1 // Copyright 2018 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_ 16 #define DAWNNATIVE_OPENGL_QUEUEGL_H_ 17 18 #include "dawn_native/Queue.h" 19 20 namespace dawn_native { namespace opengl { 21 22 class Device; 23 24 class Queue final : public QueueBase { 25 public: 26 Queue(Device* device); 27 28 private: 29 MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; 30 MaybeError WriteBufferImpl(BufferBase* buffer, 31 uint64_t bufferOffset, 32 const void* data, 33 size_t size) override; 34 MaybeError WriteTextureImpl(const ImageCopyTexture& destination, 35 const void* data, 36 const TextureDataLayout& dataLayout, 37 const Extent3D& writeSizePixel) override; 38 }; 39 40 }} // namespace dawn_native::opengl 41 42 #endif // DAWNNATIVE_OPENGL_QUEUEGL_H_ 43