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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
16 #define DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
17 
18 #include "dawn_native/RenderPipeline.h"
19 
20 #include "dawn_native/opengl/PipelineGL.h"
21 #include "dawn_native/opengl/opengl_platform.h"
22 
23 #include <vector>
24 
25 namespace dawn_native { namespace opengl {
26 
27     class Device;
28     class PersistentPipelineState;
29 
30     class RenderPipeline final : public RenderPipelineBase, public PipelineGL {
31       public:
32         static Ref<RenderPipeline> CreateUninitialized(Device* device,
33                                                        const RenderPipelineDescriptor* descriptor);
34 
35         GLenum GetGLPrimitiveTopology() const;
36         ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> GetAttributesUsingVertexBuffer(
37             VertexBufferSlot slot) const;
38 
39         void ApplyNow(PersistentPipelineState& persistentPipelineState);
40 
41         MaybeError Initialize() override;
42 
43       private:
44         RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor);
45         ~RenderPipeline() override;
46         void DestroyImpl() override;
47 
48         void CreateVAOForVertexState();
49 
50         // TODO(yunchao.he@intel.com): vao need to be deduplicated between pipelines.
51         GLuint mVertexArrayObject;
52         GLenum mGlPrimitiveTopology;
53 
54         ityp::array<VertexBufferSlot,
55                     ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes>,
56                     kMaxVertexBuffers>
57             mAttributesUsingVertexBuffer;
58     };
59 
60 }}  // namespace dawn_native::opengl
61 
62 #endif  // DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
63