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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_GLFORMAT_H_
16 #define DAWNNATIVE_OPENGL_GLFORMAT_H_
17 
18 #include "dawn_native/Format.h"
19 #include "dawn_native/opengl/opengl_platform.h"
20 
21 namespace dawn_native { namespace opengl {
22 
23     class Device;
24 
25     struct GLFormat {
26         GLenum internalFormat = 0;
27         GLenum format = 0;
28         GLenum type = 0;
29         bool isSupportedOnBackend = false;
30 
31         // OpenGL has different functions depending on the format component type, for example
32         // glClearBufferfv is only valid on formats with the Float ComponentType
33         enum ComponentType { Float, Int, Uint, DepthStencil };
34         ComponentType componentType;
35     };
36 
37     using GLFormatTable = std::array<GLFormat, kKnownFormatCount>;
38     GLFormatTable BuildGLFormatTable();
39 
40 }}  // namespace dawn_native::opengl
41 
42 #endif  // DAWNNATIVE_OPENGL_GLFORMAT_H_
43