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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GRAPHICS_SURFACE_TEXTURE_H
17 #define OH_VEF_GRAPHICS_SURFACE_TEXTURE_H
18 
19 #include <mutex>
20 #include <GLES3/gl3.h>
21 #include "native_image.h"
22 
23 namespace OHOS {
24 namespace Media {
25 class SurfaceTexture {
26 public:
27     std::shared_ptr<OH_NativeImage> nativeImage_{ nullptr };
28 
29     OHNativeWindow* nativeWindow_{ nullptr };
30     GLuint nativeTexId_{ GL_NONE };
31 
32     static void OnFrameAvailable(void* context);
33     void AwaitNativeImage();
34 
35 private:
36     std::mutex frameLock_;
37     std::condition_variable frameCv_;
38     int32_t frameNum_ = 0;
39 };
40 }
41 }
42 
43 #endif