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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "property_handle.h"
17 
18 #include <base/containers/type_traits.h>
19 #include <core/log.h>
20 
21 CORE3D_BEGIN_NAMESPACE()
22 using CORE_NS::IPropertyApi;
23 
PropertyHandle(IPropertyApi * owner,void * data,const size_t size)24 PropertyHandle::PropertyHandle(IPropertyApi* owner, void* data, const size_t size) noexcept
25     : IPropertyHandle(), owner_(owner), data_(data), size_(size)
26 {}
27 
PropertyHandle(PropertyHandle && other)28 PropertyHandle::PropertyHandle(PropertyHandle&& other) noexcept
29     : IPropertyHandle(), owner_(BASE_NS::exchange(other.owner_, nullptr)),
30       data_(BASE_NS::exchange(other.data_, nullptr)), size_(BASE_NS::exchange(other.size_, 0U))
31 {}
32 
operator =(PropertyHandle && other)33 PropertyHandle& PropertyHandle::operator=(PropertyHandle&& other) noexcept
34 {
35     if (&other != this) {
36         owner_ = BASE_NS::exchange(other.owner_, nullptr);
37         data_ = BASE_NS::exchange(other.data_, nullptr);
38         size_ = BASE_NS::exchange(other.size_, 0U);
39     }
40     return *this;
41 }
42 
Owner() const43 const IPropertyApi* PropertyHandle::Owner() const
44 {
45     return owner_;
46 }
47 
Size() const48 size_t PropertyHandle::Size() const
49 {
50     return size_;
51 }
52 
WLock()53 void* PropertyHandle::WLock()
54 {
55     CORE_ASSERT(!locked_);
56     locked_ = true;
57     return data_;
58 }
WUnlock()59 void PropertyHandle::WUnlock()
60 {
61     CORE_ASSERT(locked_);
62     locked_ = false;
63 }
64 
RLock() const65 const void* PropertyHandle::RLock() const
66 {
67     CORE_ASSERT(!locked_);
68     locked_ = true;
69     return data_;
70 }
RUnlock() const71 void PropertyHandle::RUnlock() const
72 {
73     CORE_ASSERT(locked_);
74     locked_ = false;
75 }
76 CORE3D_END_NAMESPACE()
77