1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_ 8 #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_ 9 10 #include "compiler/translator/OutputGLSLBase.h" 11 12 namespace sh 13 { 14 15 class TOutputGLSL : public TOutputGLSLBase 16 { 17 public: 18 TOutputGLSL(TCompiler *compiler, TInfoSinkBase &objSink, ShCompileOptions compileOptions); 19 20 protected: 21 bool writeVariablePrecision(TPrecision) override; 22 void visitSymbol(TIntermSymbol *node) override; 23 ImmutableString translateTextureFunction(const ImmutableString &name, 24 const ShCompileOptions &option) override; 25 }; 26 27 } // namespace sh 28 29 #endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_ 30