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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_
16 #define DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_
17 
18 #include "dawn_native/CommandBuffer.h"
19 
20 namespace dawn_native {
21     struct BeginRenderPassCmd;
22 }  // namespace dawn_native
23 
24 namespace dawn_native { namespace opengl {
25 
26     class Device;
27     struct OpenGLFunctions;
28 
29     class CommandBuffer final : public CommandBufferBase {
30       public:
31         CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
32 
33         MaybeError Execute();
34 
35       private:
36         MaybeError ExecuteComputePass();
37         MaybeError ExecuteRenderPass(BeginRenderPassCmd* renderPass);
38     };
39 
40     // Like glTexSubImage*, the "data" argument is either a pointer to image data or
41     // an offset if a PBO is bound.
42     void DoTexSubImage(const OpenGLFunctions& gl,
43                        const TextureCopy& destination,
44                        const void* data,
45                        const TextureDataLayout& dataLayout,
46                        const Extent3D& copySize);
47 }}  // namespace dawn_native::opengl
48 
49 #endif  // DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_
50