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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_COMPONENT_UTIL_H
17 #define SCENE_EXT_COMPONENT_UTIL_H
18 
19 #include <scene/ext/intf_component_factory.h>
20 #include <scene/ext/intf_ecs_context.h>
21 #include <scene/ext/intf_ecs_object_access.h>
22 #include <scene/ext/intf_internal_scene.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 template<typename Manager>
27 bool AddComponent(INode::Ptr node)
28 {
29     auto acc = interface_cast<IEcsObjectAccess>(node);
30     if (!acc) {
31         CORE_LOG_E("Invalid node, no ecs access");
32         return false;
33     }
34     auto ecsObj = acc->GetEcsObject();
35     if (!ecsObj) {
36         CORE_LOG_E("Invalid node, ecs object is null");
37         return false;
38     }
39     auto entity = ecsObj->GetEntity();
40 
41     auto is = node->GetScene()->GetInternalScene();
42     auto m = CORE_NS::GetManager<Manager>(*is->GetEcsContext().GetNativeEcs());
43 
44     if (!m->HasComponent(entity)) {
45         m->Create(entity);
46     }
47 
48     auto fac = is->FindComponentFactory(Manager::UID);
49     if (!fac) {
50         CORE_LOG_E("Failed to create component factory");
51         return false;
52     }
53 
54     auto c = fac->CreateComponent(ecsObj);
55     if (!c) {
56         CORE_LOG_E("Failed to create component");
57         return false;
58     }
59 
60     auto obj = interface_cast<META_NS::IAttach>(node);
61     if (!obj) {
62         CORE_LOG_E("Failed to attach component to node");
63         return false;
64     }
65 
66     obj->Attach(c);
67     return true;
68 }
69 
70 SCENE_END_NAMESPACE()
71 
72 #endif