1 /*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "command/rs_canvas_drawing_node_command.h"
17
18 #include "pipeline/rs_canvas_drawing_render_node.h"
19 #include "pipeline/rs_render_node_gc.h"
20
21 namespace OHOS {
22 namespace Rosen {
23
Create(RSContext & context,NodeId id,bool isTextureExportNode)24 void RSCanvasDrawingNodeCommandHelper::Create(RSContext& context, NodeId id, bool isTextureExportNode)
25 {
26 auto node = std::shared_ptr<RSCanvasDrawingRenderNode>(new RSCanvasDrawingRenderNode(id,
27 context.weak_from_this(), isTextureExportNode), RSRenderNodeGC::NodeDestructor);
28 context.GetMutableNodeMap().RegisterRenderNode(node);
29 }
30
ResetSurface(RSContext & context,NodeId id,int width,int height)31 void RSCanvasDrawingNodeCommandHelper::ResetSurface(RSContext& context, NodeId id, int width, int height)
32 {
33 if (auto node = context.GetNodeMap().GetRenderNode<RSCanvasDrawingRenderNode>(id)) {
34 node->ResetSurface(width, height);
35 }
36 }
37
38 } // namespace Rosen
39 } // namespace OHOS