1 /*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "Vec3Proxy.h"
Vec3Proxy(napi_env env,META_NS::Property<BASE_NS::Math::Vec3> prop)17 Vec3Proxy::Vec3Proxy(napi_env env, META_NS::Property<BASE_NS::Math::Vec3> prop) : ObjectPropertyProxy(prop)
18 {
19 // Construct a "Lume::Vec3" instance
20 Create(env, "Vec3");
21 // hook to the objects members (set custom get/set)
22 Hook("x");
23 Hook("y");
24 Hook("z");
25 SyncGet();
26 }
~Vec3Proxy()27 Vec3Proxy::~Vec3Proxy()
28 {
29 Reset();
30 }
UpdateLocalValues()31 void Vec3Proxy::UpdateLocalValues()
32 {
33 // executed in javascript thread (locks handled outside)
34 value = META_NS::Property<BASE_NS::Math::Vec3>(prop_)->GetValue();
35 }
UpdateRemoteValues()36 void Vec3Proxy::UpdateRemoteValues()
37 {
38 // executed in engine thread (locks handled outside)
39 META_NS::Property<BASE_NS::Math::Vec3>(prop_)->SetValue(value);
40 }
SetValue(const BASE_NS::Math::Vec3 & v)41 void Vec3Proxy::SetValue(const BASE_NS::Math::Vec3& v)
42 {
43 Lock();
44 if (value != v) {
45 value = v;
46 ScheduleUpdate();
47 }
48 Unlock();
49 }
SetMemberValue(NapiApi::FunctionContext<> & cb,BASE_NS::string_view memb)50 void Vec3Proxy::SetMemberValue(NapiApi::FunctionContext<>& cb, BASE_NS::string_view memb)
51 {
52 // should be executed in the javascript thread.
53 NapiApi::FunctionContext<float> info(cb.GetEnv(), cb.GetInfo());
54 if (info) {
55 float val = info.Arg<0>();
56 Lock();
57 if ((memb == "x") && (val != value.x)) {
58 value.x = val;
59 ScheduleUpdate();
60 } else if ((memb == "y") && (val != value.y)) {
61 value.y = val;
62 ScheduleUpdate();
63 } else if ((memb == "z") && (val != value.z)) {
64 value.z = val;
65 ScheduleUpdate();
66 }
67 Unlock();
68 }
69 }
GetMemberValue(const NapiApi::Env cb,BASE_NS::string_view memb)70 napi_value Vec3Proxy::GetMemberValue(const NapiApi::Env cb, BASE_NS::string_view memb)
71 {
72 // should be executed in the javascript thread.
73 float res;
74 Lock();
75 if (memb == "x") {
76 res = value.x;
77 } else if (memb == "y") {
78 res = value.y;
79 } else if (memb == "z") {
80 res = value.z;
81 } else {
82 // invalid member?
83 Unlock();
84 return cb.GetUndefined();
85 }
86 Unlock();
87 return cb.GetNumber(res);
88 }
89
SetValue(NapiApi::Object obj)90 void Vec3Proxy::SetValue(NapiApi::Object obj)
91 {
92 auto x = obj.Get<float>("x");
93 auto y = obj.Get<float>("y");
94 auto z = obj.Get<float>("z");
95 if (x.IsValid() && y.IsValid() && z.IsValid()) {
96 SetValue({ x, y, z });
97 }
98 }
99
ToNative(NapiApi::Object vec3,bool & success)100 BASE_NS::Math::Vec3 Vec3Proxy::ToNative(NapiApi::Object vec3, bool& success)
101 {
102 auto x = vec3.Get<float>("x");
103 auto y = vec3.Get<float>("y");
104 auto z = vec3.Get<float>("z");
105 success = x.IsValid() && y.IsValid() && z.IsValid();
106 return BASE_NS::Math::Vec3 { x, y, z };
107 }
108
ToNapiObject(BASE_NS::Math::Vec3 vec3,napi_env env)109 NapiApi::Object Vec3Proxy::ToNapiObject(BASE_NS::Math::Vec3 vec3, napi_env env)
110 {
111 auto screenCoordJs = NapiApi::Object(env);
112 screenCoordJs.Set("x", NapiApi::Value<float>(env, vec3.x));
113 screenCoordJs.Set("y", NapiApi::Value<float>(env, vec3.y));
114 screenCoordJs.Set("z", NapiApi::Value<float>(env, vec3.z));
115 return screenCoordJs;
116 }
117