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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "node_context_descriptor_set_manager_gles.h"
17 
18 #include <render/namespace.h>
19 
20 #include "device/device.h"
21 #include "util/log.h"
22 
23 using namespace BASE_NS;
24 
25 RENDER_BEGIN_NAMESPACE()
26 namespace {
CreateCpuDescriptorSetData(const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)27 CpuDescriptorSet CreateCpuDescriptorSetData(
28     const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)
29 {
30     uint32_t dynamicOffsetCount = 0;
31     CpuDescriptorSet newSet;
32     newSet.bindings.reserve(descriptorSetLayoutBindings.size());
33     LowLevelDescriptorCounts descriptorCounts;
34     for (const auto& refBinding : descriptorSetLayoutBindings) {
35         // NOTE: sort from 0 to n
36         newSet.bindings.push_back({ refBinding, {} });
37         NodeContextDescriptorSetManager::IncreaseDescriptorSetCounts(refBinding, descriptorCounts, dynamicOffsetCount);
38     }
39     newSet.buffers.resize(descriptorCounts.bufferCount);
40     newSet.images.resize(descriptorCounts.imageCount);
41     newSet.samplers.resize(descriptorCounts.samplerCount);
42 
43     newSet.dynamicOffsetDescriptors.resize(dynamicOffsetCount);
44     return newSet;
45 }
46 } // namespace
47 
DescriptorSetManagerGles(Device & device)48 DescriptorSetManagerGles::DescriptorSetManagerGles(Device& device) : DescriptorSetManager(device) {}
49 
BeginFrame()50 void DescriptorSetManagerGles::BeginFrame()
51 {
52     DescriptorSetManager::BeginFrame();
53 }
54 
BeginBackendFrame()55 void DescriptorSetManagerGles::BeginBackendFrame()
56 {
57     // handle write locking
58     // handle possible destruction
59     for (const auto& descriptorSet : descriptorSets_) {
60         if (GlobalDescriptorSetBase* descriptorSetBase = descriptorSet.get(); descriptorSetBase) {
61             bool destroyDescriptorSets = true;
62             // if we have any descriptor sets in use we do not destroy the pool
63             for (auto& ref : descriptorSetBase->data) {
64                 if (ref.renderHandleReference.GetRefCount() > 1) {
65                     destroyDescriptorSets = false;
66                 }
67                 ref.frameWriteLocked = false;
68             }
69 
70             if (destroyDescriptorSets) {
71                 if (!descriptorSetBase->data.empty()) {
72                     const RenderHandle handle = descriptorSetBase->data[0U].renderHandleReference.GetHandle();
73                     // set handle (index location) to be available
74                     availableHandles_.push_back(handle);
75                 }
76                 nameToIndex_.erase(descriptorSetBase->name);
77                 *descriptorSetBase = {};
78             }
79         }
80     }
81 }
82 
CreateDescriptorSets(const uint32_t arrayIndex,const uint32_t descriptorSetCount,const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)83 void DescriptorSetManagerGles::CreateDescriptorSets(const uint32_t arrayIndex, const uint32_t descriptorSetCount,
84     const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)
85 {
86     PLUGIN_ASSERT((arrayIndex < descriptorSets_.size()) && (descriptorSets_[arrayIndex]));
87     PLUGIN_ASSERT(descriptorSets_[arrayIndex]->data.size() == descriptorSetCount);
88     if ((arrayIndex < descriptorSets_.size()) && (descriptorSets_[arrayIndex])) {
89         GlobalDescriptorSetBase* cpuData = descriptorSets_[arrayIndex].get();
90         for (uint32_t idx = 0; idx < descriptorSetCount; ++idx) {
91             const uint32_t additionalIndex = idx;
92             cpuData->data[additionalIndex].cpuDescriptorSet = CreateCpuDescriptorSetData(descriptorSetLayoutBindings);
93         }
94     }
95 }
96 
UpdateDescriptorSetGpuHandle(const RenderHandle & handle)97 void DescriptorSetManagerGles::UpdateDescriptorSetGpuHandle(const RenderHandle& handle)
98 {
99     // vulkan runs the inherited method, gles does not need it
100 #if (RENDER_VALIDATION_ENABLED == 1)
101     const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle);
102     PLUGIN_ASSERT(
103         RenderHandleUtil::GetAdditionalData(handle) == NodeContextDescriptorSetManager::GLOBAL_DESCRIPTOR_BIT);
104 
105     if (arrayIndex >= static_cast<uint32_t>(descriptorSets_.size())) {
106         PLUGIN_LOG_E("invalid handle in descriptor set management");
107     }
108 #endif
109 }
110 
UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources & bindingResources)111 void DescriptorSetManagerGles::UpdateCpuDescriptorSetPlatform(
112     const DescriptorSetLayoutBindingResources& bindingResources)
113 {
114     // no op
115 }
116 
NodeContextDescriptorSetManagerGles(Device & device)117 NodeContextDescriptorSetManagerGles::NodeContextDescriptorSetManagerGles(Device& device)
118     : NodeContextDescriptorSetManager(device), device_ { device }
119 {
120     PLUGIN_UNUSED(device_);
121 }
122 
123 NodeContextDescriptorSetManagerGles::~NodeContextDescriptorSetManagerGles() = default;
124 
ResetAndReserve(const DescriptorCounts & descriptorCounts)125 void NodeContextDescriptorSetManagerGles::ResetAndReserve(const DescriptorCounts& descriptorCounts)
126 {
127     NodeContextDescriptorSetManager::ResetAndReserve(descriptorCounts);
128 }
129 
BeginFrame()130 void NodeContextDescriptorSetManagerGles::BeginFrame()
131 {
132     NodeContextDescriptorSetManager::BeginFrame();
133 
134 #if (RENDER_VALIDATION_ENABLED == 1)
135     oneFrameDescSetGeneration_ = (oneFrameDescSetGeneration_ + 1) % MAX_ONE_FRAME_GENERATION_IDX;
136 #endif
137 }
138 
CreateDescriptorSet(const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)139 RenderHandle NodeContextDescriptorSetManagerGles::CreateDescriptorSet(
140     const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)
141 {
142     RenderHandle clientHandle;
143     auto& cpuDescriptorSets = cpuDescriptorSets_[DESCRIPTOR_SET_INDEX_TYPE_STATIC];
144 #if (RENDER_VALIDATION_ENABLED == 1)
145     if (cpuDescriptorSets.size() >= maxSets_) {
146         PLUGIN_LOG_E("RENDER_VALIDATION: No more descriptor sets available");
147     }
148 #endif
149     if (cpuDescriptorSets.size() < maxSets_) {
150         const auto arrayIndex = (uint32_t)cpuDescriptorSets.size();
151         cpuDescriptorSets.push_back(CreateCpuDescriptorSetData(descriptorSetLayoutBindings));
152 
153         // NOTE: can be used directly to index
154         clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0);
155     }
156     return clientHandle;
157 }
158 
CreateOneFrameDescriptorSet(const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)159 RenderHandle NodeContextDescriptorSetManagerGles::CreateOneFrameDescriptorSet(
160     const array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings)
161 {
162     RenderHandle clientHandle;
163     auto& cpuDescriptorSets = cpuDescriptorSets_[DESCRIPTOR_SET_INDEX_TYPE_ONE_FRAME];
164 
165     const auto arrayIndex = static_cast<uint32_t>(cpuDescriptorSets.size());
166     cpuDescriptorSets.push_back(CreateCpuDescriptorSetData(descriptorSetLayoutBindings));
167 
168     // NOTE: can be used directly to index
169     clientHandle = RenderHandleUtil::CreateHandle(
170         RenderHandleType::DESCRIPTOR_SET, arrayIndex, oneFrameDescSetGeneration_, ONE_FRAME_DESC_SET_BIT);
171 
172     return clientHandle;
173 }
174 
UpdateDescriptorSetGpuHandle(const RenderHandle handle)175 void NodeContextDescriptorSetManagerGles::UpdateDescriptorSetGpuHandle(const RenderHandle handle)
176 {
177 #if (RENDER_VALIDATION_ENABLED == 1)
178     const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle);
179     const uint32_t oneFrameDescBit = RenderHandleUtil::GetAdditionalData(handle);
180     const uint32_t descSetIdx = (oneFrameDescBit & ONE_FRAME_DESC_SET_BIT) ? DESCRIPTOR_SET_INDEX_TYPE_ONE_FRAME
181                                                                            : DESCRIPTOR_SET_INDEX_TYPE_STATIC;
182     auto& cpuDescriptorSets = cpuDescriptorSets_[descSetIdx];
183     if (arrayIndex >= static_cast<uint32_t>(cpuDescriptorSets.size())) {
184         PLUGIN_LOG_E("invalid handle in descriptor set management");
185     }
186     if (oneFrameDescBit & ONE_FRAME_DESC_SET_BIT) {
187         const uint32_t generationIndex = RenderHandleUtil::GetGenerationIndexPart(handle);
188         if (generationIndex != oneFrameDescSetGeneration_) {
189             PLUGIN_LOG_E(
190                 "RENDER_VALIDATION: invalid one frame descriptor set handle generation. One frame descriptor sets can "
191                 "only be used once.");
192         }
193     }
194 #endif
195 }
196 
UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources & bindingResources)197 void NodeContextDescriptorSetManagerGles::UpdateCpuDescriptorSetPlatform(
198     const DescriptorSetLayoutBindingResources& bindingResources)
199 {
200     // no op
201 }
202 
203 RENDER_END_NAMESPACE()
204