1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_ 16 #define DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_ 17 18 #include "dawn_native/ComputePipeline.h" 19 20 #include "dawn_native/opengl/PipelineGL.h" 21 22 #include "dawn_native/opengl/opengl_platform.h" 23 24 namespace dawn_native { namespace opengl { 25 26 class Device; 27 28 class ComputePipeline final : public ComputePipelineBase, public PipelineGL { 29 public: 30 static Ref<ComputePipeline> CreateUninitialized( 31 Device* device, 32 const ComputePipelineDescriptor* descriptor); 33 34 void ApplyNow(); 35 36 MaybeError Initialize() override; 37 38 private: 39 using ComputePipelineBase::ComputePipelineBase; 40 ~ComputePipeline() override; 41 void DestroyImpl() override; 42 }; 43 44 }} // namespace dawn_native::opengl 45 46 #endif // DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_ 47