImage3D)}, 818 {"glTexImage3DOES", P(GL_TexImage3DOES)}, 819 {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, 820 {"glTexParameterIiv", P(GL_TexParameterIiv)}, 821 {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, 822 {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, 823 {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, 824 {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, 825 {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, 826 {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, 827 {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, 828 {"glTexParameterf", P(GL_TexParameterf)}, 829 {"glTexParameterfv", P(GL_TexParameterfv)}, 830 {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, 831 {"glTexParameteri", P(GL_TexParameteri)}, 832 {"glTexParameteriv", P(GL_TexParameteriv)}, 833 {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, 834 {"glTexParameterx", P(GL_TexParameterx)}, 835 {"glTexParameterxv", P(GL_TexParameterxv)}, 836 {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, 837 {"glTexStorage2D", P(GL_TexStorage2D)}, 838 {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, 839 {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, 840 {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, 841 {"glTexStorage3D", P(GL_TexStorage3D)}, 842 {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, 843 {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, 844 {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, 845 {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, 846 {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, 847 {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, 848 {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, 849 {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, 850 {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, 851 {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, 852 {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, 853 {"glTexSubImage2D", P(GL_TexSubImage2D)}, 854 {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, 855 {"glTexSubImage3D", P(GL_TexSubImage3D)}, 856 {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, 857 {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, 858 {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, 859 {"glTranslatef", P(GL_Translatef)}, 860 {"glTranslatex", P(GL_Translatex)}, 861 {"glUniform1f", P(GL_Uniform1f)}, 862 {"glUniform1fv", P(GL_Uniform1fv)}, 863 {"glUniform1i", P(GL_Uniform1i)}, 864 {"glUniform1iv", P(GL_Uniform1iv)}, 865 {"glUniform1ui", P(GL_Uniform1ui)}, 866 {"glUniform1uiv", P(GL_Uniform1uiv)}, 867 {"glUniform2f", P(GL_Uniform2f)}, 868 {"glUniform2fv", P(GL_Uniform2fv)}, 869 {"glUniform2i", P(GL_Uniform2i)}, 870 {"glUniform2iv", P(GL_Uniform2iv)}, 871 {"glUniform2ui", P(GL_Uniform2ui)}, 872 {"glUniform2uiv", P(GL_Uniform2uiv)}, 873 {"glUniform3f", P(GL_Uniform3f)}, 874 {"glUniform3fv", P(GL_Uniform3fv)}, 875 {"glUniform3i", P(GL_Uniform3i)}, 876 {"glUniform3iv", P(GL_Uniform3iv)}, 877 {"glUniform3ui", P(GL_Uniform3ui)}, 878 {"glUniform3uiv", P(GL_Uniform3uiv)}, 879 {"glUniform4f", P(GL_Uniform4f)}, 880 {"glUniform4fv", P(GL_Uniform4fv)}, 881 {"glUniform4i", P(GL_Uniform4i)}, 882 {"glUniform4iv", P(GL_Uniform4iv)}, 883 {"glUniform4ui", P(GL_Uniform4ui)}, 884 {"glUniform4uiv", P(GL_Uniform4uiv)}, 885 {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, 886 {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, 887 {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, 888 {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, 889 {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, 890 {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, 891 {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, 892 {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, 893 {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, 894 {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, 895 {"glUnmapBuffer", P(GL_UnmapBuffer)}, 896 {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, 897 {"glUseProgram", P(GL_UseProgram)}, 898 {"glUseProgramStages", P(GL_UseProgramStages)}, 899 {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, 900 {"glValidateProgram", P(GL_ValidateProgram)}, 901 {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, 902 {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, 903 {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, 904 {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, 905 {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, 906 {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, 907 {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, 908 {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, 909 {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, 910 {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, 911 {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, 912 {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, 913 {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, 914 {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, 915 {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, 916 {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, 917 {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, 918 {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, 919 {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, 920 {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, 921 {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, 922 {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, 923 {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, 924 {"glVertexPointer", P(GL_VertexPointer)}, 925 {"glViewport", P(GL_Viewport)}, 926 {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, 927 {"glWaitSync", P(GL_WaitSync)}, 928 {"glWeightPointerOES", P(GL_WeightPointerOES)}}; 929 930 const size_t g_numProcs = 894; 931 } // namespace egl 932