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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_NODE_RENDER_NODE_SINGLE_POST_PROCESS_H
17 #define RENDER_NODE_RENDER_NODE_SINGLE_POST_PROCESS_H
18 
19 #include <base/util/uid.h>
20 #include <render/datastore/intf_render_data_store_post_process.h>
21 #include <render/datastore/render_data_store_render_pods.h>
22 #include <render/device/pipeline_state_desc.h>
23 #include <render/namespace.h>
24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
25 #include <render/nodecontext/intf_render_node.h>
26 #include <render/render_data_structures.h>
27 #include <render/resource_handle.h>
28 
29 #include "node/render_bloom.h"
30 #include "node/render_blur.h"
31 #include "nodecontext/render_node_copy_util.h"
32 #include "util/log.h"
33 
34 RENDER_BEGIN_NAMESPACE()
35 class IGpuResourceManager;
36 class IRenderCommandList;
37 class IRenderNodeContextManager;
38 class IRenderNodeRenderDataStoreManager;
39 struct RenderNodeGraphInputs;
40 
41 class RenderNodeSinglePostProcess final : public IRenderNode {
42 public:
43     RenderNodeSinglePostProcess() = default;
44     ~RenderNodeSinglePostProcess() override = default;
45 
46     void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
47     void PreExecuteFrame() override;
48     void ExecuteFrame(IRenderCommandList& cmdList) override;
GetExecuteFlags()49     ExecuteFlags GetExecuteFlags() const override
50     {
51         return 0U;
52     }
53 
54     // for plugin / factory interface
55     static constexpr BASE_NS::Uid UID { "f4495799-9db7-477f-9eaf-6fad26260304" };
56     static constexpr const char* TYPE_NAME = "CORE_RN_SINGLE_POST_PROCESS";
57     static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
58     static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
59     static IRenderNode* Create();
60     static void Destroy(IRenderNode* instance);
61 
62 private:
63     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
64 
65     void ParseRenderNodeInputs();
66     void InitCreateBinders();
67     void UpdateGlobalPostProcessUbo();
68     void UpdateImageData();
69     void ProcessPostProcessConfiguration();
70     void RegisterOutputs(RenderHandle output);
71     void BindDefaultResources(uint32_t set, const DescriptorSetLayoutBindingResources& bindings);
72     void ExecuteSinglePostProcess(IRenderCommandList& cmdList);
73 
74     enum class DefaultOutputImage : uint32_t {
75         OUTPUT = 0,
76         INPUT_OUTPUT_COPY = 1,
77         INPUT = 2,
78         WHITE = 3,
79         BLACK = 4,
80     };
81     // Json resources which might need re-fetching
82     struct JsonInputs {
83         RenderNodeGraphInputs::InputRenderPass renderPass;
84         RenderNodeGraphInputs::InputResources resources;
85         RenderNodeGraphInputs::InputResources dispatchResources;
86 
87         RenderNodeGraphInputs::RenderDataStore renderDataStore;
88 
89         BASE_NS::string ppName;
90         DefaultOutputImage defaultOutputImage { DefaultOutputImage::OUTPUT };
91 
92         bool hasChangeableRenderPassHandles { false };
93         bool hasChangeableResourceHandles { false };
94         bool hasChangeableDispatchHandles { false };
95 
96         uint32_t inputIdx { ~0u };
97         uint32_t outputIdx { ~0u };
98     };
99     JsonInputs jsonInputs_;
100 
101     struct BuiltInVariables {
102         RenderHandle input;
103 
104         RenderHandle output;
105 
106         RenderHandle defBuffer;
107         RenderHandle defBlackImage;
108         RenderHandle defWhiteImage;
109         RenderHandle defSampler;
110 
111         // the flag for the post built-in post process
112         uint32_t postProcessFlag { 0u };
113     };
114     BuiltInVariables builtInVariables_;
115 
116     RenderNodeHandles::InputRenderPass inputRenderPass_;
117     RenderNodeHandles::InputResources inputResources_;
118     RenderNodeHandles::InputResources dispatchResources_;
119     RenderHandle shader_;
120     PipelineLayout pipelineLayout_;
121     RenderHandle psoHandle_;
122     PushConstant pushConstant_;
123     bool graphics_ { true };
124     ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
125 
126     IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_;
127     IDescriptorSetBinder::Ptr copyBinder_;
128 
129     RenderBloom renderBloom_;
130     RenderBlur renderBlur_;
131     RenderNodeCopyUtil renderCopy_;
132 
133     PostProcessConfiguration ppGlobalConfig_;
134     IRenderDataStorePostProcess::PostProcess ppLocalConfig_;
135 
136     struct UboHandles {
137         // first 512 aligned is global post process
138         // after (256) we have effect local data
139         RenderHandleReference postProcess;
140 
141         uint32_t effectLocalDataIndex { 1u };
142     };
143     UboHandles ubos_;
144 
145     bool useAutoBindSet0_ { false };
146     bool valid_ { false };
147 };
148 RENDER_END_NAMESPACE()
149 
150 #endif // RENDER_NODE_RENDER_NODE_SINGLE_POST_PROCESS_H
151