1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 18 19 #include "base/utils/macros.h" 20 #include "core/components/common/properties/animation_option.h" 21 #include "core/components/common/properties/color.h" 22 #include "core/pipeline/base/render_context.h" 23 24 namespace OHOS::Ace { 25 26 namespace NG { 27 class RenderContext; 28 } 29 30 namespace { 31 32 using PropertyCallback = std::function<void()>; 33 using FinishCallback = std::function<void()>; 34 using RepeatCallback = std::function<void()>; 35 using InteractiveAnimationCallback = std::function<void()>; 36 } // namespace 37 38 class ACE_FORCE_EXPORT AnimationUtils { 39 public: 40 class Animation; 41 42 class InteractiveAnimation; 43 44 static void OpenImplicitAnimation( 45 const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& finishCallback); 46 static bool CloseImplicitAnimation(); 47 static bool CloseImplicitCancelAnimation(); 48 static bool IsImplicitAnimationOpen(); 49 static void Animate(const AnimationOption& option, const PropertyCallback& callback, 50 const FinishCallback& finishCallback = nullptr, const RepeatCallback& repeatCallback = nullptr); 51 static void AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const PropertyCallback& callback); 52 static void AddKeyFrame(float fraction, const PropertyCallback& callback); 53 static void AddDurationKeyFrame(int duration, const RefPtr<Curve>& curve, const PropertyCallback& callback); 54 55 // Similar to Animate, but reuses current options and replaces callback 56 static void AnimateWithCurrentOptions( 57 const PropertyCallback& callback, const FinishCallback& finishCallback, bool timingSensitive = true); 58 // Similar to Animate, but reuses current callback and replaces options 59 static void AnimateWithCurrentCallback(const AnimationOption& option, const PropertyCallback& callback); 60 61 static std::shared_ptr<AnimationUtils::Animation> StartAnimation(const AnimationOption& option, 62 const PropertyCallback& callback, const FinishCallback& finishCallback = nullptr, 63 const RepeatCallback& repeatCallback = nullptr); 64 static void StopAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 65 static void BlendBgColorAnimation( 66 RefPtr<NG::RenderContext>& renderContext, const Color& endColor, int32_t duration, const RefPtr<Curve>& curve); 67 static void PauseAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 68 static void ResumeAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 69 static void ExecuteWithoutAnimation(const PropertyCallback& callback); 70 71 static std::shared_ptr<AnimationUtils::InteractiveAnimation> CreateInteractiveAnimation( 72 const InteractiveAnimationCallback& addCallback, const FinishCallback& callback); 73 74 static void UpdateInteractiveAnimation( 75 const std::shared_ptr<AnimationUtils::InteractiveAnimation>& interactiveAnimation, float progress); 76 77 static void ContinueInteractiveAnimation( 78 const std::shared_ptr<AnimationUtils::InteractiveAnimation>& interactiveAnimation); 79 80 static int32_t StartInteractiveAnimation( 81 const std::shared_ptr<AnimationUtils::InteractiveAnimation>& interactiveAnimation); 82 83 static void ReverseInteractiveAnimation( 84 const std::shared_ptr<AnimationUtils::InteractiveAnimation>& interactiveAnimation); 85 86 static void AddInteractiveAnimation( 87 const std::shared_ptr<AnimationUtils::InteractiveAnimation>& interactiveAnimation, 88 const std::function<void()>& callback); 89 90 static void SetNavGroupNodeTransAnimationCallback(); 91 }; 92 } // namespace OHOS::Ace 93 94 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 95