1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H 17 #define RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H 18 19 #include <atomic> 20 #include <cstdint> 21 #include <mutex> 22 23 #include <base/containers/refcnt_ptr.h> 24 #include <base/containers/string.h> 25 #include <base/containers/string_view.h> 26 #include <base/containers/unordered_map.h> 27 #include <base/util/uid.h> 28 #include <render/datastore/intf_render_data_store_shader_passes.h> 29 #include <render/namespace.h> 30 31 RENDER_BEGIN_NAMESPACE() 32 class IRenderContext; 33 /** 34 * RenderDataStoreFullscreenShader implementation. 35 */ 36 class RenderDataStoreShaderPasses final : public IRenderDataStoreShaderPasses { 37 public: 38 RenderDataStoreShaderPasses(const IRenderContext& renderContex, BASE_NS::string_view name); 39 ~RenderDataStoreShaderPasses() override = default; 40 41 // IRenderDataStoreShaderPasses 42 void AddRenderData(BASE_NS::string_view name, BASE_NS::array_view<const RenderPassData> data) override; 43 void AddComputeData(BASE_NS::string_view name, BASE_NS::array_view<const ComputePassData> data) override; 44 45 BASE_NS::vector<RenderPassData> GetRenderData(BASE_NS::string_view name) const override; 46 BASE_NS::vector<ComputePassData> GetComputeData(BASE_NS::string_view name) const override; 47 BASE_NS::vector<RenderPassData> GetRenderData() const override; 48 BASE_NS::vector<ComputePassData> GetComputeData() const override; 49 50 PropertyBindingDataInfo GetRenderPropertyBindingInfo(BASE_NS::string_view name) const override; 51 PropertyBindingDataInfo GetComputePropertyBindingInfo(BASE_NS::string_view name) const override; 52 PropertyBindingDataInfo GetRenderPropertyBindingInfo() const override; 53 PropertyBindingDataInfo GetComputePropertyBindingInfo() const override; 54 55 // IRenderDataStore PreRender()56 void PreRender() override {} 57 void PostRender() override; PreRenderBackend()58 void PreRenderBackend() override {} PostRenderBackend()59 void PostRenderBackend() override {} 60 void Clear() override; GetFlags()61 uint32_t GetFlags() const override 62 { 63 return 0U; 64 } 65 GetTypeName()66 BASE_NS::string_view GetTypeName() const override 67 { 68 return TYPE_NAME; 69 } 70 GetName()71 BASE_NS::string_view GetName() const override 72 { 73 return name_; 74 } 75 GetUid()76 const BASE_NS::Uid& GetUid() const override 77 { 78 return UID; 79 } 80 81 void Ref() override; 82 void Unref() override; 83 int32_t GetRefCount() override; 84 85 // for plugin / factory interface 86 static constexpr const char* const TYPE_NAME = "RenderDataStoreShaderPasses"; 87 88 static BASE_NS::refcnt_ptr<IRenderDataStore> Create(IRenderContext& renderContext, const char* name); 89 90 private: 91 BASE_NS::string name_; 92 93 struct RenderPassDataInfo { 94 BASE_NS::vector<RenderPassData> rpData; 95 uint32_t alignedPropertyByteSize { 0U }; 96 }; 97 struct ComputePassDataInfo { 98 BASE_NS::vector<ComputePassData> cpData; 99 uint32_t alignedPropertyByteSize { 0U }; 100 }; 101 102 BASE_NS::unordered_map<BASE_NS::string, RenderPassDataInfo> nameToRenderObjects_; 103 BASE_NS::unordered_map<BASE_NS::string, ComputePassDataInfo> nameToComputeObjects_; 104 105 mutable std::mutex mutex_; 106 107 std::atomic_int32_t refcnt_ { 0 }; 108 }; 109 RENDER_END_NAMESPACE() 110 111 #endif // RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H 112