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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_SAMPLERGL_H_
16 #define DAWNNATIVE_OPENGL_SAMPLERGL_H_
17 
18 #include "dawn_native/Sampler.h"
19 
20 #include "dawn_native/opengl/opengl_platform.h"
21 
22 namespace dawn_native { namespace opengl {
23 
24     class Device;
25 
26     class Sampler final : public SamplerBase {
27       public:
28         Sampler(Device* device, const SamplerDescriptor* descriptor);
29 
30         GLuint GetFilteringHandle() const;
31         GLuint GetNonFilteringHandle() const;
32 
33       private:
34         ~Sampler() override;
35         void DestroyImpl() override;
36 
37         void SetupGLSampler(GLuint sampler, const SamplerDescriptor* descriptor, bool forceNearest);
38 
39         GLuint mFilteringHandle;
40 
41         // This is a sampler equivalent to mFilteringHandle except that it uses NEAREST filtering
42         // for everything, which is important to preserve texture completeness for u/int textures.
43         GLuint mNonFilteringHandle;
44     };
45 
46 }}  // namespace dawn_native::opengl
47 
48 #endif  // DAWNNATIVE_OPENGL_SAMPLERGL_H_
49