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1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_ABILITY_COMPONENT_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_ABILITY_COMPONENT_PATTERN_H
18 
19 #include "frameworks/base/geometry/rect.h"
20 #include "frameworks/base/memory/referenced.h"
21 #include "frameworks/core/common/window_ng/window_extension_connection_proxy_ng.h"
22 #include "frameworks/core/components_ng/pattern/ability_component/ability_component_event_hub.h"
23 #include "frameworks/core/components_ng/pattern/ability_component/ability_component_layout_algorithm.h"
24 #include "frameworks/core/components_ng/pattern/ability_component/ability_component_render_property.h"
25 #include "frameworks/core/components_ng/pattern/pattern.h"
26 #include "frameworks/core/components_ng/pattern/window_scene/scene/window_pattern.h"
27 #include "frameworks/core/components_ng/property/property.h"
28 #include "frameworks/core/components_ng/render/canvas_image.h"
29 
30 namespace OHOS::Ace::NG {
31 
32 class ACE_EXPORT AbilityComponentPattern : public WindowPattern {
33     DECLARE_ACE_TYPE(AbilityComponentPattern, WindowPattern);
34 
35 public:
36     AbilityComponentPattern(const std::string& bundleName, const std::string& abilityName);
37 
~AbilityComponentPattern()38     ~AbilityComponentPattern() override
39     {
40         if (adapter_) {
41             adapter_->RemoveExtension();
42         }
43     }
44 
HasStartingPage()45     bool HasStartingPage() override
46     {
47         return false;
48     }
49 
CreatePaintProperty()50     RefPtr<PaintProperty> CreatePaintProperty() override
51     {
52         return MakeRefPtr<AbilityComponentRenderProperty>();
53     }
54 
CreateEventHub()55     RefPtr<EventHub> CreateEventHub() override
56     {
57         return MakeRefPtr<AbilityComponentEventHub>();
58     }
59 
CreateLayoutAlgorithm()60     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
61     {
62         return MakeRefPtr<AbilityComponentLayoutAlgorithm>();
63     }
64 
65     FocusPattern GetFocusPattern() const override;
66     void FireConnect();
67     void FireDisConnect();
68     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, const DirtySwapConfig& config) override;
69     void OnAreaChangedInner() override;
70 
71 private:
72     void OnAttachToFrameNode() override;
73     void OnModifyDone() override;
74 
75     void InitTouchEvent(const RefPtr<GestureEventHub>& gestureHub);
76     void InitMouseEvent(const RefPtr<InputEventHub>& inputHub);
77     void HandleTouchEvent(const TouchEventInfo& info);
78     void HandleMouseEvent(const MouseInfo& info);
79     void InitOnKeyEvent(const RefPtr<FocusHub>& focusHub);
80     bool OnKeyEvent(const KeyEvent& event);
81     void HandleFocusEvent();
82     void HandleBlurEvent();
83     bool KeyEventConsumed(const KeyEvent& event);
84 
OnVisibleChange(bool visible)85     void OnVisibleChange(bool visible) override
86     {
87         if (!adapter_) {
88             return;
89         }
90         if (visible && !isActive_) {
91             adapter_->Show();
92             isActive_ = true;
93         } else if (!visible && isActive_) {
94             adapter_->Hide();
95             isActive_ = false;
96         }
97     }
98 
OnActive()99     void OnActive() override
100     {
101         if (!isActive_) {
102             if (adapter_) {
103                 adapter_->Show();
104             }
105             isActive_ = true;
106         }
107     }
108 
OnInActive()109     void OnInActive() override
110     {
111         if (isActive_) {
112             if (adapter_) {
113                 adapter_->Hide();
114             }
115             isActive_ = false;
116         }
117     }
118 
OnWindowShow()119     void OnWindowShow() override
120     {
121         if (!isActive_) {
122             if (adapter_) {
123                 adapter_->Show();
124             }
125             isActive_ = true;
126         }
127     }
128 
OnWindowHide()129     void OnWindowHide() override
130     {
131         if (isActive_) {
132             if (adapter_) {
133                 adapter_->Hide();
134             }
135             isActive_ = false;
136         }
137     }
138 
139     void UpdateWindowRect();
140     bool IsCurrentFocus() const;
141 
142     bool isActive_ = false;
143     bool hasConnectionToAbility_ = false;
144     Rect lastRect_;
145     RefPtr<TouchEventImpl> touchEvent_;
146     RefPtr<InputEvent> mouseEvent_;
147     RefPtr<WindowExtensionConnectionAdapterNG> adapter_;
148     ACE_DISALLOW_COPY_AND_MOVE(AbilityComponentPattern);
149 };
150 
151 } // namespace OHOS::Ace::NG
152 
153 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_ABILITY_COMPONENT_PATTERN_H
154