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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_NODE_RENDER_STAGING_H
17 #define RENDER_NODE_RENDER_STAGING_H
18 
19 #include <render/device/intf_gpu_resource_manager.h>
20 #include <render/namespace.h>
21 #include <render/nodecontext/intf_render_node.h>
22 #include <render/render_data_structures.h>
23 
24 #include "device/gpu_resource_manager.h"
25 
26 RENDER_BEGIN_NAMESPACE()
27 class IRenderCommandList;
28 class IRenderNodeContextManager;
29 struct RenderNodeGraphInputs;
30 struct StagingDirectDataCopyConsumeStruct;
31 struct StagingImageClearConsumeStruct;
32 
33 class RenderStaging final {
34 public:
35     RenderStaging() = default;
36     ~RenderStaging() = default;
37 
38     void Init(IRenderNodeContextManager& renderNodeContextMgr);
39 
40     // additional clear byte size for GLES backend
41     // we need to allocate a CPU/GPU buffer to copy data from CPU to texture
42     void PreExecuteFrame(uint32_t clearByteSize);
43 
44     struct StagingMappedBuffer {
45         RenderHandle handle;
46         uint8_t* mappedData { nullptr };
47         uint32_t byteSize { 0U };
48     };
49 
50     static void CopyHostToStaging(
51         const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData);
52     static void CopyHostToStaging(const StagingConsumeStruct& stagingData, const StagingMappedBuffer& smb);
53     static void CopyStagingToImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourceMgr,
54         const StagingConsumeStruct& stagingData, const StagingConsumeStruct& renderDataStoreStagingData);
55     static void CopyBuffersToBuffers(IRenderCommandList& cmdList, const StagingConsumeStruct& stagingData,
56         const StagingConsumeStruct& renderDataStoreStagingData);
57     static void CopyImagesToBuffers(IRenderCommandList& cmdList, const StagingConsumeStruct& stagingData,
58         const StagingConsumeStruct& renderDataStoreStagingData);
59     static void CopyImagesToImages(IRenderCommandList& cmdList, const StagingConsumeStruct& stagingData,
60         const StagingConsumeStruct& renderDataStoreStagingData);
61 
62     void ClearImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourceMgr,
63         const StagingImageClearConsumeStruct& imageClearData);
64 
65 private:
66     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
67 
68     // GLES cannot directly use graphics API clear commands
69     // we still want to do CPU-GPU copy in multi-threaded way, so render front-end is used
70     struct AddionalCopyBuffer {
71         RenderHandleReference handle;
72         uint32_t byteSize { 0u };
73         uint32_t byteOffset { 0u };
74     };
75     AddionalCopyBuffer additionalCopyBuffer_;
76 };
77 RENDER_END_NAMESPACE()
78 
79 #endif // RENDER_NODE_RENDER_STAGING_H
80