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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation/rs_animation_fraction.h"
17 
18 #include <cstdlib>
19 #include <cstring>
20 #include <string>
21 
22 #include "common/rs_common_def.h"
23 #include "platform/common/rs_log.h"
24 #include "platform/common/rs_system_properties.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 static constexpr int INFINITE = -1;
30 static constexpr int64_t MS_TO_NS = 1000000;
31 static constexpr int REVERSE_COUNT = 2;
32 static constexpr int MAX_SPEED = 1000000;
33 constexpr const char* ANIMATION_SCALE_NAME = "persist.sys.graphic.animationscale";
34 } // namespace
35 
36 std::atomic<bool> RSAnimationFraction::isInitialized_ = false;
37 std::atomic<float> RSAnimationFraction::animationScale_ = 1.0f;
38 
RSAnimationFraction()39 RSAnimationFraction::RSAnimationFraction()
40 {
41     currentIsReverseCycle_ = !isForward_;
42 }
43 
Init()44 void RSAnimationFraction::Init()
45 {
46     if (isInitialized_) {
47         return;
48     }
49     SetAnimationScale(RSSystemProperties::GetAnimationScale());
50     RSSystemProperties::WatchSystemProperty(ANIMATION_SCALE_NAME, OnAnimationScaleChangedCallback, nullptr);
51     isInitialized_ = true;
52 }
53 
GetAnimationScale()54 float RSAnimationFraction::GetAnimationScale()
55 {
56     return animationScale_.load(std::memory_order_relaxed);
57 }
58 
SetAnimationScale(float animationScale)59 void RSAnimationFraction::SetAnimationScale(float animationScale)
60 {
61     animationScale_.store(std::max(0.0f, animationScale), std::memory_order_relaxed);
62 }
63 
OnAnimationScaleChangedCallback(const char * key,const char * value,void * context)64 void RSAnimationFraction::OnAnimationScaleChangedCallback(const char* key, const char* value, void* context)
65 {
66     if (strcmp(key, ANIMATION_SCALE_NAME) != 0) {
67         return;
68     }
69     float animationScale = std::atof(value);
70     SetAnimationScale(animationScale);
71 }
72 
SetDirectionAfterStart(const ForwardDirection & direction)73 void RSAnimationFraction::SetDirectionAfterStart(const ForwardDirection& direction)
74 {
75     direction_ = direction;
76 }
77 
SetLastFrameTime(int64_t lastFrameTime)78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime)
79 {
80     lastFrameTime_ = lastFrameTime;
81 }
82 
GetLastFrameTime() const83 int64_t RSAnimationFraction::GetLastFrameTime() const
84 {
85     return lastFrameTime_;
86 }
87 
IsStartRunning(const int64_t deltaTime,const int64_t startDelayNs)88 bool RSAnimationFraction::IsStartRunning(const int64_t deltaTime, const int64_t startDelayNs)
89 {
90     float animationScale = GetAnimationScale();
91     if (direction_ == ForwardDirection::NORMAL) {
92         if (ROSEN_EQ(animationScale, 0.0f)) {
93             runningTime_ += static_cast<int64_t>(deltaTime * MAX_SPEED);
94         } else {
95             runningTime_ += static_cast<int64_t>(deltaTime * speed_ / animationScale);
96         }
97     } else {
98         if (ROSEN_EQ(animationScale, 0.0f)) {
99             runningTime_ -= static_cast<int64_t>(deltaTime * MAX_SPEED);
100         } else {
101             runningTime_ -= static_cast<int64_t>(deltaTime * speed_ / animationScale);
102         }
103     }
104 
105     return runningTime_ > startDelayNs;
106 }
107 
GetAnimationFraction(int64_t time)108 std::tuple<float, bool, bool, bool> RSAnimationFraction::GetAnimationFraction(int64_t time)
109 {
110     int64_t durationNs = duration_ * MS_TO_NS;
111     int64_t startDelayNs = startDelay_ * MS_TO_NS;
112     int64_t deltaTime = time - lastFrameTime_;
113     bool isInStartDelay = false;
114     bool isRepeatFinished = false;
115     bool isFinished = true;
116 
117     // When the UI animation and spring animation are inherited, time will be passed the default value of -1 for
118     // lastFrameTime_, which is a normal situation.
119     if (deltaTime < 0 && time != -1) {
120         ROSEN_LOGE("RSAnimationFraction::GetAnimationFraction, "
121             "current time: %{public}lld is earlier than last frame time: %{public}lld",
122             static_cast<long long>(time), static_cast<long long>(lastFrameTime_));
123     }
124     lastFrameTime_ = time;
125 
126     if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) {
127         isFinished = true;
128         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatFinished};
129     }
130     // 1. Calculates the total running fraction of animation
131     if (!IsStartRunning(deltaTime, startDelayNs)) {
132         isFinished = IsFinished();
133         isInStartDelay = isFinished ? false : true;
134         return { GetStartFraction(), isInStartDelay, isFinished, isRepeatFinished };
135     }
136 
137     // 2. Calculate the running time of the current cycle animation.
138     int64_t realPlayTime = runningTime_ - startDelayNs - (currentRepeatCount_ * durationNs);
139 
140     // 3. Update the number of cycles and the corresponding animation fraction.
141     if (direction_ == ForwardDirection::NORMAL) {
142         currentRepeatCount_ += realPlayTime / durationNs;
143     } else {
144         while (currentRepeatCount_ > 0 && realPlayTime < 0) {
145             currentRepeatCount_--;
146             realPlayTime += durationNs;
147         }
148     }
149 
150     playTime_ = realPlayTime % durationNs;
151     if (IsInRepeat()) {
152         isRepeatFinished = ((playTime_ + deltaTime) >= durationNs);
153     }
154 
155     // 4. update status for auto reverse
156     isFinished = IsFinished();
157     UpdateReverseState(isFinished);
158 
159     // 5. get final animation fraction
160     if (isFinished) {
161         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatCallbackEnable_};
162     }
163     currentTimeFraction_ = static_cast<float>(playTime_) / durationNs;
164     currentTimeFraction_ = currentIsReverseCycle_ ? (1.0f - currentTimeFraction_) : currentTimeFraction_;
165     currentTimeFraction_ = std::clamp(currentTimeFraction_, 0.0f, 1.0f);
166     return { currentTimeFraction_, isInStartDelay, isFinished, isRepeatFinished };
167 }
168 
IsInRepeat() const169 bool RSAnimationFraction::IsInRepeat() const
170 {
171     if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatCount_))) {
172         return true;
173     }
174     return false;
175 }
176 
IsFinished() const177 bool RSAnimationFraction::IsFinished() const
178 {
179     if (direction_ == ForwardDirection::NORMAL) {
180         if (repeatCount_ == INFINITE) {
181             // When the animation scale is zero, the infinitely looping animation is considered to be finished
182             return ROSEN_EQ(RSAnimationFraction::GetAnimationScale(), 0.0f);
183         }
184         int64_t totalDuration = (static_cast<int64_t>(duration_) * repeatCount_ + startDelay_) * MS_TO_NS;
185         return runningTime_ >= totalDuration;
186     } else {
187         return runningTime_ <= 0;
188     }
189 }
190 
GetStartFraction() const191 float RSAnimationFraction::GetStartFraction() const
192 {
193     return isForward_ ? 0.0f : 1.0f;
194 }
195 
GetEndFraction() const196 float RSAnimationFraction::GetEndFraction() const
197 {
198     float endFraction = 1.0f;
199     if ((autoReverse_ && repeatCount_ % REVERSE_COUNT == 0) || direction_ == ForwardDirection::REVERSE) {
200         endFraction = 0.0f;
201     }
202     endFraction = isForward_ ? endFraction : 1.0 - endFraction;
203     return endFraction;
204 }
205 
UpdateReverseState(bool finish)206 void RSAnimationFraction::UpdateReverseState(bool finish)
207 {
208     if (isForward_) {
209         if (!autoReverse_) {
210             currentIsReverseCycle_ = false;
211             return;
212         }
213         currentIsReverseCycle_ =
214             finish ? (currentRepeatCount_ % REVERSE_COUNT == 0) : (currentRepeatCount_ % REVERSE_COUNT == 1);
215     } else {
216         if (!autoReverse_) {
217             currentIsReverseCycle_ = true;
218             return;
219         }
220         currentIsReverseCycle_ =
221             finish ? (currentRepeatCount_ % REVERSE_COUNT == 1) : (currentRepeatCount_ % REVERSE_COUNT == 0);
222     }
223 }
224 
UpdateRemainTimeFraction(float fraction,int remainTime)225 void RSAnimationFraction::UpdateRemainTimeFraction(float fraction, int remainTime)
226 {
227     int64_t remainTimeNS = remainTime * MS_TO_NS;
228     int64_t durationNs = duration_ * MS_TO_NS;
229     int64_t startDelayNs = startDelay_ * MS_TO_NS;
230     float curRemainProgress = currentIsReverseCycle_ ? currentTimeFraction_ : (1.0f - currentTimeFraction_);
231     float ratio = 1.0f;
232     if (remainTime != 0) {
233         ratio = curRemainProgress * durationNs / remainTimeNS;
234     }
235 
236     if (runningTime_ > startDelayNs || fabs(fraction) > 1e-6) {
237         if (currentIsReverseCycle_) {
238             runningTime_ =
239                 static_cast<int64_t>(durationNs * (1.0f - fraction)) + startDelayNs + currentRepeatCount_ * durationNs;
240         } else {
241             runningTime_ =
242                 static_cast<int64_t>(durationNs * fraction) + startDelayNs + currentRepeatCount_ * durationNs;
243         }
244     }
245 
246     speed_ = speed_ * ratio;
247     currentTimeFraction_ = fraction;
248 }
249 
ResetFraction()250 void RSAnimationFraction::ResetFraction()
251 {
252     runningTime_ = 0;
253     playTime_ = 0;
254     currentTimeFraction_ = 0.0f;
255     currentRepeatCount_ = 0;
256     currentIsReverseCycle_ = false;
257 }
258 
GetRemainingRepeatCount() const259 int RSAnimationFraction::GetRemainingRepeatCount() const
260 {
261     if (repeatCount_ == INFINITE) {
262         return INFINITE;
263     }
264     if (currentRepeatCount_ >= repeatCount_) {
265         return 0;
266     } else {
267         return repeatCount_ - currentRepeatCount_;
268     }
269 }
270 
GetCurrentIsReverseCycle() const271 bool RSAnimationFraction::GetCurrentIsReverseCycle() const
272 {
273     return currentIsReverseCycle_;
274 }
275 } // namespace Rosen
276 } // namespace OHOS
277