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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "command/rs_animation_command.h"
17 
18 #include <memory>
19 
20 #include "animation/rs_render_interactive_implict_animator_map.h"
21 #include "animation/rs_render_interactive_implict_animator.h"
22 #include "animation/rs_render_particle.h"
23 #include "common/rs_common_def.h"
24 #include "common/rs_common_hook.h"
25 #include "modifier/rs_render_modifier.h"
26 #include "modifier/rs_render_property.h"
27 #include "platform/common/rs_log.h"
28 
29 namespace OHOS {
30 namespace Rosen {
31 
32 namespace {
33 static AnimationCommandHelper::AnimationCallbackProcessor animationCallbackProcessor = nullptr;
34 }
35 
AnimationCallback(RSContext & context,NodeId targetId,AnimationId animId,uint64_t token,AnimationCallbackEvent event)36 void AnimationCommandHelper::AnimationCallback(
37     RSContext& context, NodeId targetId, AnimationId animId, uint64_t token, AnimationCallbackEvent event)
38 {
39     if (animationCallbackProcessor != nullptr) {
40         animationCallbackProcessor(targetId, animId, token, event);
41     }
42 }
43 
GetNodeAndAnimation(RSContext & context,NodeId & nodeId,AnimationId & animId,const char * funcName)44 AnimationCommandHelper::NodeAndAnimationPair AnimationCommandHelper::GetNodeAndAnimation(
45     RSContext& context, NodeId& nodeId, AnimationId& animId, const char* funcName)
46 {
47     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(nodeId);
48     if (node == nullptr) {
49         RS_LOGE("%{public}s, node is nullptr", funcName);
50         return {nullptr, nullptr};
51     }
52     auto animation = node->GetAnimationManager().GetAnimation(animId);
53     if (animation == nullptr) {
54         RS_LOGE("%{public}s, animation is nullptr", funcName);
55         return {node, nullptr};
56     }
57     return {node, animation};
58 }
59 
SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)60 void AnimationCommandHelper::SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)
61 {
62     animationCallbackProcessor = processor;
63 }
64 
CreateAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderAnimation> & animation)65 void AnimationCommandHelper::CreateAnimation(
66     RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderAnimation>& animation)
67 {
68     if (animation == nullptr) {
69         RS_LOGE("AnimationCommandHelper::CreateAnimation, animation is nullptr");
70         return;
71     }
72     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
73     if (node == nullptr) {
74         RS_LOGE("AnimationCommandHelper::CreateAnimation, node[%{public}" PRIu64 "] is nullptr,"
75             " animation is %{public}" PRIu64, targetId, animation->GetAnimationId());
76         context.AddSyncFinishAnimationList(targetId, animation->GetAnimationId(), animation->GetToken());
77         return;
78     }
79     RsCommonHook::Instance().OnStartNewAnimation(animation->GetFrameRateRange().GetComponentName());
80     node->GetAnimationManager().AddAnimation(animation);
81     auto modifier = node->GetModifier(animation->GetPropertyId());
82     if (modifier != nullptr) {
83         animation->AttachRenderProperty(modifier->GetProperty());
84     }
85     auto currentTime = context.GetCurrentTimestamp();
86     animation->SetStartTime(currentTime);
87     animation->Attach(node.get());
88     // register node as animating node
89     context.RegisterAnimatingRenderNode(node);
90 }
91 
CreateParticleAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderParticleAnimation> & animation)92 void AnimationCommandHelper::CreateParticleAnimation(
93     RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderParticleAnimation>& animation)
94 {
95     if (animation == nullptr) {
96         RS_LOGE("AnimationCommandHelper::CreateParticleAnimation, animation is nullptr");
97         return;
98     }
99     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
100     if (node == nullptr) {
101         return;
102     }
103     RsCommonHook::Instance().OnStartNewAnimation(animation->GetFrameRateRange().GetComponentName());
104     auto propertyId = animation->GetPropertyId();
105     node->GetAnimationManager().AddAnimation(animation);
106     auto property = std::make_shared<RSRenderProperty<RSRenderParticleVector>>(
107         animation->GetRenderParticle(), propertyId);
108     auto modifier = std::make_shared<RSParticlesRenderModifier>(property);
109     node->AddModifier(modifier);
110     animation->AttachRenderProperty(property);
111     auto currentTime = context.GetCurrentTimestamp();
112     animation->SetStartTime(currentTime);
113     animation->Attach(node.get());
114     // register node as animating node
115     context.RegisterAnimatingRenderNode(node);
116 }
117 
CancelAnimation(RSContext & context,NodeId targetId,PropertyId propertyId)118 void AnimationCommandHelper::CancelAnimation(RSContext& context, NodeId targetId, PropertyId propertyId)
119 {
120     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
121     if (node == nullptr) {
122         return;
123     }
124 
125     auto& animationManager = node->GetAnimationManager();
126     animationManager.CancelAnimationByPropertyId(propertyId);
127 }
128 
CreateInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,std::vector<std::pair<NodeId,AnimationId>> animations,bool startImmediately)129 void AnimationCommandHelper::CreateInteractiveAnimator(RSContext& context,
130     InteractiveImplictAnimatorId targetId, std::vector<std::pair<NodeId, AnimationId>> animations,
131     bool startImmediately)
132 {
133     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
134     if (animator == nullptr) {
135         animator = std::make_shared<RSRenderInteractiveImplictAnimator>(targetId, context.weak_from_this());
136         context.GetInteractiveImplictAnimatorMap().RegisterInteractiveImplictAnimator(animator);
137     }
138     animator->AddAnimations(animations);
139     if (startImmediately) {
140         animator->ContinueAnimator();
141     }
142 }
143 
DestoryInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)144 void AnimationCommandHelper::DestoryInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
145 {
146     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
147     if (animator == nullptr) {
148         return;
149     }
150     context.GetInteractiveImplictAnimatorMap().UnregisterInteractiveImplictAnimator(targetId);
151 }
152 
InteractiveAnimatorAddAnimations(RSContext & context,InteractiveImplictAnimatorId targetId,std::vector<std::pair<NodeId,AnimationId>> animations)153 void AnimationCommandHelper::InteractiveAnimatorAddAnimations(RSContext& context,
154     InteractiveImplictAnimatorId targetId, std::vector<std::pair<NodeId, AnimationId>> animations)
155 {
156     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
157     if (animator == nullptr) {
158         return;
159     }
160     animator->AddAnimations(animations);
161 }
162 
PauseInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)163 void AnimationCommandHelper::PauseInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
164 {
165     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
166     if (animator == nullptr) {
167         return;
168     }
169     animator->PauseAnimator();
170 }
171 
ContinueInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)172 void AnimationCommandHelper::ContinueInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
173 {
174     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
175     if (animator == nullptr) {
176         return;
177     }
178     animator->ContinueAnimator();
179 }
180 
FinishInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,RSInteractiveAnimationPosition finishPos)181 void AnimationCommandHelper::FinishInteractiveAnimator(RSContext& context,
182     InteractiveImplictAnimatorId targetId, RSInteractiveAnimationPosition finishPos)
183 {
184     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
185     if (animator == nullptr) {
186         return;
187     }
188     animator->FinishAnimator(finishPos);
189 }
190 
ReverseInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)191 void AnimationCommandHelper::ReverseInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
192 {
193     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
194     if (animator == nullptr) {
195         return;
196     }
197     animator->ReverseAnimator();
198 }
199 
SetFractionInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,float fraction)200 void AnimationCommandHelper::SetFractionInteractiveAnimator(RSContext& context,
201     InteractiveImplictAnimatorId targetId, float fraction)
202 {
203     auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
204     if (animator == nullptr) {
205         return;
206     }
207     animator->SetFractionAnimator(fraction);
208 }
209 } // namespace Rosen
210 } // namespace OHOS
211