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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GL_UTILS_H
17 #define OH_VEF_GL_UTILS_H
18 
19 #include <GLES3/gl3.h>
20 #include <cstdint>
21 #include "math/render_matrix.h"
22 #include "math/render_vector.h"
23 #include "render_context.h"
24 
25 namespace OHOS {
26 namespace Media {
27 class GLUtils {
28 public:
29     static GLuint CreateTexture2D(GLsizei width, GLsizei height, GLenum internalFormat, GLint minFilter,
30         GLint magFilter);
31 
32     static GLuint CreateTexture2DNoStorage(GLint minFilter, GLint magFilter, GLint wrapS, GLint wrapT);
33 
34     static GLuint CreateFramebuffer(GLuint textureId = 0);
35 
36     static void DeleteTexture(GLuint texture);
37 
38     static void DeleteFboOnly(GLuint fbo);
39 
40     static void CopyTexture(GLuint srcTexId, GLuint dstTexId, GLint width, GLint height);
41 
42     static GLuint CreateTexNoStorage(GLenum target);
43 
44     static size_t GetInternalFormatPixelByteSize(GLenum internalFormat);
45 
46     static GLuint LoadShader(const std::string& src, uint32_t shaderType);
47 
48     static GLuint CreateProgram(const std::string& vss, const std::string& fss);
49 
50     static Mat4x4 GetOesSamplingMatrix(Vec2 bufferWH, Vec2 displayWH, int32_t angle, bool flip);
51 
52     static void CheckError(const char* file, int32_t line);
53 };
54 }
55 }
56 
57 #endif