• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
8 #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
9 
10 #include "compiler/translator/OutputGLSLBase.h"
11 
12 namespace sh
13 {
14 
15 class TOutputGLSL : public TOutputGLSLBase
16 {
17   public:
18     TOutputGLSL(TCompiler *compiler, TInfoSinkBase &objSink, ShCompileOptions compileOptions);
19 
20   protected:
21     bool writeVariablePrecision(TPrecision) override;
22     void visitSymbol(TIntermSymbol *node) override;
23     ImmutableString translateTextureFunction(const ImmutableString &name,
24                                              const ShCompileOptions &option) override;
25 };
26 
27 }  // namespace sh
28 
29 #endif  // COMPILER_TRANSLATOR_OUTPUTGLSL_H_
30