1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 17 #define GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 18 19 #include <base/containers/array_view.h> 20 #include <base/containers/vector.h> 21 #include <render/device/pipeline_layout_desc.h> 22 #include <render/namespace.h> 23 #include <render/render_data_structures.h> 24 25 #include "nodecontext/node_context_descriptor_set_manager.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 struct RenderPassBeginInfo; 29 class GpuResourceManager; 30 31 class DescriptorSetManagerGles final : public DescriptorSetManager { 32 public: 33 explicit DescriptorSetManagerGles(Device& device); 34 ~DescriptorSetManagerGles() override = default; 35 36 void BeginFrame() override; 37 void BeginBackendFrame(); 38 39 void UpdateDescriptorSetGpuHandle(const RenderHandle& handle) override; 40 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override; 41 42 void CreateDescriptorSets(const uint32_t arrayIndex, const uint32_t descriptorSetCount, 43 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 44 45 private: 46 }; 47 48 class NodeContextDescriptorSetManagerGles final : public NodeContextDescriptorSetManager { 49 public: 50 explicit NodeContextDescriptorSetManagerGles(Device& device); 51 ~NodeContextDescriptorSetManagerGles(); 52 53 void ResetAndReserve(const DescriptorCounts& descriptorCounts) override; 54 void BeginFrame() override; 55 56 RenderHandle CreateDescriptorSet( 57 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 58 RenderHandle CreateOneFrameDescriptorSet( 59 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 60 61 void UpdateDescriptorSetGpuHandle(const RenderHandle handle) override; 62 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override; 63 64 private: 65 Device& device_; 66 67 uint32_t oneFrameDescSetGeneration_ { 0u }; 68 #if (RENDER_VALIDATION_ENABLED == 1) 69 static constexpr uint32_t MAX_ONE_FRAME_GENERATION_IDX { 16u }; 70 #endif 71 }; 72 RENDER_END_NAMESPACE() 73 74 #endif // GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 75