1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OH_VEF_GRAPHICS_SHADER_PASS_SURFACE_H 17 #define OH_VEF_GRAPHICS_SHADER_PASS_SURFACE_H 18 19 #include <GLES3/gl3.h> 20 #include "render/graphics/base/math/render_matrix.h" 21 #include "shader_pass.h" 22 23 namespace OHOS { 24 namespace Media { 25 class SurfaceData : public RenderEffectData { 26 public: 27 Mat4x4 uTexMatrix; 28 GLuint nativeTexId; 29 }; 30 using SurfaceDataPtr = std::shared_ptr<SurfaceData>; 31 32 class ShaderPassSurface : public ShaderPass { 33 public: 34 explicit ShaderPassSurface(RenderContext* context); 35 ~ShaderPassSurface() override; 36 37 SurfaceDataPtr GetRenderEffectData(); 38 39 protected: 40 void PreDraw() override; 41 void PostDraw() override; 42 }; 43 using ShaderPassSurfacePtr = std::shared_ptr<ShaderPassSurface>; 44 } 45 } 46 47 #endif