1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWN_NODE_BINDING_GPUTEXTURE_H_ 16 #define DAWN_NODE_BINDING_GPUTEXTURE_H_ 17 18 #include "dawn/webgpu_cpp.h" 19 #include "dawn_native/DawnNative.h" 20 #include "napi.h" 21 #include "src/dawn_node/interop/WebGPU.h" 22 23 namespace wgpu { namespace binding { 24 25 // GPUTexture is an implementation of interop::GPUTexture that wraps a wgpu::Texture. 26 class GPUTexture final : public interop::GPUTexture { 27 public: 28 GPUTexture(wgpu::Texture texture); 29 30 // Implicit cast operator to Dawn GPU object 31 inline operator const wgpu::Texture &() const { 32 return texture_; 33 } 34 35 // interop::GPUTexture interface compliance 36 interop::Interface<interop::GPUTextureView> createView( 37 Napi::Env, 38 interop::GPUTextureViewDescriptor descriptor) override; 39 void destroy(Napi::Env) override; 40 std::optional<std::string> getLabel(Napi::Env) override; 41 void setLabel(Napi::Env, std::optional<std::string> value) override; 42 43 private: 44 wgpu::Texture texture_; 45 }; 46 47 }} // namespace wgpu::binding 48 49 #endif // DAWN_NODE_BINDING_GPUTEXTURE_H_ 50