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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_TITLE_NODE_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_TITLE_NODE_H
18 
19 #include "core/components_ng/pattern/custom/custom_node.h"
20 
21 namespace OHOS::Ace::NG {
22 
23 const std::string EVENT_NAME_COLOR_CONFIGURATION = "arkui_color_configuration";
24 const std::string EVENT_NAME_HIDE_SPLIT = "arkui_hide_split";
25 const std::string EVENT_NAME_MAXIMIZE_VISIBILITY = "arkui_maximize_visibility";
26 const std::string EVENT_NAME_MINIMIZE_VISIBILITY = "arkui_minimize_visibility";
27 const std::string EVENT_NAME_CLOSE_VISIBILITY = "arkui_close_visibility";
28 const std::string EVENT_NAME_CLOSE_STATUS = "arkui_close_status";
29 const std::string EVENT_NAME_MAXIMIZE_IS_RECOVER = "arkui_maximize_is_recover";
30 const std::string EVENT_NAME_MENU_WIDTH_CHANGE = "arkui_menu_width_change";
31 const std::string EVENT_NAME_BUTTON_SPACING_CHANGE = "arkui_button_spacing_change";
32 const std::string EVENT_NAME_COLOR_CONFIGURATION_LOCKED = "arkui_color_mode_locked";
33 const std::string EVENT_NAME_BUTTON_SIZE_CHANGE = "arkui_button_size_change";
34 const std::string EVENT_NAME_BUTTON_RIGHT_OFFSET_CHANGE = "arkui_button_right_offset_change";
35 
36 namespace {
BoolToString(bool value)37 inline std::string BoolToString(bool value)
38 {
39     return value ? "true" : "false";
40 }
41 } // namespace
42 
43 class ACE_EXPORT CustomTitleNode : public CustomNode {
44     DECLARE_ACE_TYPE(CustomTitleNode, CustomNode);
45 
46 public:
47     static RefPtr<CustomTitleNode> CreateCustomTitleNode(int32_t nodeId, const std::string& viewKey);
48 
49     CustomTitleNode(int32_t nodeId, const std::string& viewKey);
50     ~CustomTitleNode() override = default;
51 
SetAppTitleCallback(const std::function<void (const std::string &)> & callback)52     void SetAppTitleCallback(const std::function<void(const std::string&)>& callback)
53     {
54         appTitleCallback_ = callback;
55     }
56 
FireAppTitleCallback(const std::string & title)57     void FireAppTitleCallback(const std::string& title)
58     {
59         if (appTitleCallback_) {
60             appTitleCallback_(title);
61         }
62     }
63 
SetAppIconCallback(const std::function<void (const RefPtr<PixelMap> &)> & callback)64     void SetAppIconCallback(const std::function<void(const RefPtr<PixelMap>&)>& callback)
65     {
66         appIconCallback_ = callback;
67     }
68 
FireAppIconCallback(const RefPtr<PixelMap> & icon)69     void FireAppIconCallback(const RefPtr<PixelMap>& icon)
70     {
71         if (appIconCallback_) {
72             appIconCallback_(icon);
73         }
74     }
75 
SetOnWindowFocusedCallback(const std::function<void ()> & callback)76     void SetOnWindowFocusedCallback(const std::function<void()>& callback)
77     {
78         onWindowFocusedCallback_ = callback;
79     }
80 
FireOnWindowFocusedCallback()81     void FireOnWindowFocusedCallback()
82     {
83         if (onWindowFocusedCallback_) {
84             onWindowFocusedCallback_();
85         }
86     }
87 
SetOnWindowUnfocusedCallback(const std::function<void ()> & callback)88     void SetOnWindowUnfocusedCallback(const std::function<void()>& callback)
89     {
90         onWindowUnfocusedCallback_ = callback;
91     }
92 
FireOnWindowUnfocusedCallback()93     void FireOnWindowUnfocusedCallback()
94     {
95         if (onWindowUnfocusedCallback_) {
96             onWindowUnfocusedCallback_();
97         }
98     }
99 
SetCustomCallback(const std::function<void (const std::string & eventName,const std::string & param)> & callback)100     void SetCustomCallback(const std::function<void(const std::string& eventName, const std::string& param)>& callback)
101     {
102         customCallback_ = callback;
103     }
104 
FireCustomCallback(const std::string & eventName,const std::string & param)105     void FireCustomCallback(const std::string& eventName, const std::string& param)
106     {
107         if (customCallback_) {
108             customCallback_(eventName, param);
109         }
110     }
111 
FireCustomCallback(const std::string & eventName,bool value)112     void FireCustomCallback(const std::string& eventName, bool value)
113     {
114         if (customCallback_) {
115             customCallback_(eventName, BoolToString(value));
116         }
117     }
118 
119 private:
120     std::function<void(const std::string&)> appTitleCallback_ = nullptr;
121     std::function<void(const RefPtr<PixelMap>&)> appIconCallback_ = nullptr;
122     std::function<void()> onWindowFocusedCallback_ = nullptr;
123     std::function<void()> onWindowUnfocusedCallback_ = nullptr;
124 
125     std::function<void(const std::string&, const std::string&)> customCallback_ = nullptr;
126 };
127 } // namespace OHOS::Ace::NG
128 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_BASE_CUSTOM_NODE_H