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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
16 #define DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
17 
18 #include "dawn_native/PipelineLayout.h"
19 
20 #include "common/ityp_array.h"
21 #include "common/ityp_vector.h"
22 #include "dawn_native/BindingInfo.h"
23 #include "dawn_native/opengl/opengl_platform.h"
24 
25 namespace dawn_native { namespace opengl {
26 
27     class Device;
28 
29     class PipelineLayout final : public PipelineLayoutBase {
30       public:
31         PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor);
32 
33         using BindingIndexInfo =
34             ityp::array<BindGroupIndex, ityp::vector<BindingIndex, GLuint>, kMaxBindGroups>;
35         const BindingIndexInfo& GetBindingIndexInfo() const;
36 
37         GLuint GetTextureUnitsUsed() const;
38         size_t GetNumSamplers() const;
39         size_t GetNumSampledTextures() const;
40 
41       private:
42         ~PipelineLayout() override = default;
43         BindingIndexInfo mIndexInfo;
44         size_t mNumSamplers;
45         size_t mNumSampledTextures;
46     };
47 
48 }}  // namespace dawn_native::opengl
49 
50 #endif  // DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_
51