1 /*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "FileSystem.h"
17
18 #include <sys/stat.h>
19 #include <unistd.h>
20
21 #include "PreviewerEngineLog.h"
22 #include "NativeFileSystem.h"
23
24 std::vector<std::string> FileSystem::pathList = {"file_system", "app", "ace", "data"};
25 std::string FileSystem::bundleName = "";
26 std::string FileSystem::fileSystemPath = "";
27
28 #ifdef _WIN32
29 std::string FileSystem::separator = "\\";
30 #else
31 std::string FileSystem::separator = "/";
32 #endif
33
IsFileExists(std::string path)34 bool FileSystem::IsFileExists(std::string path)
35 {
36 return S_ISREG(GetFileMode(path));
37 }
38
IsDirectoryExists(std::string path)39 bool FileSystem::IsDirectoryExists(std::string path)
40 {
41 return S_ISDIR(GetFileMode(path));
42 }
43
GetApplicationPath()44 std::string FileSystem::GetApplicationPath()
45 {
46 char appPath[MAX_PATH_LEN];
47 if (getcwd(appPath, MAX_PATH_LEN) == nullptr) {
48 ELOG("Get current path failed.");
49 return std::string();
50 }
51 std::string path(appPath);
52 return path;
53 }
54
GetVirtualFileSystemPath()55 const std::string& FileSystem::GetVirtualFileSystemPath()
56 {
57 return fileSystemPath;
58 }
59
MakeVirtualFileSystemPath()60 void FileSystem::MakeVirtualFileSystemPath()
61 {
62 std::string dirToMake = GetApplicationPath();
63 if (!IsDirectoryExists(dirToMake)) {
64 ELOG("Application path is not exists.");
65 return;
66 }
67 for (std::string path : pathList) {
68 dirToMake += separator;
69 dirToMake += path;
70 MakeDir(dirToMake.data());
71 }
72 dirToMake += separator;
73 dirToMake += bundleName;
74 MakeDir(dirToMake);
75 fileSystemPath = dirToMake;
76 }
77
MakeDir(std::string path)78 int FileSystem::MakeDir(std::string path)
79 {
80 int result = 0;
81 #ifdef _WIN32
82 result = mkdir(path.data());
83 #else
84 result = mkdir(path.data(), S_IRUSR | S_IWUSR | S_IXUSR);
85 #endif
86 return result;
87 }
88
SetBundleName(std::string name)89 void FileSystem::SetBundleName(std::string name)
90 {
91 bundleName = name;
92 }
93
GetFileMode(std::string path)94 unsigned short FileSystem::GetFileMode(std::string path)
95 {
96 struct stat info {};
97 if (stat(path.data(), &info) != 0) {
98 return 0;
99 }
100 return info.st_mode;
101 }
102
GetSeparator()103 std::string FileSystem::GetSeparator()
104 {
105 return separator;
106 }
107
FindSubfolderByName(const std::string & parentFolderPath,const std::string & subfolderName)108 std::string FileSystem::FindSubfolderByName(const std::string& parentFolderPath, const std::string& subfolderName)
109 {
110 return OHOS::Ide::NativeFileSystem::FindSubfolderByName(parentFolderPath, subfolderName);
111 }
112
NormalizePath(const std::string & path)113 std::string FileSystem::NormalizePath(const std::string& path)
114 {
115 std::string normalizedPath = path;
116 char separatorChar = FileSystem::separator[0]; // 0 is get fist char of string
117 for (char& c : normalizedPath) {
118 if (c == '/' || c == '\\') {
119 c = separatorChar;
120 }
121 }
122 return normalizedPath;
123 }