• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_ENTITY_CONVERTING_VALUE_H
17 #define SCENE_SRC_ENTITY_CONVERTING_VALUE_H
18 
19 #include <scene/ext/intf_ecs_context.h>
20 #include <scene/ext/intf_render_resource.h>
21 
22 #include <3d/ecs/components/render_handle_component.h>
23 
24 #include "converting_value.h"
25 #include "util.h"
26 
27 SCENE_BEGIN_NAMESPACE()
28 
29 // Interface pointer to entity converter
30 template<typename Interface>
31 struct InterfacePtrEntityConverter {
32     using SourceType = typename Interface::Ptr;
33     using TargetType = CORE_NS::Entity;
34 
InterfacePtrEntityConverterInterfacePtrEntityConverter35     InterfacePtrEntityConverter(IInternalScene::Ptr scene, META_NS::ObjectId id) : scene_(scene), id_(id) {}
36 
ConvertToSourceInterfacePtrEntityConverter37     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
38     {
39         auto p = META_NS::GetPointer<Interface>(any);
40         if (auto scene = scene_.lock()) {
41             if (CORE_NS::EntityUtil::IsValid(v)) {
42                 auto f = scene->AddTask([&] { return scene->GetEcsContext().GetEcsObject(v); });
43                 auto obj = f.GetResult();
44                 if (p) {
45                     if (auto i = interface_cast<IEcsObjectAccess>(p)) {
46                         if (i->GetEcsObject() != obj) {
47                             p = nullptr;
48                         }
49                     }
50                 }
51                 if (!p) {
52                     p = META_NS::GetObjectRegistry().Create<Interface>(id_);
53                     if (auto i = interface_cast<IEcsObjectAccess>(p)) {
54                         i->SetEcsObject(obj);
55                     }
56                 }
57             } else {
58                 // need to release the entity?
59                 p = nullptr;
60             }
61         }
62         return p;
63     }
ConvertToTargetInterfacePtrEntityConverter64     TargetType ConvertToTarget(const SourceType& v) const
65     {
66         CORE_NS::Entity ent;
67         if (auto scene = scene_.lock()) {
68             if (v) {
69                 if (auto i = interface_cast<IEcsObjectAccess>(v)) {
70                     ent = i->GetEcsObject()->GetEntity();
71                 }
72             }
73         }
74         return ent;
75     }
76 
77     IInternalScene::WeakPtr scene_;
78     META_NS::ObjectId id_;
79 };
80 
81 template<typename Interface>
82 using InterfacePtrEntityValue = ConvertingValue<InterfacePtrEntityConverter<Interface>>;
83 
84 // render resource to entity converter
85 template<typename Interface>
86 struct RenderResourceConverter {
87     using SourceType = typename Interface::Ptr;
88     using TargetType = CORE_NS::EntityReference;
89 
RenderResourceConverterRenderResourceConverter90     RenderResourceConverter(IInternalScene::Ptr scene, META_NS::ObjectId id) : scene_(scene), id_(id) {}
91 
ConvertToSourceRenderResourceConverter92     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
93     {
94         auto p = META_NS::GetPointer<Interface>(any);
95         if (auto scene = scene_.lock()) {
96             if (v) {
97                 p = scene->AddTask([&] { return ObjectWithRenderHandle<Interface>(scene, v, p, id_); }).GetResult();
98             } else {
99                 p = nullptr;
100             }
101         }
102         return p;
103     }
104 
ConvertToTargetRenderResourceConverter105     TargetType ConvertToTarget(const SourceType& v) const
106     {
107         CORE_NS::EntityReference ent;
108         if (auto scene = scene_.lock()) {
109             if (auto i = interface_cast<IEcsResource>(v)) {
110                 scene->AddTask([&] { ent = scene->GetEcsContext().GetEntityReference(i->GetEntity()); }).Wait();
111             }
112         }
113         return ent;
114     }
115 
116     IInternalScene::WeakPtr scene_;
117     META_NS::ObjectId id_;
118 };
119 
120 template<typename Interface>
121 using RenderResourceValue = ConvertingValue<RenderResourceConverter<Interface>>;
122 
123 SCENE_END_NAMESPACE()
124 
125 #endif
126