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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <3d/ecs/components/render_mesh_batch_component.h>
17 
18 #include "ComponentTools/base_manager.h"
19 #include "ComponentTools/base_manager.inl"
20 
21 #define IMPLEMENT_MANAGER
22 #include <core/property_tools/property_macros.h>
23 
24 CORE_BEGIN_NAMESPACE()
25 using CORE3D_NS::RenderMeshBatchComponent;
26 
27 // Extend propertysystem with the enums
28 DECLARE_PROPERTY_TYPE(RenderMeshBatchComponent::BatchType);
29 
30 // Declare their metadata
31 ENUM_TYPE_METADATA(RenderMeshBatchComponent::BatchType, ENUM_VALUE(GPU_INSTANCING, "GPU Instancing"))
32 CORE_END_NAMESPACE()
33 
34 CORE3D_BEGIN_NAMESPACE()
35 using BASE_NS::array_view;
36 using BASE_NS::countof;
37 
38 using CORE_NS::BaseManager;
39 using CORE_NS::IComponentManager;
40 using CORE_NS::IEcs;
41 using CORE_NS::Property;
42 
43 class RenderMeshBatchComponentManager final
44     : public BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager> {
45     BEGIN_PROPERTY(RenderMeshBatchComponent, componentMetaData_)
46 #include <3d/ecs/components/render_mesh_batch_component.h>
47     END_PROPERTY();
48 
49 public:
RenderMeshBatchComponentManager(IEcs & ecs)50     explicit RenderMeshBatchComponentManager(IEcs& ecs)
51         : BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager>(
52               ecs, CORE_NS::GetName<RenderMeshBatchComponent>(), 0U)
53     {}
54 
55     ~RenderMeshBatchComponentManager() = default;
56 
PropertyCount() const57     size_t PropertyCount() const override
58     {
59         return BASE_NS::countof(componentMetaData_);
60     }
61 
MetaData(size_t index) const62     const Property* MetaData(size_t index) const override
63     {
64         if (index < BASE_NS::countof(componentMetaData_)) {
65             return &componentMetaData_[index];
66         }
67         return nullptr;
68     }
69 
MetaData() const70     array_view<const Property> MetaData() const override
71     {
72         return componentMetaData_;
73     }
74 };
75 
IRenderMeshBatchComponentManagerInstance(IEcs & ecs)76 IComponentManager* IRenderMeshBatchComponentManagerInstance(IEcs& ecs)
77 {
78     return new RenderMeshBatchComponentManager(ecs);
79 }
80 
IRenderMeshBatchComponentManagerDestroy(IComponentManager * instance)81 void IRenderMeshBatchComponentManagerDestroy(IComponentManager* instance)
82 {
83     delete static_cast<RenderMeshBatchComponentManager*>(instance);
84 }
85 CORE3D_END_NAMESPACE()
86