1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWN_NODE_BINDING_GPUSAMPLER_H_ 16 #define DAWN_NODE_BINDING_GPUSAMPLER_H_ 17 18 #include "dawn/webgpu_cpp.h" 19 #include "dawn_native/DawnNative.h" 20 #include "napi.h" 21 #include "src/dawn_node/interop/WebGPU.h" 22 23 namespace wgpu { namespace binding { 24 // GPUSampler is an implementation of interop::GPUSampler that wraps a wgpu::Sampler. 25 class GPUSampler final : public interop::GPUSampler { 26 public: 27 GPUSampler(wgpu::Sampler sampler); 28 29 // Implicit cast operator to Dawn GPU object 30 inline operator const wgpu::Sampler &() const { 31 return sampler_; 32 } 33 34 // interop::GPUSampler interface compliance 35 std::optional<std::string> getLabel(Napi::Env) override; 36 void setLabel(Napi::Env, std::optional<std::string> value) override; 37 38 private: 39 wgpu::Sampler sampler_; 40 }; 41 42 }} // namespace wgpu::binding 43 44 #endif // DAWN_NODE_BINDING_GPUSAMPLER_H_ 45