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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_
16 #define DAWNNATIVE_OPENGL_QUEUEGL_H_
17 
18 #include "dawn_native/Queue.h"
19 
20 namespace dawn_native { namespace opengl {
21 
22     class Device;
23 
24     class Queue final : public QueueBase {
25       public:
26         Queue(Device* device);
27 
28       private:
29         MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
30         MaybeError WriteBufferImpl(BufferBase* buffer,
31                                    uint64_t bufferOffset,
32                                    const void* data,
33                                    size_t size) override;
34         MaybeError WriteTextureImpl(const ImageCopyTexture& destination,
35                                     const void* data,
36                                     const TextureDataLayout& dataLayout,
37                                     const Extent3D& writeSizePixel) override;
38     };
39 
40 }}  // namespace dawn_native::opengl
41 
42 #endif  // DAWNNATIVE_OPENGL_QUEUEGL_H_
43