1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "environment.h" 17 18 #include <3d/ecs/components/environment_component.h> 19 #include <core/ecs/intf_entity_manager.h> 20 SCENE_BEGIN_NAMESPACE()21SCENE_BEGIN_NAMESPACE() 22 23 CORE_NS::Entity Environment::CreateEntity(const IInternalScene::Ptr& scene) 24 { 25 auto& ecs = scene->GetEcsContext(); 26 auto envm = ecs.FindComponent<CORE3D_NS::EnvironmentComponent>(); 27 if (!envm) { 28 return CORE_NS::Entity {}; 29 } 30 auto ent = ecs.GetNativeEcs()->GetEntityManager().Create(); 31 envm->Create(ent); 32 return ent; 33 } 34 SetEcsObject(const IEcsObject::Ptr & obj)35bool Environment::SetEcsObject(const IEcsObject::Ptr& obj) 36 { 37 auto ret = Super::SetEcsObject(obj); 38 if (ret) { 39 Name()->SetValue(GetName()); 40 Name()->OnChanged()->AddHandler(META_NS::MakeCallback<META_NS::IOnChanged>([&] { 41 if (this->object_) { 42 this->object_->SetName(Name()->GetValue()); 43 } 44 })); 45 } 46 return ret; 47 } 48 GetName() const49BASE_NS::string Environment::GetName() const 50 { 51 return this->object_ ? this->object_->GetName() : ""; 52 } 53 54 SCENE_END_NAMESPACE() 55