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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_INTERFACE_ISCENE_H
17 #define SCENE_INTERFACE_ISCENE_H
18 
19 #include <scene/base/types.h>
20 #include <scene/interface/intf_camera.h>
21 #include <scene/interface/intf_node.h>
22 #include <scene/interface/intf_render_configuration.h>
23 
24 #include <render/intf_render_context.h>
25 
26 #include <meta/base/interface_macros.h>
27 #include <meta/interface/animation/intf_animation.h>
28 
29 SCENE_BEGIN_NAMESPACE()
30 
31 class IInternalScene;
32 
33 class IScene : public CORE_NS::IInterface {
34     META_INTERFACE(CORE_NS::IInterface, IScene, "b61d5521-bfa9-4465-9e4d-65d4358ede26")
35 public:
36     META_READONLY_PROPERTY(IRenderConfiguration::Ptr, RenderConfiguration)
37 
38 public:
39     virtual Future<INode::Ptr> GetRootNode() const = 0;
40     virtual Future<INode::Ptr> CreateNode(BASE_NS::string_view path, META_NS::ObjectId id = {}) = 0;
41     virtual Future<INode::Ptr> FindNode(BASE_NS::string_view path, META_NS::ObjectId id = {}) const = 0;
42     virtual Future<bool> ReleaseNode(INode::Ptr&& node, bool recursive) = 0;
43     virtual Future<bool> RemoveNode(const INode::Ptr& node) = 0;
44 
45     template<class T>
46     Future<typename T::Ptr> CreateNode(BASE_NS::string_view path, META_NS::ObjectId id = {})
47     {
48         return CreateNode(path, id).Then([](INode::Ptr d) { return interface_pointer_cast<T>(d); }, nullptr);
49     }
50 
51     template<class T>
52     Future<typename T::Ptr> FindNode(BASE_NS::string_view path, META_NS::ObjectId id = {}) const
53     {
54         return FindNode(path, id).Then([](INode::Ptr d) { return interface_pointer_cast<T>(d); }, nullptr);
55     }
56 
57     virtual Future<META_NS::IObject::Ptr> CreateObject(META_NS::ObjectId id) = 0;
58 
59     template<class T>
CreateObject(META_NS::ObjectId id)60     Future<typename T::Ptr> CreateObject(META_NS::ObjectId id)
61     {
62         return CreateObject(id).Then([](META_NS::IObject::Ptr d) { return interface_pointer_cast<T>(d); }, nullptr);
63     }
64 
65     virtual Future<BASE_NS::vector<ICamera::Ptr>> GetCameras() const = 0;
66     virtual Future<BASE_NS::vector<META_NS::IAnimation::Ptr>> GetAnimations() const = 0;
67 
68     virtual BASE_NS::shared_ptr<IInternalScene> GetInternalScene() const = 0;
69 
70     virtual void StartAutoUpdate(META_NS::TimeSpan interval) = 0;
71     virtual Future<bool> SetRenderMode(RenderMode) = 0;
72     virtual Future<RenderMode> GetRenderMode() const = 0;
73 };
74 
75 META_REGISTER_CLASS(Scene, "ef6321d7-071c-414a-bb3d-55ea6f94688e", META_NS::ObjectCategoryBits::NO_CATEGORY)
76 
77 SCENE_END_NAMESPACE()
78 
79 META_INTERFACE_TYPE(SCENE_NS::IScene)
80 META_TYPE(BASE_NS::shared_ptr<RENDER_NS::IRenderContext>)
81 
82 #endif
83