1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef RENDER_SERVICE_BASE_CORE_RENDER_RS_DOT_MATRIX_SHADER_H 16 #define RENDER_SERVICE_BASE_CORE_RENDER_RS_DOT_MATRIX_SHADER_H 17 18 #include "render/rs_shader.h" 19 #include "ext/gex_dot_matrix_shader.h" 20 #include "ext/gex_dot_matrix_shader_params.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 25 class RSB_EXPORT RSDotMatrixShader : public RSShader { 26 public: 27 RSDotMatrixShader(); 28 RSDotMatrixShader(Drawing::Color dotColor, float dotSpacing, float dotRadius, 29 Drawing::Color bgColor = Drawing::Color::COLOR_TRANSPARENT); 30 RSDotMatrixShader(const RSDotMatrixShader&) = delete; 31 RSDotMatrixShader operator=(const RSDotMatrixShader&) = delete; 32 ~RSDotMatrixShader() override = default; 33 34 void SetNormalParams(Drawing::Color dotColor, float dotSpacing, float dotRadius, 35 Drawing::Color bgColor = Drawing::Color::COLOR_TRANSPARENT); 36 void SetNoneEffect(); 37 void SetRotateEffect(const RotateEffectParams& rotateParams); 38 void SetRippleEffect(const RippleEffectParams& rippleParams); 39 40 void MakeDrawingShader(const RectF& rect, float progress) override; 41 const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() const override; 42 43 bool Marshalling(Parcel& parcel) override; 44 bool Unmarshalling(Parcel& parcel, bool& needReset) override; 45 46 private: 47 std::shared_ptr<DotMatrixShaderParams> params_ = std::make_shared<DotMatrixShaderParams>(); 48 std::shared_ptr<GEXDotMatrixShader> geShader_ = nullptr; 49 }; 50 } // namespace Rosen 51 } // namespace OHOS 52 53 #endif