• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "3d/ecs/components/animation_state_component.h"
17 #include "ComponentTools/base_manager.h"
18 #include "ComponentTools/base_manager.inl"
19 
20 #define IMPLEMENT_MANAGER
21 #include <core/property_tools/property_macros.h>
22 
23 CORE_BEGIN_NAMESPACE()
24 using CORE3D_NS::AnimationComponent;
25 using CORE3D_NS::AnimationStateComponent;
26 DECLARE_PROPERTY_TYPE(AnimationStateComponent::TrackState);
27 DECLARE_PROPERTY_TYPE(BASE_NS::vector<AnimationStateComponent::TrackState>);
28 
29 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState);
30 
31 ENUM_TYPE_METADATA(
32     AnimationComponent::PlaybackState, ENUM_VALUE(STOP, "Stop"), ENUM_VALUE(PLAY, "Play"), ENUM_VALUE(PAUSE, "Pause"))
33 
34 ENUM_TYPE_METADATA(AnimationStateComponent::FlagBits, ENUM_VALUE(MANUAL_PROGRESS, "Update Playback Time Manually."))
35 CORE_END_NAMESPACE()
36 
37 CORE3D_BEGIN_NAMESPACE()
38 using BASE_NS::array_view;
39 using BASE_NS::countof;
40 
41 using CORE_NS::BaseManager;
42 using CORE_NS::IComponentManager;
43 using CORE_NS::IEcs;
44 using CORE_NS::Property;
45 
46 class AnimationStateComponentManager final
47     : public BaseManager<AnimationStateComponent, IAnimationStateComponentManager> {
48     BEGIN_PROPERTY(AnimationStateComponent, componentMetaData_)
49 #include "3d/ecs/components/animation_state_component.h"
50     END_PROPERTY();
51 
52 public:
AnimationStateComponentManager(IEcs & ecs)53     explicit AnimationStateComponentManager(IEcs& ecs)
54         : BaseManager<AnimationStateComponent, IAnimationStateComponentManager>(
55               ecs, CORE_NS::GetName<AnimationStateComponent>())
56     {}
57 
58     ~AnimationStateComponentManager() = default;
59 
PropertyCount() const60     size_t PropertyCount() const override
61     {
62         return BASE_NS::countof(componentMetaData_);
63     }
64 
MetaData(size_t index) const65     const Property* MetaData(size_t index) const override
66     {
67         if (index < BASE_NS::countof(componentMetaData_)) {
68             return &componentMetaData_[index];
69         }
70         return nullptr;
71     }
72 
MetaData() const73     array_view<const Property> MetaData() const override
74     {
75         return componentMetaData_;
76     }
77 };
78 
IAnimationStateComponentManagerInstance(IEcs & ecs)79 IComponentManager* IAnimationStateComponentManagerInstance(IEcs& ecs)
80 {
81     return new AnimationStateComponentManager(ecs);
82 }
83 
IAnimationStateComponentManagerDestroy(IComponentManager * instance)84 void IAnimationStateComponentManagerDestroy(IComponentManager* instance)
85 {
86     delete static_cast<AnimationStateComponentManager*>(instance);
87 }
88 CORE3D_END_NAMESPACE()
89