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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_
16 #define DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_
17 
18 #include "dawn_native/ComputePipeline.h"
19 
20 #include "dawn_native/opengl/PipelineGL.h"
21 
22 #include "dawn_native/opengl/opengl_platform.h"
23 
24 namespace dawn_native { namespace opengl {
25 
26     class Device;
27 
28     class ComputePipeline final : public ComputePipelineBase, public PipelineGL {
29       public:
30         static Ref<ComputePipeline> CreateUninitialized(
31             Device* device,
32             const ComputePipelineDescriptor* descriptor);
33 
34         void ApplyNow();
35 
36         MaybeError Initialize() override;
37 
38       private:
39         using ComputePipelineBase::ComputePipelineBase;
40         ~ComputePipeline() override;
41         void DestroyImpl() override;
42     };
43 
44 }}  // namespace dawn_native::opengl
45 
46 #endif  // DAWNNATIVE_OPENGL_COMPUTEPIPELINEGL_H_
47