1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_NODE_RENDER_BLUR_H 17 #define RENDER_NODE_RENDER_BLUR_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/math/vector.h> 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 25 #include <render/nodecontext/intf_render_node.h> 26 #include <render/render_data_structures.h> 27 #include <render/resource_handle.h> 28 #include <render/shaders/common/render_blur_common.h> 29 30 RENDER_BEGIN_NAMESPACE() 31 class IRenderCommandList; 32 33 class RenderBlur final { 34 public: 35 RenderBlur() = default; 36 ~RenderBlur() = default; 37 38 struct BlurInfo { 39 BindableImage blurTarget; 40 RenderHandle globalUbo; 41 bool upScale { false }; 42 uint32_t scaleType { CORE_BLUR_TYPE_DOWNSCALE_RGBA }; 43 uint32_t blurType { CORE_BLUR_TYPE_RGBA }; 44 }; 45 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo); 46 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo); 47 void Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 48 const PostProcessConfiguration& ppConfig); 49 50 static DescriptorCounts GetDescriptorCounts(); 51 52 private: 53 void RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 54 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 55 void RenderGaussian( 56 IRenderCommandList& cmdList, const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 57 58 void UpdateGlobalSet(IRenderCommandList& cmdList); 59 void CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::Math::UVec2 baseSize); 60 61 struct ImageData { 62 RenderHandle mipImage; 63 uint32_t mipCount { 0 }; 64 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 65 BASE_NS::Math::UVec2 size { 0u, 0u }; 66 }; 67 ImageData imageData_; 68 RenderHandle globalUbo_; 69 70 // additional target 71 struct TemporaryTarget { 72 RenderHandleReference tex; 73 BASE_NS::Math::UVec2 texSize { 0, 0 }; 74 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 75 }; 76 TemporaryTarget tempTarget_; 77 78 struct RenderDataHandles { 79 RenderHandle shader; 80 PipelineLayout pipelineLayout; 81 RenderHandle psoScale; 82 RenderHandle psoBlur; 83 }; 84 RenderDataHandles renderData_; 85 86 IDescriptorSetBinder::Ptr globalSet0_; 87 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_; 88 RenderHandle samplerHandle_; 89 BlurInfo blurInfo_; 90 }; 91 RENDER_END_NAMESPACE() 92 93 #endif // CORE__RENDER__NODE__RENDER_BLUR_H 94