1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 17 #define CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 18 19 #include <atomic> 20 #include <cstdint> 21 22 #include <3d/render/intf_render_data_store_default_light.h> 23 #include <base/containers/array_view.h> 24 #include <base/containers/refcnt_ptr.h> 25 #include <base/containers/string.h> 26 #include <base/containers/vector.h> 27 #include <base/util/uid.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 class IRenderContext; 31 RENDER_END_NAMESPACE() 32 CORE3D_BEGIN_NAMESPACE()33CORE3D_BEGIN_NAMESPACE() 34 /** 35 RenderDataStoreDefaultLight implementation. 36 */ 37 class RenderDataStoreDefaultLight final : public IRenderDataStoreDefaultLight { 38 public: 39 explicit RenderDataStoreDefaultLight(const BASE_NS::string_view name); 40 ~RenderDataStoreDefaultLight() override = default; 41 42 // IRenderDataStore 43 void PreRender() override {} 44 // clear in post render 45 void PostRender() override; 46 void PreRenderBackend() override {} 47 void PostRenderBackend() override {} 48 void Clear() override; 49 uint32_t GetFlags() const override 50 { 51 return 0; 52 } 53 54 BASE_NS::string_view GetTypeName() const override 55 { 56 return TYPE_NAME; 57 } 58 59 BASE_NS::string_view GetName() const override 60 { 61 return name_; 62 } 63 64 const BASE_NS::Uid& GetUid() const override 65 { 66 return UID; 67 } 68 69 void Ref() override; 70 void Unref() override; 71 int32_t GetRefCount() override; 72 73 // IRenderDataStoreDefaultLight 74 void SetShadowTypes(const ShadowTypes& shadowTypes, const uint32_t flags) override; 75 ShadowTypes GetShadowTypes() const override; 76 77 void SetShadowQualityResolutions(const ShadowQualityResolutions& resolutions, const uint32_t flags) override; 78 BASE_NS::Math::UVec2 GetShadowQualityResolution() const override; 79 80 void AddLight(const RenderLight& light) override; 81 BASE_NS::array_view<const RenderLight> GetLights() const override; 82 LightCounts GetLightCounts() const override; 83 LightingFlags GetLightingFlags() const override; 84 85 // for plugin / factory interface 86 static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultLight"; 87 static BASE_NS::refcnt_ptr<IRenderDataStore> Create(RENDER_NS::IRenderContext& renderContext, char const* name); 88 89 private: 90 const BASE_NS::string name_; 91 92 BASE_NS::vector<RenderLight> lights_; 93 94 IRenderDataStoreDefaultLight::LightCounts lightCounts_; 95 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; 96 IRenderDataStoreDefaultLight::ShadowQualityResolutions resolutions_; 97 98 std::atomic_int32_t refcnt_ { 0 }; 99 }; 100 CORE3D_END_NAMESPACE() 101 102 #endif // CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 103