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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_TEXTUREGL_H_
16 #define DAWNNATIVE_OPENGL_TEXTUREGL_H_
17 
18 #include "dawn_native/Texture.h"
19 
20 #include "dawn_native/opengl/opengl_platform.h"
21 
22 namespace dawn_native { namespace opengl {
23 
24     class Device;
25     struct GLFormat;
26 
27     class Texture final : public TextureBase {
28       public:
29         Texture(Device* device, const TextureDescriptor* descriptor);
30         Texture(Device* device,
31                 const TextureDescriptor* descriptor,
32                 GLuint handle,
33                 TextureState state);
34 
35         GLuint GetHandle() const;
36         GLenum GetGLTarget() const;
37         const GLFormat& GetGLFormat() const;
38 
39         void EnsureSubresourceContentInitialized(const SubresourceRange& range);
40 
41       private:
42         ~Texture() override;
43 
44         void DestroyImpl() override;
45         MaybeError ClearTexture(const SubresourceRange& range, TextureBase::ClearValue clearValue);
46 
47         GLuint mHandle;
48         GLenum mTarget;
49     };
50 
51     class TextureView final : public TextureViewBase {
52       public:
53         TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor);
54 
55         GLuint GetHandle() const;
56         GLenum GetGLTarget() const;
57 
58       private:
59         ~TextureView() override;
60         void DestroyImpl() override;
61 
62         GLuint mHandle;
63         GLenum mTarget;
64         bool mOwnsHandle;
65     };
66 
67 }}  // namespace dawn_native::opengl
68 
69 #endif  // DAWNNATIVE_OPENGL_TEXTUREGL_H_
70