1 // Copyright 2021 The Tint Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_ 16 #define SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_ 17 18 #include <string> 19 20 #include "src/ast/texture.h" 21 22 namespace tint { 23 namespace ast { 24 25 /// A multisampled depth texture type. 26 class DepthMultisampledTexture 27 : public Castable<DepthMultisampledTexture, Texture> { 28 public: 29 /// Constructor 30 /// @param pid the identifier of the program that owns this node 31 /// @param src the source of this node 32 /// @param dim the dimensionality of the texture 33 DepthMultisampledTexture(ProgramID pid, 34 const Source& src, 35 TextureDimension dim); 36 /// Move constructor 37 DepthMultisampledTexture(DepthMultisampledTexture&&); 38 ~DepthMultisampledTexture() override; 39 40 /// @param symbols the program's symbol table 41 /// @returns the name for this type that closely resembles how it would be 42 /// declared in WGSL. 43 std::string FriendlyName(const SymbolTable& symbols) const override; 44 45 /// Clones this type and all transitive types using the `CloneContext` `ctx`. 46 /// @param ctx the clone context 47 /// @return the newly cloned type 48 const DepthMultisampledTexture* Clone(CloneContext* ctx) const override; 49 }; 50 51 } // namespace ast 52 } // namespace tint 53 54 #endif // SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_ 55