1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H 17 #define OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H 18 19 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/type_ptr.hpp" 20 21 namespace OHOS { 22 namespace Media { 23 class MathUtils { 24 public: NativePtr(const T & v)25 template <class T> static const void* NativePtr(const T& v) 26 { 27 return reinterpret_cast<const void*>(glm::value_ptr(v)); 28 } 29 }; 30 } 31 } 32 #endif