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1 /*
2  * Copyright (C) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SERVICES_INCLUDE_INPUT_ATTRIBUTE_H
17 #define SERVICES_INCLUDE_INPUT_ATTRIBUTE_H
18 
19 #include <cstdint>
20 #include <sstream>
21 
22 #include "message_parcel.h"
23 
24 namespace OHOS {
25 namespace MiscServices {
26 struct InputAttribute {
27     static const int32_t PATTERN_TEXT = 0x00000001;
28     static const int32_t PATTERN_PASSWORD = 0x00000007;
29     static const int32_t PATTERN_PASSWORD_NUMBER = 0x00000008;
30     static const int32_t PATTERN_PASSWORD_SCREEN_LOCK = 0x00000009;
31     static const int32_t PATTERN_NEWPASSWORD = 0x0000000b;
32     int32_t inputPattern = 0;
33     int32_t enterKeyType = 0;
34     int32_t inputOption = 0;
35     bool isTextPreviewSupported { false };
36     std::string bundleName { "" };
37     int32_t immersiveMode = 0;
38     uint32_t windowId = 0; // for transfer
39     uint64_t callingDisplayId = 0;
40 
MarshallingInputAttribute41     static bool Marshalling(const InputAttribute &in, MessageParcel &data)
42     {
43         return data.WriteInt32(in.inputPattern) && data.WriteInt32(in.enterKeyType) &&
44             data.WriteInt32(in.inputOption) && data.WriteString(in.bundleName) &&
45             data.WriteInt32(in.immersiveMode) && data.WriteUint32(in.windowId) &&
46             data.WriteUint64(in.callingDisplayId);
47     }
48 
UnmarshallingInputAttribute49     static bool Unmarshalling(InputAttribute &out, MessageParcel &data)
50     {
51         return data.ReadInt32(out.inputPattern) && data.ReadInt32(out.enterKeyType) &&
52             data.ReadInt32(out.inputOption) && data.ReadString(out.bundleName) &&
53             data.ReadInt32(out.immersiveMode) && data.ReadUint32(out.windowId) &&
54             data.ReadUint64(out.callingDisplayId);
55     }
56 
GetSecurityFlagInputAttribute57     bool GetSecurityFlag() const
58     {
59         return inputPattern == PATTERN_PASSWORD || inputPattern == PATTERN_PASSWORD_SCREEN_LOCK ||
60             PATTERN_PASSWORD_NUMBER == inputPattern || PATTERN_NEWPASSWORD == inputPattern;
61     }
62 
63     bool operator==(const InputAttribute &info) const
64     {
65         return inputPattern == info.inputPattern && enterKeyType == info.enterKeyType &&
66             inputOption == info.inputOption && isTextPreviewSupported == info.isTextPreviewSupported;
67     }
68 
ToStringInputAttribute69     inline std::string ToString() const
70     {
71         std::stringstream ss;
72         ss << "[" << "inputPattern:" << inputPattern
73         << "enterKeyType:" << enterKeyType << "inputOption:" << inputOption
74         << "isTextPreviewSupported:" << isTextPreviewSupported << "bundleName:" << bundleName
75         << "immersiveMode:" << immersiveMode << "windowId:" << windowId
76         << "callingDisplayId:" << callingDisplayId << "]";
77         return ss.str();
78     }
79 };
80 } // namespace MiscServices
81 } // namespace OHOS
82 
83 #endif // SERVICES_INCLUDE_INPUT_ATTRIBUTE_H
84