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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "node_context_pool_manager_vk.h"
17 
18 #include <cstdint>
19 #include <vulkan/vulkan_core.h>
20 
21 #include <base/containers/fixed_string.h>
22 #include <base/math/mathf.h>
23 #include <base/util/compile_time_hashes.h>
24 #include <render/device/pipeline_state_desc.h>
25 #include <render/namespace.h>
26 
27 #include "device/device.h"
28 #include "device/gpu_resource_handle_util.h"
29 #include "device/gpu_resource_manager.h"
30 #include "nodecontext/node_context_pool_manager.h"
31 #include "nodecontext/render_command_list.h"
32 #include "util/log.h"
33 #include "vulkan/device_vk.h"
34 #include "vulkan/gpu_image_vk.h"
35 #include "vulkan/gpu_resource_util_vk.h"
36 #include "vulkan/pipeline_create_functions_vk.h"
37 #include "vulkan/validate_vk.h"
38 
39 using namespace BASE_NS;
40 
41 template<>
hash(const RENDER_NS::ImageLayout & val)42 uint64_t BASE_NS::hash(const RENDER_NS::ImageLayout& val)
43 {
44     return static_cast<uint64_t>(val);
45 }
46 template<>
hash(const RENDER_NS::RenderPassSubpassDesc & subpass)47 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass)
48 {
49     uint64_t seed = 0;
50     HashRange(seed, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount);
51     HashRange(seed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount);
52     HashRange(
53         seed, subpass.resolveAttachmentIndices, subpass.resolveAttachmentIndices + subpass.resolveAttachmentCount);
54     if (subpass.depthAttachmentCount) {
55         HashCombine(seed, static_cast<uint64_t>(subpass.depthAttachmentIndex));
56     }
57     if (subpass.viewMask > 1U) {
58         HashCombine(seed, subpass.viewMask);
59     }
60     return seed;
61 }
62 
63 RENDER_BEGIN_NAMESPACE()
64 namespace {
65 struct FBSize {
66     uint32_t width { 0 };
67     uint32_t height { 0 };
68     uint32_t layers { 1 };
69 };
70 
HashRenderPassCompatibility(uint64_t & hash,const RenderPassDesc & renderPassDesc,const LowLevelRenderPassCompatibilityDescVk & renderPassCompatibilityDesc,const RenderPassSubpassDesc & subpasses,const RenderPassAttachmentResourceStates & intputResourceStates)71 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc,
72     const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const RenderPassSubpassDesc& subpasses,
73     const RenderPassAttachmentResourceStates& intputResourceStates)
74 {
75     for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
76         const LowLevelRenderPassCompatibilityDescVk::Attachment& atCompatibilityDesc =
77             renderPassCompatibilityDesc.attachments[idx];
78         HashCombine(hash, static_cast<uint64_t>(atCompatibilityDesc.format),
79             static_cast<uint64_t>(atCompatibilityDesc.sampleCountFlags));
80         // render pass needs have matching stage masks (creates often different hash at first frame)
81         // soft reset in render graph tries to prevent too many render passes
82         HashCombine(hash, static_cast<uint64_t>(intputResourceStates.states[idx].pipelineStageFlags));
83         if (subpasses.viewMask > 1U) {
84             // with multi-view extension, renderpass updated for all mips
85             HashCombine(hash, (static_cast<uint64_t>(renderPassDesc.attachments[idx].layer) << 32ULL) |
86                                   (static_cast<uint64_t>(renderPassDesc.attachments[idx].mipLevel)));
87         }
88     }
89     // NOTE: subpass resources states are not hashed
90     HashRange(hash, &subpasses, &subpasses + renderPassDesc.subpassCount);
91 }
92 
HashRenderPassLayouts(uint64_t & hash,const RenderPassDesc & renderPassDesc,const RenderPassImageLayouts & renderPassImageLayouts)93 inline void HashRenderPassLayouts(
94     uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImageLayouts)
95 {
96     for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
97         HashCombine(hash, renderPassImageLayouts.attachmentInitialLayouts[idx],
98             renderPassImageLayouts.attachmentFinalLayouts[idx]);
99     }
100 }
101 
HashFramebuffer(uint64_t & hash,const RenderPassDesc & renderPassDesc,const GpuResourceManager & gpuResourceMgr)102 inline void HashFramebuffer(
103     uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr)
104 {
105     for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
106         const RenderPassDesc::AttachmentDesc& atDesc = renderPassDesc.attachments[idx];
107         // generation counters and hashing with handles is not enough
108         // the reason is that e.g. shallow handles can point to to different GPU handles
109         // and have counter of zero in their index
110         // this can lead with handle re-use to situations where the gen counter is zero
111         // NOTE: we hash with our own gpuHandle and vulkan image (if vulkan image id would be re-used)
112         const RenderHandle clientHandle = renderPassDesc.attachmentHandles[idx];
113         const EngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(clientHandle);
114         uint64_t imageId = clientHandle.id;
115         if (const GpuImageVk* image = gpuResourceMgr.GetImage<GpuImageVk>(clientHandle); image) {
116             imageId = VulkanHandleCast<uint64_t>(image->GetPlatformData().image);
117         }
118         HashCombine(
119             hash, gpuHandle.id, imageId, static_cast<uint64_t>(atDesc.layer), static_cast<uint64_t>(atDesc.mipLevel));
120     }
121 }
122 
HashRenderPassOps(uint64_t & hash,const RenderPassDesc & renderPassDesc)123 inline void HashRenderPassOps(uint64_t& hash, const RenderPassDesc& renderPassDesc)
124 {
125     for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
126         const auto& attachRef = renderPassDesc.attachments[idx];
127         const uint64_t opHash = (static_cast<uint64_t>(attachRef.loadOp) << 48ULL) |
128                                 (static_cast<uint64_t>(attachRef.storeOp) << 32ULL) |
129                                 (static_cast<uint64_t>(attachRef.stencilLoadOp) << 16ULL) |
130                                 (static_cast<uint64_t>(attachRef.stencilStoreOp));
131         HashCombine(hash, opHash);
132     }
133 }
134 
135 struct RenderPassHashes {
136     uint64_t renderPassCompatibilityHash { 0 };
137     uint64_t renderPassHash { 0 };  // continued hashing from compatibility
138     uint64_t frameBufferHash { 0 }; // only framebuffer related hash
139 };
140 
HashBeginRenderPass(const RenderCommandBeginRenderPass & beginRenderPass,const LowLevelRenderPassCompatibilityDescVk & renderPassCompatibilityDesc,const GpuResourceManager & gpuResourceMgr)141 inline RenderPassHashes HashBeginRenderPass(const RenderCommandBeginRenderPass& beginRenderPass,
142     const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const GpuResourceManager& gpuResourceMgr)
143 {
144     RenderPassHashes rpHashes;
145 
146     const auto& renderPassDesc = beginRenderPass.renderPassDesc;
147 
148     PLUGIN_ASSERT(renderPassDesc.subpassCount > 0);
149     HashRenderPassCompatibility(rpHashes.renderPassCompatibilityHash, renderPassDesc, renderPassCompatibilityDesc,
150         beginRenderPass.subpasses[0], beginRenderPass.inputResourceStates);
151 
152     rpHashes.renderPassHash = rpHashes.renderPassCompatibilityHash; // for starting point
153     HashRenderPassLayouts(rpHashes.renderPassHash, renderPassDesc, beginRenderPass.imageLayouts);
154     HashRenderPassOps(rpHashes.renderPassHash, renderPassDesc);
155 
156     rpHashes.frameBufferHash = rpHashes.renderPassCompatibilityHash; // depends on the compatible render pass
157     HashFramebuffer(rpHashes.frameBufferHash, renderPassDesc, gpuResourceMgr);
158 
159     return rpHashes;
160 }
161 
CreateFramebuffer(const GpuResourceManager & gpuResourceMgr,const RenderPassDesc & renderPassDesc,const LowLevelRenderPassDataVk & renderPassData,const VkDevice device)162 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc,
163     const LowLevelRenderPassDataVk& renderPassData, const VkDevice device)
164 {
165     const uint32_t attachmentCount = renderPassDesc.attachmentCount;
166     PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT);
167 
168     // the size is taken from the render pass data
169     // there might e.g. fragment shading rate images whose size differ
170     FBSize size { renderPassData.framebufferSize.width, renderPassData.framebufferSize.height, 1u };
171     VkImageView imageViews[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = {};
172     uint32_t viewIndex = 0;
173 
174     bool validImageViews = true;
175     for (uint32_t idx = 0; idx < attachmentCount; ++idx) {
176         const RenderHandle handle = renderPassDesc.attachmentHandles[idx];
177         const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[idx];
178         if (const GpuImageVk* image = gpuResourceMgr.GetImage<GpuImageVk>(handle); image) {
179             const GpuImagePlatformDataVk& plat = image->GetPlatformData();
180             const GpuImagePlatformDataViewsVk& imagePlat = image->GetPlatformDataViews();
181             imageViews[viewIndex] = plat.imageViewBase;
182             if ((renderPassData.viewMask > 1u) && (plat.arrayLayers > 1u)) {
183                 // multi-view, we select the view with all the layers, but the layers count is 1
184                 if ((!imagePlat.mipImageAllLayerViews.empty()) &&
185                     (attachmentDesc.mipLevel < static_cast<uint32_t>(imagePlat.mipImageAllLayerViews.size()))) {
186                     imageViews[viewIndex] = imagePlat.mipImageAllLayerViews[attachmentDesc.mipLevel];
187                 } else {
188                     imageViews[viewIndex] = plat.imageView;
189                 }
190                 size.layers = 1u;
191             } else if ((attachmentDesc.mipLevel >= 1) && (attachmentDesc.mipLevel < imagePlat.mipImageViews.size())) {
192                 imageViews[viewIndex] = imagePlat.mipImageViews[attachmentDesc.mipLevel];
193             } else if ((attachmentDesc.layer >= 1) && (attachmentDesc.layer < imagePlat.layerImageViews.size())) {
194                 imageViews[viewIndex] = imagePlat.layerImageViews[attachmentDesc.layer];
195             }
196             viewIndex++;
197         }
198         if (!imageViews[idx]) {
199             validImageViews = false;
200         }
201     }
202 #if (RENDER_VALIDATION_ENABLED == 1)
203     if (!validImageViews || (viewIndex != attachmentCount)) {
204         PLUGIN_LOG_E("RENDER_VALIDATION: invalid image attachment in FBO creation");
205     }
206 #endif
207     VkFramebuffer framebuffer = VK_NULL_HANDLE;
208     if (validImageViews && (viewIndex == attachmentCount)) {
209         const VkFramebufferCreateInfo framebufferCreateInfo {
210             VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
211             nullptr,                                   // pNext
212             VkFramebufferCreateFlags { 0 },            // flags
213             renderPassData.renderPassCompatibility,    // renderPass
214             attachmentCount,                           // attachmentCount
215             imageViews,                                // pAttachments
216             size.width,                                // width
217             size.height,                               // height
218             size.layers,                               // layers
219         };
220 
221         VALIDATE_VK_RESULT(vkCreateFramebuffer(device, // device
222             &framebufferCreateInfo,                    // pCreateInfo
223             nullptr,                                   // pAllocator
224             &framebuffer));                            // pFramebuffer
225     }
226 
227     return framebuffer;
228 }
229 
CreateContextCommandPool(const VkDevice device,const VkCommandBufferLevel cmdBufferLevel,const uint32_t queueFamilyIndex)230 ContextCommandPoolVk CreateContextCommandPool(
231     const VkDevice device, const VkCommandBufferLevel cmdBufferLevel, const uint32_t queueFamilyIndex)
232 {
233     constexpr VkCommandPoolCreateFlags commandPoolCreateFlags { 0u };
234     const VkCommandPoolCreateInfo commandPoolCreateInfo {
235         VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
236         nullptr,                                    // pNext
237         commandPoolCreateFlags,                     // flags
238         queueFamilyIndex,                           // queueFamilyIndexlayers
239     };
240     constexpr VkSemaphoreCreateFlags semaphoreCreateFlags { 0 };
241     constexpr VkSemaphoreCreateInfo semaphoreCreateInfo {
242         VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // sType
243         nullptr,                                 // pNext
244         semaphoreCreateFlags,                    // flags
245     };
246 
247     ContextCommandPoolVk ctxPool;
248     VALIDATE_VK_RESULT(vkCreateCommandPool(device, // device
249         &commandPoolCreateInfo,                    // pCreateInfo
250         nullptr,                                   // pAllocator
251         &ctxPool.commandPool));                    // pCommandPool
252 
253     // pre-create command buffers and semaphores
254     const VkCommandBufferAllocateInfo commandBufferAllocateInfo {
255         VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
256         nullptr,                                        // pNext
257         ctxPool.commandPool,                            // commandPool
258         cmdBufferLevel,                                 // level
259         1,                                              // commandBufferCount
260     };
261 
262     VALIDATE_VK_RESULT(vkAllocateCommandBuffers(device, // device
263         &commandBufferAllocateInfo,                     // pAllocateInfo
264         &ctxPool.commandBuffer.commandBuffer));         // pCommandBuffers
265 
266     VALIDATE_VK_RESULT(vkCreateSemaphore(device, // device
267         &semaphoreCreateInfo,                    // pCreateInfo
268         nullptr,                                 // pAllocator
269         &ctxPool.commandBuffer.semaphore));      // pSemaphore
270 
271     return ctxPool;
272 }
273 } // namespace
274 
NodeContextPoolManagerVk(Device & device,GpuResourceManager & gpuResourceManager,const GpuQueue & gpuQueue)275 NodeContextPoolManagerVk::NodeContextPoolManagerVk(
276     Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue)
277     : NodeContextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(gpuQueue)
278 {
279     const auto& deviceVk = static_cast<const DeviceVk&>(device_);
280     const VkDevice vkDevice = static_cast<const DevicePlatformDataVk&>(device_.GetPlatformData()).device;
281 
282     const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
283     const uint32_t bufferingCount = device_.GetCommandBufferingCount();
284     if (bufferingCount > 0) {
285         // prepare and create command buffers
286         commandPools_.resize(bufferingCount);
287         commandSecondaryPools_.resize(bufferingCount);
288         const uint32_t queueFamilyIndex = lowLevelGpuQueue.queueInfo.queueFamilyIndex;
289         for (uint32_t frameIdx = 0; frameIdx < commandPools_.size(); ++frameIdx) {
290             commandPools_[frameIdx] = CreateContextCommandPool(
291                 vkDevice, VkCommandBufferLevel::VK_COMMAND_BUFFER_LEVEL_PRIMARY, queueFamilyIndex);
292             commandSecondaryPools_[frameIdx] = CreateContextCommandPool(
293                 vkDevice, VkCommandBufferLevel::VK_COMMAND_BUFFER_LEVEL_SECONDARY, queueFamilyIndex);
294         }
295         // NOTE: cmd buffers tagged in first beginFrame
296     }
297 }
298 
~NodeContextPoolManagerVk()299 NodeContextPoolManagerVk::~NodeContextPoolManagerVk()
300 {
301     const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
302 
303     auto DestroyContextCommandPool = [](const auto& device, const auto& commandPools) {
304         for (auto& cmdPoolRef : commandPools) {
305             if (cmdPoolRef.commandBuffer.semaphore) {
306                 vkDestroySemaphore(device,              // device
307                     cmdPoolRef.commandBuffer.semaphore, // semaphore
308                     nullptr);                           // pAllocator
309             }
310             if (cmdPoolRef.commandPool) {
311                 vkDestroyCommandPool(device, // device
312                     cmdPoolRef.commandPool,  // commandPool
313                     nullptr);                // pAllocator
314             }
315         }
316     };
317     DestroyContextCommandPool(device, commandPools_);
318     DestroyContextCommandPool(device, commandSecondaryPools_);
319 
320     for (auto& ref : framebufferCache_.hashToElement) {
321         if (ref.second.frameBuffer != VK_NULL_HANDLE) {
322             vkDestroyFramebuffer(device, // device
323                 ref.second.frameBuffer,  // framebuffer
324                 nullptr);                // pAllocator
325         }
326     }
327     for (auto& ref : renderPassCache_.hashToElement) {
328         if (ref.second.renderPass != VK_NULL_HANDLE) {
329             renderPassCreator_.DestroyRenderPass(device, ref.second.renderPass);
330         }
331     }
332     for (auto& ref : renderPassCompatibilityCache_.hashToElement) {
333         if (ref.second.renderPass != VK_NULL_HANDLE) {
334             renderPassCreator_.DestroyRenderPass(device, ref.second.renderPass);
335         }
336     }
337 }
338 
BeginFrame()339 void NodeContextPoolManagerVk::BeginFrame()
340 {
341 #if (RENDER_VALIDATION_ENABLED == 1)
342     frameIndexFront_ = device_.GetFrameCount();
343 #endif
344 }
345 
BeginBackendFrame()346 void NodeContextPoolManagerVk::BeginBackendFrame()
347 {
348     const uint64_t frameCount = device_.GetFrameCount();
349 
350 #if (RENDER_VALIDATION_ENABLED == 1)
351     PLUGIN_ASSERT(frameIndexBack_ != frameCount); // prevent multiple calls per frame
352     frameIndexBack_ = frameCount;
353     PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
354 #endif
355 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
356     if (firstFrame_) {
357         firstFrame_ = false;
358         for (const auto& cmdPoolRef : commandPools_) {
359             GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_COMMAND_BUFFER,
360                 VulkanHandleCast<uint64_t>(cmdPoolRef.commandBuffer.commandBuffer), debugName_ + "_cmd_buf");
361         }
362         // TODO: deferred creation
363         for (const auto& cmdPoolRef : commandSecondaryPools_) {
364             GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_COMMAND_BUFFER,
365                 VulkanHandleCast<uint64_t>(cmdPoolRef.commandBuffer.commandBuffer), debugName_ + "_secondary_cmd_buf");
366         }
367     }
368 #endif
369 
370     bufferingIndex_ = (bufferingIndex_ + 1) % (uint32_t)commandPools_.size();
371 
372     constexpr uint64_t additionalFrameCount { 2u };
373     const auto minAge = device_.GetCommandBufferingCount() + additionalFrameCount;
374     const auto ageLimit = (frameCount < minAge) ? 0 : (frameCount - minAge);
375 
376     const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
377     {
378         auto& cache = framebufferCache_.hashToElement;
379         for (auto iter = cache.begin(); iter != cache.end();) {
380             if (iter->second.frameUseIndex < ageLimit) {
381                 if (iter->second.frameBuffer) {
382                     vkDestroyFramebuffer(device, iter->second.frameBuffer, nullptr);
383                 }
384                 iter = cache.erase(iter);
385             } else {
386                 ++iter;
387             }
388         }
389     }
390     {
391         auto& cache = renderPassCache_.hashToElement;
392         for (auto iter = cache.begin(); iter != cache.end();) {
393             if (iter->second.frameUseIndex < ageLimit) {
394                 if (iter->second.renderPass) {
395                     renderPassCreator_.DestroyRenderPass(device, iter->second.renderPass);
396                 }
397                 iter = cache.erase(iter);
398             } else {
399                 ++iter;
400             }
401         }
402     }
403 }
404 
GetContextCommandPool() const405 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextCommandPool() const
406 {
407 #if (RENDER_VALIDATION_ENABLED == 1)
408     PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
409 #endif
410     return commandPools_[bufferingIndex_];
411 }
412 
GetContextSecondaryCommandPool() const413 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextSecondaryCommandPool() const
414 {
415 #if (RENDER_VALIDATION_ENABLED == 1)
416     PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
417 #endif
418     PLUGIN_ASSERT(bufferingIndex_ < static_cast<uint32_t>(commandSecondaryPools_.size()));
419     return commandSecondaryPools_[bufferingIndex_];
420 }
421 
GetRenderPassData(const RenderCommandBeginRenderPass & beginRenderPass)422 LowLevelRenderPassDataVk NodeContextPoolManagerVk::GetRenderPassData(
423     const RenderCommandBeginRenderPass& beginRenderPass)
424 {
425     LowLevelRenderPassDataVk renderPassData;
426     renderPassData.subpassIndex = beginRenderPass.subpassStartIndex;
427 
428     PLUGIN_ASSERT(renderPassData.subpassIndex < static_cast<uint32_t>(beginRenderPass.subpasses.size()));
429     const auto& deviceVk = (const DeviceVk&)device_;
430     if (deviceVk.GetCommonDeviceExtensions().multiView) {
431         renderPassData.viewMask = beginRenderPass.subpasses[renderPassData.subpassIndex].viewMask;
432     }
433 
434     // collect render pass attachment compatibility info and default viewport/scissor
435     for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) {
436         const RenderHandle imageHandle = beginRenderPass.renderPassDesc.attachmentHandles[idx];
437         if (const auto* image = gpuResourceMgr_.GetImage<const GpuImageVk>(imageHandle); image) {
438             const auto& platData = image->GetPlatformData();
439             renderPassData.renderPassCompatibilityDesc.attachments[idx] = { platData.format, platData.samples,
440                 platData.aspectFlags };
441             if (idx == 0) {
442                 uint32_t maxFbWidth = platData.extent.width;
443                 uint32_t maxFbHeight = platData.extent.height;
444                 const auto& attachmentRef = beginRenderPass.renderPassDesc.attachments[idx];
445                 if ((attachmentRef.mipLevel >= 1) && (attachmentRef.mipLevel < platData.mipLevels)) {
446                     maxFbWidth = Math::max(1u, maxFbWidth >> attachmentRef.mipLevel);
447                     maxFbHeight = Math::max(1u, maxFbHeight >> attachmentRef.mipLevel);
448                 }
449                 renderPassData.viewport = { 0.0f, 0.0f, static_cast<float>(maxFbWidth), static_cast<float>(maxFbHeight),
450                     0.0f, 1.0f };
451                 renderPassData.scissor = { { 0, 0 }, { maxFbWidth, maxFbHeight } };
452                 renderPassData.framebufferSize = { maxFbWidth, maxFbHeight };
453 
454                 // currently swapchain check and rotation only supported for single target rotation
455                 if (RenderHandleUtil::IsSwapchain(imageHandle)) {
456                     renderPassData.isSwapchain = true;
457                     renderPassData.surfaceTransformFlags = deviceVk.GetSurfaceTransformFlags(imageHandle);
458                 }
459             }
460         }
461     }
462 
463     {
464         const RenderPassHashes rpHashes =
465             HashBeginRenderPass(beginRenderPass, renderPassData.renderPassCompatibilityDesc, gpuResourceMgr_);
466         renderPassData.renderPassCompatibilityHash = rpHashes.renderPassCompatibilityHash;
467         renderPassData.renderPassHash = rpHashes.renderPassHash;
468         renderPassData.frameBufferHash = rpHashes.frameBufferHash;
469     }
470 
471     const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
472     const uint64_t frameCount = device_.GetFrameCount();
473 
474     {
475         auto& cache = renderPassCompatibilityCache_;
476         if (const auto iter = cache.hashToElement.find(renderPassData.renderPassCompatibilityHash);
477             iter != cache.hashToElement.cend()) {
478             renderPassData.renderPassCompatibility = iter->second.renderPass;
479         } else { // new
480             renderPassData.renderPassCompatibility =
481                 renderPassCreator_.CreateRenderPassCompatibility(deviceVk, beginRenderPass, renderPassData);
482             cache.hashToElement[renderPassData.renderPassCompatibilityHash] = { 0,
483                 renderPassData.renderPassCompatibility };
484 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
485             GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_RENDER_PASS,
486                 VulkanHandleCast<uint64_t>(renderPassData.renderPassCompatibility), debugName_ + "_rp_compatibility");
487 #endif
488         }
489     }
490 
491     {
492         auto& cache = framebufferCache_;
493         if (auto iter = cache.hashToElement.find(renderPassData.frameBufferHash); iter != cache.hashToElement.cend()) {
494             iter->second.frameUseIndex = frameCount;
495             renderPassData.framebuffer = iter->second.frameBuffer;
496         } else { // new
497             renderPassData.framebuffer =
498                 CreateFramebuffer(gpuResourceMgr_, beginRenderPass.renderPassDesc, renderPassData, device);
499             cache.hashToElement[renderPassData.frameBufferHash] = { frameCount, renderPassData.framebuffer };
500 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
501             GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_FRAMEBUFFER,
502                 VulkanHandleCast<uint64_t>(renderPassData.framebuffer),
503                 debugName_ + "_fbo_" + to_string(renderPassData.framebufferSize.width) + "_" +
504                     to_string(renderPassData.framebufferSize.height));
505 #endif
506         }
507     }
508 
509     {
510         auto& cache = renderPassCache_;
511         if (const auto iter = cache.hashToElement.find(renderPassData.renderPassHash);
512             iter != cache.hashToElement.cend()) {
513             iter->second.frameUseIndex = frameCount;
514             renderPassData.renderPass = iter->second.renderPass;
515         } else { // new
516             renderPassData.renderPass = renderPassCreator_.CreateRenderPass(deviceVk, beginRenderPass, renderPassData);
517             cache.hashToElement[renderPassData.renderPassHash] = { frameCount, renderPassData.renderPass };
518 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
519             GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_RENDER_PASS,
520                 VulkanHandleCast<uint64_t>(renderPassData.renderPass), debugName_ + "_rp");
521 #endif
522         }
523     }
524 
525     return renderPassData;
526 }
527 
528 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1))
SetValidationDebugName(const string_view debugName)529 void NodeContextPoolManagerVk::SetValidationDebugName(const string_view debugName)
530 {
531     debugName_ = debugName;
532 }
533 #endif
534 RENDER_END_NAMESPACE()
535