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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_NODE_BASE_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_NODE_BASE_H
18 
19 #include <functional>
20 #include <list>
21 #include <string>
22 
23 #include "base/memory/ace_type.h"
24 #include "base/utils/macros.h"
25 #include "core/components_ng/base/frame_node.h"
26 #include "core/components_ng/base/view_stack_processor.h"
27 #include "core/components_ng/pattern/custom/custom_node_pattern.h"
28 #include "core/components_ng/pattern/recycle_view/recycle_manager.h"
29 #include "core/pipeline/base/element_register.h"
30 
31 namespace OHOS::Ace::NG {
32 class ACE_FORCE_EXPORT CustomNodeBase : public virtual AceType {
33     DECLARE_ACE_TYPE(CustomNodeBase, AceType);
34 
35 public:
36     CustomNodeBase() = default;
37     ~CustomNodeBase() override;
38 
SetRenderFunction(const RenderFunction & renderFunction)39     virtual void SetRenderFunction(const RenderFunction& renderFunction) {};
40     virtual void SetCompleteReloadFunc(RenderFunction&& func) = 0;
41 
42     // called for Component Info
43     void SetJSViewName(std::string&& name);
44     std::string& GetJSViewName();
45 
46     void SetIsV2(bool isV2);
47     bool GetIsV2();
48 
49     void SetThisFunc(std::function<void*()>&& getThisFunc);
50     void* FireThisFunc();
51 
52     // called for Component life Cycle
53     void Reset();
54     void SetAppearFunction(std::function<void()>&& appearFunc);
55     void FireOnAppear();
56     bool CheckFireOnAppear();
57 
58     void SetDidBuildFunction(std::function<void()>&& didBuildFunc);
59     void FireDidBuild();
60 
61     void SetDestroyFunction(std::function<void()>&& destroyFunc);
62     void FireOnDisappear();
63 
64     // called for Component update
65     void SetUpdateFunction(std::function<void()>&& updateFunc);
66     void SetForceUpdateNodeFunc(std::function<void(int32_t)>&& forceNodeUpdateFunc);
67     void FireNodeUpdateFunc(ElementIdType id);
68 
69     void SetHasNodeUpdateFunc(std::function<bool(int32_t)>&& hasNodeUpdateFunc);
70     bool FireHasNodeUpdateFunc(ElementIdType id);
71 
72     void SetReloadFunction(std::function<void(bool)>&& reloadFunc);
73     void FireReloadFunction(bool deep);
74 
75     void Update();  // called by pipeline in js thread of update.
76     void MarkNeedUpdate();   // called by view in js thread
77 
78     // called for Component reuse
79     void ResetRecycle();
80     void SetOnRecycleFunc(std::function<void()>&& func);
81     void FireRecycleSelf();
82 
83     void SetRecycleFunction(std::function<void(RefPtr<CustomNodeBase>)>&& recycleCustomNode);
84     void FireOnRecycleFunc();
85 
86     void SetRecycleRenderFunc(std::function<void()>&& func);
87     void FireRecycleRenderFunc();
88     bool HasRecycleRenderFunc();
89 
90     void SetOnReuseFunc(std::function<void(void*)>&& func);
91     void FireOnReuseFunc(void* params);
92 
93     // called for Component freezing
94     void SetSetActiveFunc(std::function<void(bool, bool)>&& func);
95     void FireSetActiveFunc(bool active, bool isReuse = false);
96 
97     // called for DFX
98     void SetExtraInfo(const ExtraInfo extraInfo);
99     const ExtraInfo& GetExtraInfo() const;
100     bool HasExtraInfo();
101 
102     void SetOnDumpInfoFunc(std::function<void(const std::vector<std::string>&)>&& func);
103     void FireOnDumpInfoFunc(const std::vector<std::string>& params);
104 
105     void SetOnDumpInspectorFunc(std::function<std::string()>&& func);
106     std::string FireOnDumpInspectorFunc();
107 
108     // called for PageTransition animation
109     void SetPageTransitionFunction(std::function<void()>&& pageTransitionFunc);
110     void CallPageTransitionFunction() const;
111 
112 protected:
113     std::string jsViewName_;
114     ExtraInfo extraInfo_;
115     bool isV2_ = false;
116     bool executeFireOnAppear_ = false;
117 
118 private:
119     std::function<void()> updateFunc_;
120     std::function<void()> appearFunc_;
121     std::function<void()> didBuildFunc_;
122     std::function<void()> destroyFunc_;
123     std::function<void()> pageTransitionFunc_;
124     std::function<void(bool)> reloadFunc_;
125     std::function<void()> completeReloadFunc_;
126     std::function<void(int32_t)> forceNodeUpdateFunc_;
127     std::function<bool(int32_t)> hasNodeUpdateFunc_;
128     std::function<void(RefPtr<CustomNodeBase>)> recycleCustomNodeFunc_;
129     std::function<void()> recycleRenderFunc_;
130     std::function<void(bool, bool)> setActiveFunc_;
131     std::function<void(const std::vector<std::string>&)> onDumpInfoFunc_;
132     std::function<std::string()> onDumpInspectorFunc_;
133     std::function<void*()> getThisFunc_;
134     std::function<void()> onRecycleFunc_;
135     std::function<void(void*)> onReuseFunc_;
136     bool needRebuild_ = false;
137     RecycleNodeInfo recycleInfo_;
138 };
139 } // namespace OHOS::Ace::NG
140 
141 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_NODE_BASE_H
142